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General Nintendo

Shigeru Miyamoto Pikmin 4

In a new interview published today, Shigeru Miyamoto commented on the Pikmin series and said he’s wondered why the games haven’t sold more and why people think they’re so difficult. 

For Pikmin 4, it sound like Nintendo wanted to make the game as approachable as possible. The company’s Yuji Kando said the team “prioritized ease of play and experimented with making the controls easy enough for those who aren’t used to playing games.” Camera and AI improvements were a focus as well. Miyamoto added that Nintendo wanted to “retain the depth of gameplay that makes Pikmin so interesting, while providing the functional support to address the challenges around controls.”

Here’s the full interview excerpt:

A court case between Microsoft and the FTC has been settled, with a California judge making a final ruling. After nearly a week of testimony, Microsoft’s acquisition has been given the go ahead.

The FTC could choose to appeal the decision. It’s worth noting though that the regulator let things go after a court provided Meta with permission to acquire Within. Because of this, it’s though that the FTC could move on from the Microsoft and Activision Blizzard case as well.

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Sonic the Hedgehog remakes reboots

SEGA president and COO Yukio Sugino has commented on the success of Sonic Frontiers as well as interest in approaches like remakes and reboots.

Sugino’s comments came as part of an interview published in a recent issue of Japanese magazine Famitsu. He was first asked about what was memorable last year, to which he pointed to the Sonic the Hedgehog 2 movie as well as Sonic Frontiers. The Switch title, which is also available on other platforms, “managed to sell more copies than we anticipated.”

Sugino said:

Final Fantasy name origins

Have you ever wondered about the origin of the Final Fantasy name? The series’ original creator has now shared the backstory.

While there’s been plenty of fan speculation, Hironobu Sakaguchi has now confirmed what happened directly. He shared in an official interview from Square Enix that the inspiration came from Fighting Fantasy. However, that couldn’t be used “because of trademarks and the like.” Sakaguchi said Final Fantasy was “a last resort.”

Metroid Dread E.M.M.I. figma

We have a status update on the E.M.M.I. figma for Metroid Dread, as Good Smile has now provided a release date, new photos, and opened pre-orders.

The figma uses a flexible plastic in important areas along with metal screws for some joints. Its extending limbs have been preserved in figure form. Optional parts include a faceplate, DNA-extracting spike, and a large-size base. It measures approximately 215mm in height.

Jurassic Park Classic Games Collection details

Limited Run Games has provided new details on Jurassic Park Classic Games Collection. We first found out about this a few months ago, but little information was initially provided.

The Jurassic Park Classic Games Collection uses Limited Run’s Carbon Engine. It’ll feature Jurassic Park and Jurassic Park Part 2: The Chaos Continues, originally released across NES, Game Boy, and SNES.

Here’s the official blurb:

Today is Nippon Ichi Software’s 30 year anniversary, and the studio has made a special 30th anniversary website to celebrate. This site contains loads of neat little details and information, including a teaser page for four upcoming 30th anniversary games.

Of these, only one is confirmed: Hayarigami 1-2-3 Pack, a horror visual novel collection releasing on Switch in Japan later this July. The other three titles are complete mysteries which will likely be announced in the coming months.

Build A Bear Sprigatito

Surprising no one, the Build-A-Bear Pokemon line is continuing on, and a new plushie for Sprigatito has now been revealed.

The Grass-type creature is one of the three starters in Pokemon Scarlet and Pokemon Violet. It has a cat-like appearance with green fur, pointy ears and leaf-like tufts on its neck.

Yo-kai Watch tease 10th anniversary

Level-5 CEO Akihiro Hino has teased the future of Yo-kai Watch. Writing on Twitter today, he said that “the next work that builds on the flow of Yo-Kai Watch is steadily progressing. The announcement is still a little ahead, but please look forward to it!”

This follows another tease from earlier in the year. Hino noted at the time that “the next amazing thing” for Yo-kai Watch was in development.

Super Smash Bros. music

Have you ever wondered what the process is like when it comes to arranging music in the Super Smash Bros. series? Director Masahiro Sakurai provided insight as part of a new video shared today.

Sakurai first started out by explaining that a ton of potential songs are considered – the idea is to cast a wide net, even if some aren’t used in the end. After that, composers are gathered and he gives them instructions.


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