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The Legend of Zelda: The Wind Waker was originally one of the most controversial Zelda games, at least from a visual perspective. The title’s initial reveal was less than smooth with fans wondering where Nintendo could be taking the franchise after showing the game’s “cartoony” graphics in a debut trailer at Space World 2001.

Following Wind Waker’s launch, a contingent of fans still downplayed the cel-shaded look. However, you could say that the public opinion has changed over the last decade. Wind Waker as a whole – including its timeless visuals – are now remembered much more fondly.

In an interview with Shacknews, Eiji Aonuma spoke about the turnaround in reception:


Zelda: Wind Waker HD has a lot of changes compared to the GameCube original. Some are quite noticeable, while others are more subtle.

Here’s a handy list outlining the lineup of changes found in Wind Waker HD:


Treasure hasn’t done anything with the Ikaruga IP since the original game’s release. While the studio did work on Radiant Silvergun, Ikaruga’s spiritual sequel, we haven’t any new developments in the series.

That may be changing in the future. On Twitter, Treasure sent out its first English note and teased that there will be “good news” concerning Ikaruga “before long.”

The message reads:


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Resident Evil 4 adopted a fairly different approach than its predecessors. For the game’s development, Capcom decided to make the game more action-oriented.

This was a conscious decision made by Shinji Mikami, who was director of the project. Because the 2002 remake of Resident Evil was a “commercial failure”, Mikami wanted to emphasize gameplay as opposed to scaring players.

Mikami told IGN in a new interview:


While creating the original Zelda: Wind Waker for GameCube, Nintendo considered giving Link a certain ability. Amazingly, this was eye-beams of all things.

According to developer Satoru Takizawa, legendary designer Takashi Tezuka “said we needed to supply a reason for the eyes being so big.” But at the end of the day, Takizawa doesn’t believe that giving Link eye beams would have been realistic.

From the latest Iwata Asks:

Takizawa: Now that the eyes had gotten much larger, we wanted to make their facial expressions richer by increasing the number of patterns for the eyes and mouth. Partway through, we even talked about having beams come out of those eyes! (laughs)

Iwata: Huh? Eye-beams?!

Takizawa: (Shigeru) Miyamoto-san and (Takashi) Tezuka-san said we needed to supply a reason for the eyes being so big. I don’t think beams were really an option, though.

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Zelda games have never put story ahead of gameplay. Sure, the plot is important – and was more prominent in Skyward Sword than ever before – but no Zelda has ever placed a huge emphasis on the sequence of events.

But what if Nintendo did actually attempt to focus on the story? How’d that go down? According to Zelda producer Eiji Aonuma, it wouldn’t be so easy:

“(I feel) like that would be a game that’s really hard to develop, if you have a story first, you’re kind of tied to that story, and locked into it, and you have to alter gameplay to make sure that the story progresses in a certain way. …that doesn’t really mean that the gameplay itself will be fun. I know that there are many games that were created to fit an existing story, and I don’t know that there are that many that have been very successful at it.”


Ever since the reveal of The Legend of Zelda: The Wind Waker HD, it’s been known that the remake came about while Nintendo was experimenting with different art styles for the series’ next original entry on Wii U. As it turns out, Wind Waker wasn’t the only title the company tinkered around with. Eiji Aonuma confirmed to Polygon that Twilight Princess and Skyward Sword were also tested in HD.

So what does this mean for the possibility of these two games also receiving Wii U remakes? Zelda producer Eiji Aonuma isn’t ruling anything out, but having just wrapped up Wind Waker HD and now fully turning his attention to Zelda Wii U, there likely won’t be any additional HD releases in the near future. Aonuma wouldn’t necessarily rule anything out for the future though, telling Polygon:

“I can’t say that the possibility is zero that those will be made into HD, but right now I need to work on the next installation in the series so I don’t have the bandwidth to do that right now. But maybe it will happen if someone else does it.”

Here’s a question: would you like to see Twilight Princess and/or Skyward Sword in HD? If you had to choose one or the other, which would you pick?

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