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BikeRiderDX_Logo


The #1-ranking Japan eShop game Bike Rider DX is now available in the North American eShop. Let’s see just what makes this game hailed as “the one-button platformer” such a big hit.


System: Nintendo 3DS
Release Date: August 1st, 2013 (NA) – August 15th, 2013 (EU)
Developer: Spicysoft
Publisher: Spicysoft


Author: Spencer

As far as gameplay goes, Bike Rider DX is quite simple. You control a stick figure riding a bike on 2D plane while jumping onto platforms and over gaps and obstacles,. The bike rides automatically, so the only real control is pressing the A button to jump. You can also double-jump, as indicated by one of the loading screen tooltips (of which there are only two, due to the simplicity of this game), and even triple-jump if timed correctly, although I found this out completely by accident. Optionally, you can use left and right on the directional pad to adjust your bike’s position on the screen, which is helpful for this game as it is for the most part about timing jumps from platform to platform. You complete each course by reaching the finish pole, and you fail courses by falling into pits or crashing into walls or obstacles.

One-button gameplay might work in a game with more depth, involvement, or variety– like Kirby Air Ride, which had several different gameplay modes, objectives, maps, etc– but in a game where you are simply jumping over holes on 2D maps where the only real variance is the aesthetics, it just comes off as monotonous and repetitive.


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One of the many topics we discussed: The 2DS.



Laura sadly had to miss another week, and Aysha couldn’t fill in! This means it’s our first two-man show ever, and I’d say that in spite of that it worked out pretty well. We kick things off with a discussion on the merits of EDGE’s ‘Top Ten Consoles’ list, followed by what we played (Super Mario 3D Land, Hotline Miami), news (2DS, Wii U price cut), listener mail, and the book club discussion on Earthbound.

This Week’s Podcast Crew: Austin and Jack



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Sorry that this is going up on the site a tad late. I was out of office (“office”) yesterday and couldn’t post it, but here it is now! Two glitches from Mario Kart Wii, another highly requested title. Enjoy!


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It’ll make more sense by the end of the podcast.



Where’s Laura!? Unfortunately due to some unintentional scheduling conflicts, she had to miss this episode. Filling in for her is someone you may recognize name of “Aysha”, who takes over all of Laura’s regular duties in order to keep our podcast ship sailing. We talk about Animal Crossing vs. Harvest Moon, how Nintendo should market Wii U, and whether or not gameplay-driven games are going “out of style”– in addition to news, listener mail, etc.

Despite the temporary loss of everyone’s favorite podcast gal, I think we managed to scrape together something pretty dang good! Enjoy.

This Week’s Podcast Crew: Austin, Jack, and Aysha



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Subscribe via iTunes by clicking this thing!

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knytt_underground


We recently caught up with Ripstone Games’ creative director Phil Gaskell to discuss Knytt Underground for Wii U and a whole lot more. The game is more than just a simple port, and Nintendo’s new system will even be receiving some exclusive console content.


Read the full interview here.


Game Night (8/25/13)

Posted on 11 years ago by (@NE_Brian) in Game Night | 0 comments


Update: Game Night is now over!

Update: If you’re playing Black Ops 2, please send a friend request to “NE_austin” and join the game I’m in. If you’re playing Mario Kart 7, please join the NintendoEverything Mario Kart 7 community using the code 22-5271-0357-0675.

Game Night will begin at 4 PM ET / 1 PM PT. Most of the friend code exchanging will take place around a half hour prior.

Two items are attached to this page. First, above, is our official Twitch account. Any Wii U games played during Game Night will be streamed, and will eventually be posted to our official YouTube channel.

Below is what we’ll use to communicate with each other. You don’t need to sign up with any sort of service to join, and you don’t have to be playing to chat with us. Just enter any name you desire and you’ll be good to go.

What is Game Night? You can find details right here.



Hi all. My name is Scott Duncan (some may know me as Unlikely Yuusha), and I create video game reviews which are filled to the brim with my terrible ideas and ridiculous personality. Hopefully this is something you’ll enjoy.

The debut episode in Nintendo Everything’s new “Unlikely Reviews” series is Super Mario Sunshine, which I’d say is one of the more under-appreciated titles of the GameCube. In the video above, I take a look back on the game and remember the lovable setting and characters.

I’ll see you in the near future with more silly antics!



I’m never doing two Eggbusters in one week again. I nearly died trying to get these out even remotely on time I think! But they turned out pretty good.

If you’ve never played LEGO City Undercover, I still suggest checking out the video. It’s one of my new favorite episodes!


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We’ve got the poll ready and waiting for you below. All you need is an idea of which online games for Wii U and 3DS you’d want to play this coming Sunday at 4PM ET. We’ll take a look at the votes and let you know which games we’ll be playing in time for you to prepare. Friends will be added on Sunday in the IRC chat.

Please don’t fill this out unless you plan on playing this weekend. There will be a new poll each week, so you can fill out a future one if/when you plan on participating.


Click here to fill out the survey


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“This particular Pikmin pellet blossomed into a great big purple Pikmin, so give Reggie your $60 already whydontcha?”


System: Nintendo Wii U
Release Date: August 4, 2013
Developer: Nintendo EAD Group No. 4, Monolith Soft
Publisher: Nintendo


Author: Jack

There seem to be two branching philosophies various game developers employ for their secondary and tertiary takes on intellectual properties.

The first take is the “disparate” sequel, where designers conjure up an intriguing gameplay concept and slap a brand well-ingrained in the public conscious onto it, majorly or even wholly changing core gameplay from a sequel’s preceding entry. While many consider this a less-than-affable way of spreading new ideas by exploiting referential IPs, it’s a path that’s lead to more than its fair share of iconic and revolutionary games (Resident Evil 4, Grand Theft Auto III, Jak II, and Dynasty Warriors 6 all being great examples).

The second and more oft-used take is the “retread” sequel, where the original strengths in a game are rehashed and expanded upon, with a sprinkling of nuance-extrapolation here, and a dazzle of fresh-gameplay-motifs-wrapped-around-the-same-core-gameplay there. Sequels made in this vein, in large, try to refine a presented idea with sheer heuristic redaction, letting time and outside perspective lend itself in the design and development process. Retread sequels often attract a fair degree of criticism; in many cases, retreads aren’t perceived to have strayed far enough from the origin, and while some games feel like they do just need more pure content iterated out, a lot of the time it just feels like we’re hopelessly doing the same thing a year later, a foot taller.

The work of Nintendo’s development teams has fallen into both camps, sometimes to aplomb, and sometimes to obscurity; they’ve (by popular consensus, mind you me) succeeded and failed with re-imaginings Super Mario 64 and Star Fox Adventures, and respectively waxed and waned with retreads Animal Crossing: New Leaf and New Super Mario Bros. 2.

So, where does Pikmin 3 fit into all of this?



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