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Disney XD has teamed up with Dentsu Entertainment to air the Yo-Kai Watch anime in the United States. Later this year, the network will broadcast 26 half-hour episodes based on Level-5’s series.

As previously announced, VIZ Media is bringing over the Yo-Kai Watch manga in September, and Hasbro toys are coming in the spring. Nintendo is publishing the debut 3DS game this holiday.

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The latest addition to the Nintendo Family Channel has Rosanna Pansino and her sister Molly facing off in Pokemon Omega Ruby/Alpha Sapphire. Check it out below.


Keiji Inafune has been very outspoken about the state of the Japanese gaming industry over the past few years. While the situation has been improving, Inafune still believes that companies in Japan could go about things in a better way.

He told GameSpot in a recent interview:

Japanese creators and Japanese companies need to start looking outside of the box. They can’t just stay inside Japan and make their own game and bring it to E3 and hope it will be a hit. That’s not going to happen. You have to work with foreigner companies, in North America, Europe, and other places around the world so there’s a new taste coming into your game.

The language barrier is always there, that’s not going to change. But, if you always stay away from the world market, just because of that, you’re not going to evolve. So, the next thing is that people should get out more and see outside of Japan more. You can’t just stay inside, hoping that your game will be a success around the world. That’s not going to happen.

Rare created Banjo-Kazooie and Banjo-Tooie, but the team never went on to develop a third platformer in the series for the N64. Some may wonder why.

Speaking with Kotaku, Grant Kirkhope indicated that it came down to fatigue. While Rare did go on to make Donkey Kong 64, they were a bit tired when it came to making 3D platformers, and Rare didn’t do too much else in that space.

As Kirkhope explained:

“I think with Tooie we were tired of it at that point. We’d done two games, and, if you do continual sequels—Rare didn’t like to do that—we didn’t want to do another Banjo game. And that’s why it kind of ended there.”

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GameStop is starting to restock the Wii Fit Trainer amiibo at some of its stores. It’s not available at every area, but you can see if a local location has it in stock here. Good luck, and happy amiibo hunting!

Nintendo has partnered with Tower Record Cafes in Tokyo for three Mario-themed cafes. These limited time cafes will only be paying homage to the famous plumber until early next month.

Hit up the gallery below for a bunch of photos. Even more images can be found at the source link below.

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More:

A brand new episode of The Cat Mario Show is now live in the European eShop! You can check out episode 14 of it below:

Club Nintendo users are starting to receive the Zelda 3DS XL pouch that was included as one of the membership service’s final reward options. Photos are posted in the gallery below.

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GamesBeat has published a fairly lengthy interview with Monolith Soft’s Tetsuya Takahashi. Takahashi talked about Xenoblade Chronicles X in-depth, confirmed that his next title is in the works, expressed interest in expanding Monolith Soft, and more.

We have a good chuck of the interview rounded up below. The full discussion can be read here.

On being anxious about getting Xenoblade Chronicles X out in North America…

Takahashi: Yeah, although there’s still quite a lot left for us to do. We’ve announced a release date and everything, but all we can see is a looming deadline.

On how Xenoblade Chronicles X is a deliberate successor, and if Takahashi wanted to make the story more closely grounded to reality…

Takahashi: The simplest answer, probably, is that I felt like, after working on a fantasy setting, it might be nice to try something new. Science fiction is a great change of pace. It’s a really interesting flavor.

On the challenge in bringing an RPG franchise to HD for the first time…

Takahashi: Probably the biggest challenge for us comes in the planning stage, where we have to think about how we’re going to use these limited resources — I’m talking mostly about time on the schedule — to create all the assets in such a huge world. What order do we need to take tasks in to accomplish them all in the most efficient way? There’s a lot of tech that goes into expressing the open world concept as well, making sure that it’s a seamless experience from one end to the other. That’s probably the biggest challenge.

Update: Bumped to the top. CNET’s article has been updated, and their report seems to have been incorrect. See below.

A previous version of this story said Nintendo plans to hold its World Championship next year. This is incorrect; Nintendo has yet to say whether it plans to hold another World Championship in the future.


According to a report from CNET, the Nintendo World Championships will once again be held next year. The outlet apparently heard about these plans straight from Nintendo. There’s no denying that this year’s success was a massive success, so it makes sense to host the NWC in 2016.

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