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According to Capcom, Resident Evil’s “main user group” is in its late-30s to 40s. The company stated in a feature on its investor relations site that such a userbase poses a bit of a concern, as they could continue to grow older and older, eventually moving on from video games.

To remedy this, Capcom hopes to appeal to younger gamers. And so the company is collaborating with fashion magazines/brands, plus focusing on marketing/promotional activities for non-gmaers. These include a “Halloween Horror Night” event held in conjunction with Universal Studios Japan and the opening of a Resident Evil café in Shibuya, Tokyo.

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Nintendo and The Pokemon Company have officially pushed back Pokemon Bank and Poke Transporter’s launch overseas. Unsurprisingly, the delay is attributed to the issues surrounding Nintendo’s online services – particularly an influx of traffic to the Nintendo Network service.

In its announcement, Nintendo apologized to those who have been awaiting Pokemon Bank’s release. A new launch date has not been set at this time.

The official notice on Nintendo’s support site reads:

Nintendo and The Pokémon Company International have postponed the launch of Pokémon Bank and Poké Transporter – two software applications that were originally scheduled to launch for Nintendo 3DS on Dec. 27 – due to a large volume of traffic to the Nintendo Network service. Due to the high traffic, players are having trouble setting up Nintendo Network IDs and downloading content in the Nintendo eShop on both Wii U and Nintendo 3DS. We truly regret the inconvenience, and wish to reassure everyone that providing a solution is our top priority. We apologize for the delay and thank you for your continued patience.

Thanks to daniel for the tip.

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Trickster Face is interested in bringing its survival horror project “Long Night” to Wii U. In an interview with 4CR, the studio said it’s something that has been considered since the game’s beginning, and while the team hasn’t fully investigated the eShop’s mechanics, they’d very much like to see a Wii U version happen.

Trickster Face said:

Yes, the Wii U release is something we’ve discussed a lot since the beginning. We haven’t fully investigated the eshop mechanics enough, but it’s definitely something we want to make a reality!

You can find Long Night on Kickstarter here. Trickster Face is looking to raise $10,000 CAD by January 15.

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Not much has changed with the eShop’s status since Nintendo shared an update about a day ago. Both digital stores are still down with outages, and the situation continues to be worked on.

Nintendo’s latest message reads:


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More:

Nintendo’s online store is now offering a blue Wiimote and nunchuck set. The two can be purchased together for $20 – the same discount price available for the other colored sets. Feel free to place an order here.


More information has emerged regarding Sony’s potential acquisition of the factory that’s producing Wii U’s eDRAM. You can find the latest below.

– Sony is now considering an acquisition plan that would require an initial purchase investment of seven billion yen (67 million dollars)
– A further investment of 30 Billion Yen (287 million dollars) is being considered to convert production to CMOS sensors for smartphones
– Sony will likely decide on the pros and cons of the acquisition by January’s end
– An acquisition would save the jobs of about 70% of the 1000 employees, excluding those working on semiconductors for automotive, as the factory was scheduled to close before Sony’s intervention
– The low final purchase price has been determined due to the fact that Renesas is planning to move part of the facilities and equipment of the Tsuruoka factory to its main plant at Naka, in the Ibaraki prefecture
– This leads to multiple possible long run outcomes for Nintendo
– Nintendo still hasn’t announced official plans to relocate the production of Wii U’s embedded DRAM
– If Sony converts only part of the production at Tsuruoka to CMOS sensors and retains the ability to produce the DRAM, Nintendo could acquire the chip from the rival
– If Renesas manages to restore production of the DRAM at Naka, Nintendo could continue to receive stock from there
– In this case, Nintendo would just change the location of manufacturing
– If Sony fully converts the production of Tsuruoka to CMOS sensors and Renesas doesn’t manage or intend to restore production of the DRAM at Naka, Nintendo will have to find another supplier for the long run
– Nintendo’s in-house stocks of the chip are expected to last at least for a while

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