Here’s a Podcast – Episode 63!
Posted on 11 years ago by Austin(@NE_Austin) in Features, Podcast | 6 Comments
Another kick-butt show this week! ‘What we played’ contains lots of talk on Wind Waker HD vs. other Zelda games, the merits of JRPGs as a genre of game, and some talk about Pokémon X/Y. A heaping pile of listener mail on a huge variety of topics rounds out the end of the show. Thanks, everyone!
This Week’s Podcast Crew: Laura and Austin and Jack
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More: highlight, jrpg, podcast, pokemon x y, skyward sword, top, wind waker hd
[REVIEW] Deus Ex: Human Revolution Director’s Cut
Posted on 11 years ago by Austin(@NE_Austin) in Features, Platforms, Reviews, Wii U | 18 Comments
System: Nintendo Wii U
Release Date: October 22nd, 2013 (NA)
Developer: Eidos Montreal
Publisher: Square Enix
Author: Austin
Some games like to take themselves extremely seriously. Deus Ex: Human Revolution is one of those games.
The non-director’s cut (editor’s cut?) of this particular Eidos title came out back in 2011, and at the time it had not a home on a Nintendo console, which meant that folks who aligned themselves exclusively with the big N missed out on the game. When Square Enix saw the Wii U, apparently they also saw an opportunity to release an updated version of the game to a new audience– tag-lined “Director’s Cut”– and test the third party waters on this latest home console and its strange controller.
Roughly 7 months after the initial announcement, the game is out, and there’s good news: It’s pretty dang good.
More: deus ex, director's cut, highlight, human revolution, top, wii u
Eggbusters – Super Mario 64 REDUX AGAIN
Posted on 11 years ago by Austin(@NE_Austin) in Eggbusters, Features | 0 comments
Another Saturday, another Eggbusters. I did Mario 64 again this week because I didn’t have time to do anything else, but next week will be something new!
[REVIEW] Cut the Rope (3DS eShop)
Posted on 11 years ago by Austin(@NE_Austin) in 3DS, 3DS eShop, Features, Platforms, Reviews | 1 Comment
System: Nintendo 3DS
Release Date: September 20th, 2013
Developer: Zeptolab
Price: $9.99
Author: Jack
Ever go to prom? Remember the overwhelming tension and excitement surrounding the build-up to the big day? Rushing to get a last-minute suit vest the same hue as your beloved sweetie pie’s dress, making sure that painful last payment on your limousine rental went through, flipping through your anthology for the optimal Ja Rule record on the way there to set the mood just right… ah, I can almost feel it as though it were yesterday. In fact, my prom was yesterday (I’m in the Navy), and the most vivid memory I have of that fateful eve was getting my mullet trimmed and cut into a bowl cut earlier that afternoon.
While there’s surely no surrogate to be had for a proper trim and cut, with the recent release of Cut the Rope from hitherto unknown Russian developer ZeptoLab, you can now come close to replicating the same pleasurable feeling I experienced at the hands of the barber in the comfort of your home with your 3DS stylus. At a price of $9.99 (compared to the lousy $17 run-around deal I got for a pretty standard bowl shape), Cut the Rope checks off every box a figurative contemporary downloadable game assimilates, and through sheer content and professionalism, releases as one of the most polished and notable puzzle titles to be consumed on the 3DS eShop. Om Nom.
More: highlight
[REVIEW] Scribblenauts Unmasked: A DC Comics Adventure
Posted on 11 years ago by Austin(@NE_Austin) in 3DS, Features, Platforms, Reviews, Wii U | 0 comments
System: Nintendo Wii U/3DS
Release Date: September 24th, 2013
Developer: 5th Cell
Publisher: Warner Bros. Interactive Entertainment
Author: Austin
Scribblenauts had pretty humble beginnings four years ago when it made its first public splash at E3 2009. Back then, the game was known as little more than an ambitious title from a somewhat-proven developer (5th Cell, who were at the time known for Drawn to Life and Lock’s Quest) that promised you the moon and seemed to be delivering on it. The game released to fairly warm reception despite some naysayers, and has since gone on to become something of a household gaming name like LEGO or Skylanders.
With Scribblenauts Unmasked— the latest, DC Comics-infused entry in the series– the spiritual parallels to a franchise like Skylanders have become even more apparent. The game feels unapologetically directed towards younger audiences, and while it’s obvious that any lay-gamer (or D.C. comics fanatic) would have a hayday merely playing around with the object creator, someone looking for real satisfaction on a deeper level probably won’t find it within Unmasked.
Here’s a Podcast – Episode 62!
Posted on 11 years ago by Austin(@NE_Austin) in Features, Podcast | 5 Comments
Jack came up with a fantastic analogy about toilet seats during this episode.
This is the best I’ve felt about a podcast in a while! We had discussions (as per usual) about game design, we talk about Pokémon X/Y and Wind Waker HD in WWP, we go over news, we tackle yet another belligerent emailer who is very angry at Nintendo, and we talk a bit about “abject” fun vs. “intellectual” video gaming and which types we prefer. This (plus much more!) makes for quite an action-packed show!
This Week’s Podcast Crew: A and J and L.
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More: highlight
[EVENT] Extra Life 2013 – The 24-Hour Gaming Marathon for Charity LIVE!
Posted on 11 years ago by Austin(@NE_Austin) in Features, General Gaming, Site updates, Videos | 1 Comment
Vote on Games
Ah yes, it is that time of year again– time to start preparing and setting up our participation in Extra Life 2013! Last year we participated for the first time ever and managed to play video games for 24 hours straight while people watched us live over the internet. This year, it’s going to be the same deal only BIGGER, BADDER, and BETTER than ever! So, here’s the low-down:
What is Extra Life? What have you gotten yourselves into this time?
Extra Life is a charity organization that is most famous for setting up a global 24-hour gaming marathon that has gamers attempting to play any game– board game, video game, card game, etc– for 24 hours straight without stopping. Anyone can participate, and your fundraising goal can be any amount you want– don’t hesitate to sign up yourself if you think you can get a few friends or family members to pitch in a couple bucks.
100% of the money goes to the charity, and it’s used to purchase video games and consoles for kids who are chronically ill or otherwise have to stay in hospitals for extended periods. The games are meant to help take their minds off of what they may be going through, which I’m sure many of you who have spent time in a hospital can relate to!
More: highlight
[Feautre] Eggbusters – Metroid Prime REDUX
Posted on 11 years ago by Austin(@NE_Austin) in Eggbusters, Features | 0 comments
This week on Eggbusters: It’s Metroid Prime again! If any game showcases exactly what we love about the way Nintendo makes games, it’s Metroid Prime. Ambitious, tight, focused, and expansive. Mmmmm. Two glitches from that game this week. Enjoy.
More: highlight
[Interview] How to Survive director talks game’s lengthy development, Wii U version, and more
Posted on 11 years ago by Brian(@NE_Brian) in Features, Interviews, Wii U | 1 Comment
Here’s a Podcast – Episode 61!
Posted on 11 years ago by Austin(@NE_Austin) in Features, Podcast | 2 Comments
So strange. So fantastic.
If you enjoy EarthBound, this is the episode for you. Most of it was regular “Here’s a Podcast” nonsense, but the last 45 minutes were dedicated to discussing that esoteric and beloved 1994 game from designer Shigesato Itoi, and I think it was an extremely fitting tribute. WWP includes Kerbal Space Program, Phoenix Wright: Ace Attorney – Dual Destinies, and Harvest Moon/Rune Factory 4; listener mail includes some stuff I cant’t remember.
This Week’s Podcast Crew: AUSITN AND LAURA AND JACK
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