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A pair of mysterious, still unannounced games developed and published by Nintendo have appeared in the form of classification decisions on the Australian government’s classification website. The first, Steeldiver Subwars, seems to be a sequel to the early, bargain-bin filling 3DS game. A multiplayer-focused, potentially free-to-play Steel Diver game was teased by Shigeru Miyamoto earlier this year and it appears that this is the game that Nintendo and Steel Diver developer Vitei were working on.

Unlike Steel Diver, we know next to nothing about the other Nintendo game classified – NES Remix. No developer aside from Nintendo was noted and it received a “G” rating for “violence with a very mild impact.” The fact it is already classified suggests that we might hear some news about what the heck it actually is fairly soon. I’d follow this up with Nintendo of Australia but I’m not sure how quickly they can reply to a letter.

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A-Train 3D trailer

Posted on 10 years ago by (@NE_Brian) in 3DS, Videos | 1 Comment

Nintendo shared an interesting tidbit about the name for The Legend of Zelda: A Link Between Worlds in the latest Iwata Asks. According to director Hiromasa Shikata, the company considered calling the 3DS release “The New Legend of Zelda”.

In Japan, A Link Between Worlds is called Triforce of the Gods 2. Nintendo decided to stick with A Link to the Past’s original Japanese name while adding the “2” because “it didn’t feel out of place,” series producer Eiji Aonuma said.

Somewhat surprisingly, The Legend of Zelda: A Link Between Worlds doesn’t incorporate a direct top-down view.

The development team implemented a “trick” so that the perspective would come off well. As a result, elements like the Link character model and rupees are actually set at an angle, which allows players to see character faces and bodies when looking above.

As revealed in the latest Iwata Asks:

Early on in the development for The Legend of Zelda: A Link Between Worlds, Nintendo came up with the idea of Link being able to enter walls. The thing is, there wasn’t really a set direction as to how the team could make this element enjoyable.

One of the game’s programmers showed interest in seeing how turning corners on the walls would affect things. This eventually led to a bare-bones prototype which was completed in about a day.

The prototype (pictured above, via Iwata Asks) ended up as a very different project compared to A Link Between Worlds’ final result. It featured an angled viewpoint rather than top-down perspective, not to mention a Toon Link character model.

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Nintendo has put up its full-length Iwata Asks discussion for The Legend of Zelda: A Link Between Worlds. Nintendo president Satoru Iwata, Zelda producer Eiji Aonuma, and members of the development team sat down for a chat about the game’s development. You can find the full talk here.

In the latest trailer for One Piece: Unlimited World Red, Namco Bandai announced that the Unlimited series as a whole has sold over one million copies in Japan. The Wii titles One Piece: Unlimited Adventure (2007), One Piece Unlimited Cruise: Episode 1 (2008), and One Piece Unlimited Cruise: Episode 2 (2009) reached the mark collectively. Namco Bandai didn’t make it entirely clear if the 3DS ports were included.

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