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In honor of Ace Attorney’s 15th anniversary, a Figma (figure) based on Phoenix Wright is on the way. However, Good Smile Company has yet to share a release date or price.

Here’s a look at the work-in-progress model (in addition to the shot above):

We’ll bring you more information on the Phoenix Wright Figma as it becomes available.

According to Deadline, a film based on Tetris will begin filming in China and other locations next year. A Chinese and western cast mix will also be featured in the production.

Plans are in place to have the movie kick off a trilogy. Interestingly, Deadline describes it as “a sci-fi thriller.” Co-producer Larry Kasanoff also mentioned that it’s “not at all what you think; it will be a cool surprise.”

The Tetris movie will have a budget of $80 million. It will be the first effort from Threshold Global Studios, a new banner created by Kasanoff and Bruno Wu, who will also act as a producer.

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Dan Adelman was formally Nintendo of America’s head of digital content and development. He left the company in 2014, and went on to work with Tom Happ on Axiom Verge.

While Adelman is still occupied with Axiom Verge, he’s also involved with two more projects: Chasm and Mages of Mystralia. Chasm seems like a lock for Nintendo platforms, with Adelman mentioning that the team would love to see a release there “as quickly as possible.” Mages of Mystralia’s platforms haven’t been determined, but Adelman said: “suffice it to say I keep my old friends at Nintendo up to speed on the game’s development progress.”

Here’s the full rundown on both games from Adelman:

I’m working on 3 games right now. First, of course, is Axiom Verge! The next game that will be coming out is Chasm. Like Axiom Verge, Chasm is a Metroidvania-style game, but the similarities end there. To the extent that Axiom Verge is more Metroid-like, Chasm is more akin to Castlevania: Symphony of the Night, in that it has a bigger focus on melee combat, RPG-style character development, and gear that you can equip. But also, like Axiom Verge, comparisons to its inspiration can only go so far, because there are a lot of things that Chasm does that make it quite different from anything else out there. For example, the world map is procedurally generated, so the game will have nearly infinite replayability. Right now it’s targeted for a PC and PS4 launch for technical reasons, but we’d love to bring it to Nintendo platforms as quickly as possible.

The third game I’m working on is called Mages of Mystralia, which I think is most easily described as Harry Potter meets Legend of Zelda: Ocarina of Time. In it, you play as a girl named Zia who discovers she has magic abilities. Magic has been outlawed, so she goes into exile to master the ways of magic and learn how to design her own spells. She crafts spells to fight enemies as well as solve environmental puzzles along the way. The story is being written by legendary fantasy author Ed Greenwood, so the gameplay and story should be equally compelling! We haven’t announced any platforms yet, but suffice it to say I keep my old friends at Nintendo up to speed on the game’s development progress.

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GameStop’s exclusive Zelda: Skyward Sword Scervo Statue has been discounted. It can now be had for just $30. As something that started out as $125, that’s not too shabby!

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Best Buy is now taking pre-orders for the new Splatoon amiibo. You can place orders for the different figures here.

If you’re looking for individual amiibo, here’s the lineup:

Callie and Marie
Inkling Boy/Girl/Squid
Inkling Girl
Inkling Boy

A few hours ago, we posted some tidbits from a new Asahi interview with Nintendo president Tatsumi Kimishima about the company’s movie plans. The outlet’s complete interview has now been translated in full.

We have Kimishima’s complete comments on movies, plus remarks about mobile and NX. Continue on below for the translation, courtesy of GSR.

-You’re currently working to invest your IP in new fields. In April Nintendo sold its stake in the Seattle Mariners; are you putting the income from that to use?

We aren’t looking to make money simply by directly licensing our characters, but we must invest heavily in new areas such as film production going forward. When we’ve finalized that sale, we’d like to use part of the proceeds in these areas.

-By film production, you mean movies?

The most common meaning is films, but there’s a variety of opportunities such as video content. We’re currently talking with a number of partners, and I think we’ll be able to finalize something in the not-too-distant future.

In recent times, Nintendo has spoken about the potential of the company entering the movie business. This is something that president Tatsumi Kimishima discussed more concretely while speaking with Asahi.

The site reports that Nintendo is getting into the movie business, with Kimishima hinting that the company is looking at a production system where “we can do as much as we can ourselves.” Kimishima added that Nintendo would like to have it’s first movie ready within the next 2-3 years. Various franchises are up for consideration.

As far as specifics go, nothing was shared in particular with Asahi.

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Global License’s May issue has an article dedicated to Sonic. Chief brand officer Ivo Gerscovich along with SEGA of America’s Kisten B. Zimmer had plenty to share about the character.

One topic discussed is SEGA’s interest in bringing Sonic into theme parks. Specifically, there’s a quote from Gerscovich in which he states, “The [Sonic] brand is a perfect fit for theme park partnerships.” There have been other recent hints about this before, so it seems quite possible that it’ll happen at some point.

Global License also indicates that Sonic will have a presence at E3 next month. The article states that “SEGA has a lineup of events planned for the Beloved Blur Blur’s anniversary that started with a Twitch panel at SXSW and will be followed by events at PAX, E3, San Diego Comic-Con, New York Comic-Con and a 25th anniversary party at the House of Blues in San Diego.” Much of this we knew about previously, but the E3 part does appear to be new.

Other than that, Global License’s article talks about merchandise, YouTube, and Twitch plans. There’s nothing in there about a new Sonic game, but any news on that front would come from a big event like the 25th anniversary party, which will have “surprise announcements”.

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Capcom CEO Kenzo Tsujimoto recently made an interesting Monster Hunter-related comment as part of the company’s latest financial results.

Tsujimoto mentioned that due to business reasons, Capcom can’t talk about its entire lineup yet for the fiscal year ending March 31, 2017. However, aside from the already-revealed titles Monster Hunter Stories, Phoenix Wright: Ace Attorney – Spirit of Justice, and Resident Evil Umbrella Corps, the publisher also has plans for some sort of Monster Hunter game that is expected to sell around two million copies (plus two more new titles that would sell four million and two million copies each). Capcom’s primary titles for this period are set to be announced in the latter half of the fiscal year.

The big point we’re interested in concerns the mystery Monster Hunter game. Some had speculated Monster Hunter Stories was the title Capcom is looking to sell two million copies of, but now we know it’s something else entirely. What could it be?

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Last month, Game Informer published an overview of sorts for the Fire Emblem series. The magazine looked back at the franchise’s early days leading up to Fire Emblem Fates. There are some interesting developer comments as well.

Fire Emblem wasn’t introduced overseas until the GBA era. It was actually Nintendo producer Hitoshi Yamagami who had the idea of bringing it west, and he approached developer Intelligent Systems about his plan.

Yamagami said:

“Intelligent Systems was worried at first about whether it’d sell or not, but given the series’ support in Japan, I felt sure that audiences elsewhere would connect with it as well, and that’s how development began.”


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