Bravely Default comes with “Also Plays on 2DS” sticker
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
Nintendo is doing something a bit new with the release of Bravely Default in North America. Game owners will find that the packaging comes with an “Also Plays on 2DS” sticker. If nothing else, it should prevent any potential confusion for the more mainstream consumer that the game can be played on both a 3DS and 2DS.
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More Initial D Perfect Shift Online footage
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 0 comments
Renegade Kid explains decision to remake Moon before introducing a sequel
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News | 1 Comment
Moon Chronicles is an interesting project for Renegade Kid. The game’s first season will be a remake of the original DS game, while season two will offer a new experience entirely.
Renegade Kid co-founder Jools Watsham explained on Twitter earlier today why the team decided to remake the original Moon before moving on to the actual sequel. He said:
@GoldMetalSonic The original DS game had a fairly limited release. But, it was received very well. Seems a shame to deprive new players. 🙂
— Jools Watsham (@JoolsWatsham) January 25, 2014
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Shinichi Kameoka reflects on 2013, talks about what lies ahead this year
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 1 Comment
Brownie Brown founder Shinichi Kameoka left the company, now known as 1-UP Studio, and went on to form “Brownies” in March of last year.
Kameoka described 2013 as a “very blessed year of development and releases” while speaking with 4Gamer last month. Before leaving Brownie Brown, he worked on Fantasy Life Link for Level-5, and then helped create “Shooting Hero” – Brownie’s debut title on iOS.
As for 2014, Kameoka teased that Brownies is working on “a little epic adventure”. While there’s no sort of guarantee that it will wind up on a Nintendo system, we’re certainly hoping the possibility exists given Kameoka’s previous projects.
Japanese Wii Fit U commercial
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
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North American Bravely Default Collector’s Edition unboxing video
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
A half hour of Unepic footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
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Varia Games takes ReVeN to Kickstarter
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 9 Comments
Varia Games has launched a Kickstarter for ReVeN. Those interested in the project can back the game here.
ReVeN is described as “a 2D shooter/platformer EVOLVED that will take you back to the good old days of classics like Metroid and Megaman while adding gameplay twists using our EDM system to add RPG elements that can be found in Crysis and Deus Ex.” Quite a bit to take in on that statement alone, though the video above should give you a better idea as to what the team has in store.
Varia Games hopes to raise $18,000 for ReVeN by February 22. The Kickstarter just went live yesterday, but has already raised $1,800.
More: ReVeN, Varia Games
Zelda: A Link Between Worlds devs on Link’s wall-merging ability
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Famitsu recently caught up with a few members of The Legend of Zelda: A Link Between Worlds team to gain insight into the project’s development. Director Hiromasa Shikata, lead programmer Shiro Mouri, and lead designer Koji Takahashi spoke about a number of topics, including Link’s wall-merging ability.
Here’s a roundup of what was shared, courtesy of Siliconera’s translations:
Shikata on how Link’s ability to become a painting and part of a wall came to be…
“The thought of having link become a drawing on a flat surface seemed interesting to me; an idea that came out of nowhere. However, I thought that simply having him be part of a flat surface would’ve made it no different than a side-scrolling game, so we thought it would be better to have him turn along the corners of the walls, after further consulting with the [other members of staff].”
Even more Yoshi’s New Island details
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
It’s been a busy day for Yoshi’s New Island news between the game’s new trailer and press previews. NintendoWorldReport is the latest outlet to share a write-up, and we’ve rounded up details from the article below.
– Game takes place immediately after the original Yoshi’s Island
– Starts out by showing a recap of the first game, the final screen, where the baby heroes are held high is shown
– Then scrolls down to show the proud new parents
– “These aren’t our babies!” they exclaim
– Stork screwed up
– Mario ends up on Floating Egg Island
– This is the second home for the Yoshis
– Bowser wants to turn the island into a resort
– Little Eggs, Bigg Eggs, Chomp Rock ‘n’ Roll are among the game’s stages
– These are easy tutorial levels
– Little Eggs introduces the egg making and throwing mechanics and the giant egg
– With the giant egg, the more destruction you cause, the more extra lives you earn
– Can create a giant egg by eating a giant Shy Guy
– To do this, you have to rapidly press the tongue button like reeling in a fish
– Two button configurations
– World 1-6: Bouncy Beanstalk Walk
– This stage has beanstalks that grow to reach new places, includes leaves that will hold your weight for only so long
– 2-7: Hidey-Hole Hooligans has the Wall Lakitus who destroy bits of the levels as they target your head
– 4-1: Hop ‘n’ Pop Till You Drop has lots of aerial platforming and floating balloons to traverse
– The level is full of bubbles, many of which contain enemies or bombs
– The bonus ring mechanic has changed, making unlocking each world’s bonus level a different experience
– For each flower you collect in a stage, you’ll get one chance at receiving a medal from the end goal
– Once you obtain 30, the bonus level unlocks
– No StreetPass support
– Can send gameplay data to Nintendo