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Bandai Namco shared a new wave of Kamen Rider: SummonRide screenshots and details today. You can find all of the content below.

– Images show Tire Exchanges, the Crystal Base, and more
– Kamen Rider Drive can use the special ability “Tire Exchange”
– This allows him to change forms by ‘exchanging’ the tire on his suit
– Speed, Speed-Spike, Speed-Shadow, and Speed-Flare-type tires shown in the gallery above
– Game takes place in a world consisting of five attributes
– The “Crystal Base” acts as the hub
– It is a different dimension from the real world where the Kamen Riders exist
– Access the worlds of fire, water, wind, light, and darkness
– Each Ride Figure has different attribute variations
– Ex: light attribute and wind attribute figures of the Kamen Rider Drive figure
– Battle Gimmick system: players will be temporarily gated into a combat arena and forced to change out to a figure of an advantageous element to progress, hinted at by the color of the surrounding barrier
– Purple barrier indicates darkness and informs players that they should swap in a light element figure
– A blue barrier is best dealt with using a wind element figure
– All stages have a number of sealed gates that are different in color
– If you switch your Ride Figure with that of the matching attribute, the door will unlock
– 4-player co-op supported for all quests

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This week’s Paper Monsters Recut screenshot introduces us to an environment found in one of the game’s later areas. We also learn a need tidbit about the game straight from Mobot Studios. View the official screenshot description below:

This is towards the end of Paper Monsters Recut at the outskirts of Lord Papyrus’ castle, which is also where you’ll encounter some of the more challenging levels in the game with multiple lava pits, fire balls, and tons of classic platforming goodness. Fun fact: in the original game this background was only used in one of the cut scenes, but we liked the look of it so much that we brought it back to use the overworld and a playable level.

It’s time for the latest Famitsu’s most wanted games chart! Final Fantasy XV, Persona 5, Pokemon Omega Ruby/Alpha Sapphire, Tales of Zestiria, and Final Fantasy Explorers are the new top five.

Head past the break for the full chart. All votes were cast between October 9 and October 15.

New indie developer Unit DTH has revealed its first Wii U game titled “Child’s Mind”.

Child’s Mind is a physics-based puzzle game for the eShop. As shown in the shots below, the project features art of young children throughout the different levels. All art has been redrawn for the game.

The first batch of levels in Child’s Mind are based on original art drawn in pencil and crayon by creator Christian Sanders’ eight-year-old son. Additional level packs are planned that will be based on art from other children.

“All of the fonts and everything are meant to remind people of what it’s like to be a child,” Sanders said. “The menu for my son’s levels is meant to be like the front of a refrigerator, the place that all parents proudly display their child’s art.”

In terms of gameplay, Sanders says Child’s Mind is “akin to Marble Madness meets the gravity suit from Jetpack Joyride.” Players control a small ball item and must collect two other items in order to progress through each level to the final gate – all while racing against the clock. Different things will happen when you collect these items. The level, for instance, may complete transform to reveal an obstacle that will hinder progression.

Unit DTH intends to make the controls of Child’s Mind as simple as possible so that it can be easily approached and enjoyed. Players move left/right, and can control the gravity to an extent.

Child’s Mind is targeted for release in Spring 2015. You’ll find the first screenshots below.

With more and more Kickstarter campaigns popping up these days, it would be tough to cover them all without overloading the site. And thus, the Kickstarter roundup was born! We’ll be posting these each weekend so that we can bring the latest Kickstarter efforts to your attention.

Here’s today’s roundup:

Games

Black The Fall (new) – £25,000 for funding, Wii U stretch goal at £50,000
Holobunnies (new) – $15,000 for funding, including Wii U
Pixel Galaxy (new) – $6,000 for funding, including Wii U
Red Cobra – $60,000 for funding, Wii U stretch goal amount TBA
Impact Winter – £95,000 for funding, Wii U stretch goal at £150,000
Animal Gods – $26,000 for funding, including Wii U
Buildanauts – $35,000 for funding, Wii U stretch goal at $130,000
Beyond-Human – €20,000 for funding, Wii U stretch goal at €90,000

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Kotaku has put together a couple of images comparing the look of the Peach and Link amiibos from E3 and the final versions. View them above.

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