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Splatoon details

Posted on 10 years ago by (@NE_Brian) in News, Wii U | 0 comments

– Paint the level with your squad’s color of ink
– Direct combat as well
– Focusing too much on your opponents can be a distraction from the ultimate goal of painting the town red (orange, pink, green, etc.)
– GamePad shows an overview of which territories are painted and your teammate’s positions on the map
– Can “super jump” to another player’s position by tapping the map
– This allows you to spawn at a safe area but still get halfway across the map without a long traverse
– Traversal is a big part of the game
– Spraying ink all over the map has an immediate impact on your ability to get around the area
– Your character can immediately transform into a squid that will speed along any surface painted with your color
– This allows you to move very quickly
– You can even go up walls and under fences
– Dive under to refill ink
– It’s possible but very difficult to see an opposing player who is in squid mode

Source

This information comes from The Hollywood Reporter…

Sony and producer Neal Moritz are bringing the best-selling Sega video game Sonic the Hedgehog to the big screen.

The studio is teaming with Marza Animation Planet, a CG animation film-production company based in Japan and a division of the Sega Sammy Group, to make a hybrid CG-animated/live-action feature.

You can find more information here.

Bayonetta 2 details

Posted on 10 years ago by (@NE_Brian) in News, Wii U | 0 comments

– Much of the story demo is the same as last year’s
– More of a focus on battle and advanced combos
– Triggers on the gamepad are only used for charged attacks
– This includes Umbra Climax
– The game lets players know when these powered up attacks are ready to go,
– Two main button-mashing attacks: physical and guns
– Holding down either the X or A buttons allows Bayonetta to repeatedly fire an endless supply of bullets from the guns either on her heels or hand
– Jump button can also be held down to trigger Bayonetta’s flying ability
– Activate Witch Time with a well-timed evade
– As you defeat enemies, small golden Halos will burst out for players to collect
– Use them on new combos, upgrades, costume changes
– Purchase Nintendo costumes for Bayonetta 1 with collected halos in the store

Source

– Straightforward sequel to Canvas Curse
– Kirby rolls forward in a ball at a mild pace
– Influence his movements mainly by tapping him—resulting in a dash forward—and by drawing lines
– When Kirby touches a line he is roughly parallel to at the point of contact, he will travel along the line in the direction you drew it
– This allows him to traverse up and down the fairly open introductory level’s rooms
– If the line is roughly perpendicular, it will act as a barrier and Kirby will change directions
– Creating a sloppy or stray line can send Kirby in an unexpected direction from which you must recover
– Such erroneous lines remain for a set period of time
– 3 levels in the E3 demo
– Each has distinct gameplay
– #1: introductory, get introduced to the mechanics in wide-open rooms
– Level has treasures to collect are tucked away behind false walls and hidden doorways
– Ex: one treasure chest was in a bonus room only unlocked by touching all of the nearby flowers
– Other obstacles included boulders that could only be destroyed by collecting a large star, and then touching Kirby for a few seconds while standing still to build up energy for a special dash move
– Second level is mostly underwater
– In this game Kirby is slightly buoyant
– He will slowly float upward unless pushed down by lines in his way
– This inverts the touch controls (you must draw mostly above him instead of below him)
– Water level has strong currents
– This forces Kirby in a winding path you must nagivate to snag collectibles by frantically drawing lines
– Last stage: Kirby transforms into a slow-moving tank
– Touch waves enemies for Kirby to shoot down while navigating around some simple obstacles by drawing lines for the tank to ride on
– Kirby’s projectiles explode wherever the screen is touched
– Merely touching in a direction was not sufficient
– No traditional Kirby-style power-ups in the demo

Source

Irvine, Calif. – June 10, 2014 – After an unplanned hiatus, Shin Megami Tensei® IV is back on track for releasing in Europe. The groundbreaking RPG from ATLUS is the first true Shin Megami Tensei sequel since 2003’s SMT: Nocturne. ATLUS will be self-publishing SMT IV in Europe as a digital download release on the Nintendo eShop for Nintendo 3DS™. The release will be English language-only, and the price is still to be determined, but the launch is targeted for Q3.

The story of SMTIV revolves around the Samurai, the sacred protectors of the Eastern Kingdom of Mikado. As a newly appointed Samurai, players will struggle with factions that have nefarious designs on the world as they defend Mikado from a growing army of demons flowing from the mysterious dungeon, Naraku. Decisions players make throughout the course of the story will have lasting repercussions, as the fate of the world hangs in the balance.

Details on the European release, including price and DLC availability will be revealed in the coming months.


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