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General Nintendo

Nintendo has just announced that “due to the incredible demand” for the system, the SNES Classic Edition will ship into 2018, instead of ending shipments this year, as was originally announced. Nintendo also reiterated that more SNES Classic Editions will be available on its launch day, September 29th, than there were shipped of the NES Classic Edition all last year.

Speaking of – Nintendo also announced that it has resumed production of the NES Classic Edition, which will be available in stores again in 2018. Nintendo has made similar announcements for Japan and Europe, so there should be plenty of both systems available all around the world next year.

Below is the North American press release in full:


A new firmware update has been released for the 8Bitdo controllers. Version 4.01 can be downloaded here.

The patch notes state: “Fixed input lag problem when used with other controllers.” We’ve heard that there were some issues when using 8Bitdo controllers with Switch, but these problems should hopefully be taken care of after applying the update.

FT was able to speak with Nintendo of America president Reggie Fils-Aime at Variety’s Entertainment and Technology Summit 2017. Reggie was able to comment further on Switch supply situation during the interview.

The lack of stock – especially early on – ultimately boils down to two things. First, the demand for Switch was higher than expected. Second was that Nintendo has been dealing with supply shortages of components.

According to Reggie:

YouTube user GameHut has uploaded prototype footage of Mickey Mania 2. It was intended to be a sequel to the SNES game, but it never came to be. Resources shifted due to the opportunity of creating a game based on Toy Story.

You can see the prototype footage below. While it lacks enemies, the platforming gameplay is still there, and it gives you a small look at what could have been.

If you want to buy a game these days, there are two major ways to do so. You can either purchase a physical copy at retailers, or pick up the digital version from a place like the eShop.

Some folks prefer going all digital so that games can be easily accessed. Not having to deal with boxes and clutter might be viewed as another plus. But on the other hand, buying a physical copy means you’ll absolutely have the game forever (assuming the disc doesn’t break), and it’s a way of collecting something tangible.

Personally, I’m somewhere in the middle. I do prefer physical copies, but if a game is only being sold digitally, that won’t stop me from making a purchase. And if I see that a digital copy has received a massive discount, I’ll probably opt for that instead of going the physical route.

Which side of the fence do you side on? Do you lean one way in particular? Do you refuse to buy any games digitally (or vice versa)? Share your thoughts with us in the comments below.

Highlights from last week’s topic: What are you playing? – September 2017

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At Nintendo NY earlier today, a special Nintendo Back-to-School Celebration was held. We have some photos with their descriptions from the Big N below.

Photo 1
In this photo provided by Nintendo of America, Gemarla G., with her family Glenn, age 5, Gavin, age 7, Grace, age 3, and husband Gary G., from Queens, NY, had their photo taken with Mario at the Nintendo NY store during the Nintendo Back-to-School Celebration.

Photo 2
In this photo provided by Nintendo of America, fans Gavin G., age 7 and Glenn G., age 5, from Queens, NY, gather at the Nintendo NY store for the Nintendo Back-to-School Celebration. Fans played games, received Nintendo school supplies, signed a pledge to work hard this school year and had the chance to have their photo taken with Mario.

Photo 3
In this photo provided by Nintendo of America, Alessandro A., age 4, from Woodside, NY, greets Mario at the Nintendo NY store during the Nintendo Back-to-School Celebration.

Photo 4
In this photo provided by Nintendo of America, fans gather at the Nintendo NY store for the Nintendo Back-to-School Celebration. Fans played games, received Nintendo school supplies, signed a pledge to work hard this school year and had the chance to have their photo taken with Mario.

Source: Nintendo PR

GameXplain has put its own video together comparing Metroid: Samus Returns and Metroid II: Return of Samus. See how the Game Boy original and the new 3DS remake stack up against each other below.

Three versions of Metroid II technically exist. We have the original Game Boy version, the fan-made Another Metroid II Remake, and Nintendo’s new Samus Returns version for 3DS. Game Informer takes a look at how all three compare in the video below.

Nintendo surprised everyone at E3 in June by announcing not one, but two Metroid games. One of those titles, Metroid: Samus Returns, is just a few days away from launch.

Rather than making the game internally, Nintendo partnered with an external developer on the project. MercurySteam, best known for working on the Castlevania: Lords of Shadow titles, handled the bulk of development. Nintendo was still very much involved, however, and series producer Yoshio Sakamoto played a key role in Samus Return’s creation.

MercurySteam head Enric Alvarez chatted with GamesIndustry about what it’s like working with Nintendo, stating:

Nintendo delved into the origins of F-Zero in a new interview shared this week to promote the Super NES Classic Edition. It’s only in Japanese at present, though an official English translation from Nintendo is coming soon. For now, Siliconera did translate one interesting excerpt about how F-Zero came to be.

Director Isshin Shimizu, designer Takaya Imamura, and main programmer Yasunari Nishida were involved in the discussion. Shimizu spoke about how Nintendo of America criticized the Japan-exclusive Famicom Grand Prix, which fired him up. That, along with Batman, ultimately inspired the creation of F-Zero.

Here’s what Shimizu, Imamura, and Nishida said:


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