Nintendo Treehouse @ E3 2015 – Metroid Prime: Federation Force (day 3)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Zelda: Tri Force Heroes – Fortress gameplay (direct-feed)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 4 Comments
Mega Man Legacy Collection retail listing pops up on Amazon
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Check out the listing here.
Metroid Prime: Federation Force footage (Blast Ball)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
Video: Sanzaru talks Sonic Boom: Fire & Ice
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 1 Comment
More: Sanzaru Games, SEGA, Sonic Boom: Fire & Ice
Nintendo Treehouse @ E3 2015 – Zelda: Tri Force Heroes (day 3)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 1 Comment
Animal Crossing: Happy Home Designer features skin tone options
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 3 Comments
wait, does Happy Home actually give you skin tone options? pic.twitter.com/ujzrxdq14M
— megmar (@ran_num) June 17, 2015
@Sabriality @ran_num @Gliitchy Good eye! It does. 🙂
— Alison Rapp (@mnemosynekurai) June 17, 2015
Mario & Luigi: Paper Jam – Papercraft boss fight (direct-feed)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: Mario & Luigi: Paper Jam
Chibi-Robo: Zip Lash – “Hit the Waves” gameplay (off-screen)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: Chibi-Robo!: Zip Lash
Nintendo considered voice chat for Zelda: Tri Force Heroes, multiplayer talk
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News | 1 Comment
This information comes from director Hiromasa Shikata…
In a lot of multiplayer games there are a lot of people, but they’re not really playing together, That was the main focus — building a multiplayer game that requires cooperation At its heart, Four Swords was kind of a party game.
On how you can use the touch screen to send pre-selected Link messages with emotions…
It’s actually creating a new form of communication. I believe it might be a little bit stressful for players to try to figure out how to communicate what they want to do, but I think that because of that feeling, when you’re able to do it successfully there’s a level of satisfaction that you don’t find in other games.
On voice chat…
Yes, we did (consider voice chat). With voice chat, what we would see is a highlight in the difference of experience levels between the players. Higher players would tell lower players what to do, and lower players would wonder why they’re being told what to do.