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Little Orbit and Cartoon Network Enterprises have announced the expansion of its partnership that will bring various properties to consoles and handhelds later in 2014.

Two brand new titles are on the way. The first one is “a multi-property game that will combine characters from Cartoon Network’s popular original series”, while the other is a new Adventure Time-based project. Both will be available in Q4 2014 in North America, though they will also be distributed worldwide.

More details about the new Cartoon Network and Adventure Time games will be revealed “soon”.

Also worth mentioning, Little Orbit’s Falling Skies Planetary Warfare mobile game will be released on consoles later this year.

Source: Little Orbit PR

Vlambeer is talking with Nintendo, according to the studio’s Rami Ismail. What does that mean exactly? Well, with any luck, the company’s future titles will head to Nintendo platforms.

Vlambeer just brought out Luftrausers on various platforms earlier this month. Unfortunately though, that game isn’t likely to be made available for 3DS.

Ismail wrote on Twitter:


Nintendo has sent out an official response regarding its decision to skip out on this year’s PAX East. It’s the first time that the company won’t be attending the expo.

“Interacting directly with our fans and letting them play our games firsthand is a key component of our approach,” Nintendo said. The Big N also mentioned that it “will offer our fans a variety of opportunities to get their hands on Nintendo products in 2014.”

The full response reads:

Nintendo of America won’t be at PAX East this year, the company has confirmed. A representative shared the news with NintendoWorldReport.

This year’s PAX East marks the first time Nintendo won’t be having a booth at the show.

Despite Nintendo’s absence, several indie developers will be at the show including Renegade Kid.


Source

GDC 2014 set a new attendance record last week. Over 24,000 gaming industry visitors showed up for the event, conference organizer UBM Tech Game Network has announced. That’s a bit higher than last year’s attendance of 23,000.

Also announced today is a date for GDC 2015. The show will take place between March 2 and March 6.

Via

Renegade Kid has some “big” news in store. An announcement of some kind – which is “new and exciting” will be made on Wednesday.

Studio co-founder Jools Watsham teased on Twitter:


Source

We’ve brought in three more developers for the next entry in our new feature series, “Developer Musings”. This week, we have a few words from Gaijin Games, Neko Entertainment, and Goodbye Galaxy Games as they touch on how they deal with feedback from critics and players alike. Head past the break for their comments.

Unsure as to what Developer Musings is about? Check out our first entry here for an explanation.

The folks over at Nintendo-Online recently decided to research the history of Intelligent Systems and were kind enough to send over some of their findings in English. There are some interesting tidbits about the company’s origins, among other things. Check out the full summary below.

– Intelligent Systems was founded in December 1986 as the successor studio to a company known as Iwasaki Giken.
– The cooperation between Nintendo and Iwasaki Giken started with the development of Donkey Kong jr. in 1982
– Contrary to common believe, Intelligent Systems is not a Nintendo subsidiary. It’s independent, but because of its strong connections to Nintendo, it can be refered to as a Nintendo studio. The case is comparable to other well known studios like HAL Laboratory or Next Level Games.
– In its early years, Intelligent Systems existed to help programming Nintendo games. Its first games were cooperations with Nintendo R&D1.
– Famicom Wars was not solely created by Intelligent Systems. Instead, it was designed by R&D1 and programmed by Intelligent Systems. After that, the team split up and R&D1 developed Super Mario Land, while Intelligent Systems started working on Fire Emblem. It was the first project where Intelligent Systems was deeply involved in designing the game.
– In the next years, Intelligent Systems developed many new games while continuing assisting on R&D1 games. The studio’s output decreased for a few years during the N64 and Virtual Boy era.
– Intelligent Systems is best known as a game development studio, but it is more of an engineering company. It had developed many dev kits and dev tools for Nintendo. In fact, Intelligent Systems is Nintendo’s most important source of dev kits.


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