Rumor: Canada not getting Pokemon Omega Ruby / Alpha Sapphire with the US release
Posted on 10 years ago by Jarop(@gamrah) in 3DS, News, Rumors | 7 Comments
A user over on NeoGAF has noticed some obscure wording in a couple of the press releases for the upcoming Pokemon titles pertaining to the release of the game in the United States and Canada. The Canadian ORAS site has a listing of November 2014 vs. the US site which has a concrete November 21st release. Additionally, many of the press releases regarding the release have specified that release date is coming to the United States against the usual inclusion of the region. Check out the posts below and let us know what you think:
Originally Posted by JoeM86
As is Europe. It can’t be a coincidence.
In the press releases I’ve got, they have rather emphasised the date as being for the US
Tuesdays:
E3 has begun and The Pokémon Company International just announced that Pokémon Omega Ruby and Pokémon Alpha Sapphire, which both take place in the beautiful Hoenn region, are launching in the United States on November 21, 2014.
Wednesdays:
Sableye is a Pokémon that was first discovered in the Hoenn region, which is now confirmed as the location for Pokémon Omega Ruby and Pokémon Alpha Sapphire, both launching for the Nintendo 3DS family of systems in the United States on November 21, 2014.
Todays:
The Pokémon Company International and Nintendo announced more details today about the new Pokémon Omega Ruby and Pokémon Alpha Sapphire video games, launching in the United States November 21, 2014, for the Nintendo 3DS family of systems.
Many people thought this was an error, but my friend at PLDH got this response from TPCi earlier today
So it’s worrying. It appears Canada and Europe are excluded from the worldwide launch.
Pokemon Omega Ruby/Alpha Sapphire – Mega Diancie screenshots
Posted on 10 years ago by Jarop(@gamrah) in 3DS, Images, Screenshots | 0 comments
Pre-orders open for various Nintendo games – Zelda Wii U and more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 2 Comments
Update 3: Bumped to the front page again, having added Code Name: S.T.E.A.M. and Fossil Fighters: Frontier. Should be totally done now!
Update 2: Bumped to the front page one last time. List is now complete.
Update: Added a bunch of games.
Amazon has opened up pre-orders for various Nintendo-published games. Here’s the list:
The Legend of Zelda
Xenoblade Chronicles X
Hyrule Warriors
Yoshi Woolly World
Captain Toad Treasure Tracker
Professor Layton vs Phoenix Wright Ace Attorney
Pokemon Art Academy
Mario Party 10
Mario vs. Donkey Kong
Kirby & The Rainbow Curse
Mario Maker
Splatoon
Wii Sports Club
Devil’s Third
Fantasy Life
Code Name: S.T.E.A.M.
Fossil Fighters Frontier
We’ll keep this updated and add in more titles as they become available.
A few more Forbidden Magna character screenshots/details
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
More screenshots and details have come in for Forbidden Magna. You can find them rounded up below.
Elfrede:
– Lux visited the island’s largest town, Elenam
– Here he sees a girl who was selling some crystal
– Crystal is a valuable resource
– After hearing the townsfolk talking about this girl named Elfrede, he finds out that she’s actually a a spirit girl
Gabrielle:
– Lux and the others saw a girl drowning while exploring a ship
– After defeating a monster and saving this young girl named Gabrielle, she reveals that her nickname is “Rielle-sama”
More: details roundup, Forbidden Magna, Japan, marvelous
Video from the Code Name: S.T.E.A.M Roundtable
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: Code Name: S.T.E.A.M
Video: Nintendo @ E3 2014 highlights
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos, Wii U | 4 Comments
More: E3 2014
Another round of Code Name: S.T.E.A.M footage
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: Code Name: S.T.E.A.M
Nintendo Treehouse Live @ E3 – Code Name: S.T.E.A.M
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
YouTube is FINALLY nearly done processing the first Code Name: S.T.E.A.M video from earlier today. We now have both demos in this post.
More: Code Name: S.T.E.A.M, top
Code Name: S.T.E.A.M gameplay demo
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: Code Name: S.T.E.A.M, top
Nintendo on Amiibo – standard Mario figure line likely, will extend into future platforms, more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 2 Comments
Check out this exchange between IGN and Nintendo’s Shigeru Miyamoto and Shinya Takahashi…
IGN: What are some high level applications for that you both have in mind for amiibo?
Takahashi: “I think the biggest distinction for the amiibo figures is first, we’re releasing them with Smash Bros. and there will be figures for the different characters in the game. You can take the Mario amiibo and use it in Smash Bros., but then you’ll be able to use it across different games that Mario appears in. For example, you can use the Smash Bros. Mario figure and use it in Mario Kart 8 when that functionality releases. You can also use that same Mario figure in Mario Party 10. So for the amiibo project in general, we’re looking at having all of the figures be useable across a lot of Nintendo titles and not just the one game the figure was [visually] designed for.
To get technical, the amiibo is able to store data, and within the full data set you have this much data (mimics a large space with his pointer finger and thumb) which is reserved for Smash Bros. But then you have a subset of data (mimics roughly half of the space from the previous example) that says this is the Mario figure. Smash Bros will use the big chunk of data in the Smash Bros. amiibo, but the other games are able to read that this is a Mario figure through this other set of data that identifies the character, and that is how the characters are able to interact with the Mario amiibo.
When you use the Smash Bros. Mario amiibo in Smash Bros., it’s able to do all of the different things designed for that game. When you take that amiibo and you use it in different games, it’s not the Smash Bros. Mario, it’s just a Mario. It’s a more simple use for [amiibo functionality] but it’s able to do those two things.”