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Nintendo’s lineup for this year’s Japan Expo is pretty substantial. Games that made their playable debuts at E3 will be playable at the expo, including Splatoon, Bayonetta 1 and 2, Hyrule Warriors, Yoshi’s Woolly World, and Captain Toad: Treasure Tracker.

Here’s the full lineup for both Wii U and 3DS:

Wii U

– Super Smash Bros (Wii U version only playable for those who reach the daily finals).
– Mario Kart 8
– Splatoon
– Bayonetta 2
– Bayonetta
– Hyrule Warriors
– Yoshi’s Wooly World
– Sonic Boom : Rise of Lyric
– Captain Toad : Treasure Tracker
– One Piece Unlimited World : Red
– Wii Karaoke U by Joysound
– Mario Party 10
– Mario vs Donkey Kong
– Project Giant Robot
– Project Guard
– Mario Maker
– Pikmin 3
– Swords & Soldiers 2
– Affordable Space Adventures
– Guacamelee! Super Turbo Championship Edition
– NES Remix 1 & 2
– Shovel Knight

Nintendo 3DS

– Super Smash Bros. (multiplayer + Smash Run)
– Monster Hunter 4 Ultimate
– Tomodachi Life
– Animal Crossing : New Leaf
– Sonic Boom : Shattered Crystal
– Pokémon Art Academy
– One Piece Unlimited World : Red
– Fantasy Life
– Theatrhythm Final Fantasy : Curtain Call
– Phoenix Wright : Ace Attorney Trilogy
– Hometown Story
– Yu-Gi-Oh! Zexal : World Duel Carnival
– Conception II : Children of the Seven Stars
– Etrian Odyssey Untold : The Millenium Girl
– The Denpa Men 3 : Rise of Digitoll
– Shin Megami Tensei IV
– Steel Diver : Sub Wars
– Nintendo Pocket Football Club
– Inazuma Eleven Go
– digital mangas (French eShop only)

Source, Via


We found out via today’s European Nintendo Downloads that Squids Odyssey is the first cross-buy title on Nintendo platforms. If you buy the game on 3DS later this week, you’ll also get the Wii U version free.

Unfortunately, it turns out that this offer only applies to Europe at the moment. The Game Bakers’ Emeric Thoa explained:

“We are very excited by this promotion as it’s the first time this happens – as far as I know. It’s a proof that Nintendo is making efforts in giving more control to the developer on its pricing and promotions. I’m glad that our players will be able to play on 3DS and WiiU for the price of one game. It’s a shame that it’s only in Europe yet but hopefully this cross buy operation will be appreciated and the technical contraints that prevented it to happen in the US will be fixed.”

Source

Yu-Gi-Oh! Zexal World Duel Carnival launched in Europe just a few days ago. Now that the western version is out, we’re hearing that Konami dropped a whole bunch of content.

For the English release, the device and database modes have been removed. There are additionally no duelist profiles, photos, ending pictures, and you can’t play music when you wish.

The Japanese version of Yu-Gi-Oh! Zexal World Duel Carnival features 40 playable characters. In the localized edition, there are only 12:

– Yuma
– Astral
– ZEXAL
– Tori
– Reginald
– Kite
– Dr. Faker
– Vetrix
– Trey
– Quattro
– Alito
– Konami-kun (aka Hat Guy)

Finally, all mats and sleeves are automatically unlocked in the game from the get go.

Source

Last week, we heard that Shigeru Miyamoto would be attending the Japan Expo in France. Those plans have sadly since been scrapped.

Nintendo of France announced on Twitter that Miyamoto won’t be at the expo for person reasons. Specifically, his absence is due to the health of his father.

We regret to announce that Mr Miyamoto will not present at Japan Expo for personal reasons related to the health of his father.

Source

Being a developer that works with Nintendo has, in the past, been considered something of a novelty for independent companies. Before WiiWare existed on Wii there wasn’t much of a way to get your game published on a Nintendo platform without a “proper” publisher, and even with Nintendo’s digital offerings on Wii and DSi things remained relatively closed off.

Now, with Wii U and 3DS, game development is open and independent developers have brought out masses of titles to the two platforms. But what’s it like to work with Nintendo? Is there any hint of their shielded past nowadays, or have things loosened up so much that such a past is indistinguishable?

“Willing to help” seems to be the common theme across all three of our entries in this week’s ‘Developer Musings’ series. Of course, there does seem to be some of that traditional red tape still involved– head past the break for comments from Dakko Dakko (Scram Kitty), Ludosity (Ittle Dew), and Nyamyam (Tengami).

(Unsure as to what Developer Musings is about? Check out our first entry here for an explanation.)


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