Video: Pokemon theme song, as sung by the Smash Bros. Wii U/3DS announcer
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, Random, Videos | 13 Comments
I just have to post this here… because it could be the best thing ever.
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Nexis Games teases the reveal of a new 3rd party title for a Nintendo platform
Posted on 10 years ago by Kirara Koneko(@KiraraKoneko) in General Nintendo, News | 0 comments
As you can see from the tweet below, Nexis Games is heavily teasing the announcement of a 3rd party title for a Nintendo Platform later this week.
An update to their community page promises an in depth reveal, developer interview, images, and details straight from the creator.
Check back later as more details will surely be available soon.
Report: Nexis Games Community Revealing New 3rd Party IP This Week! | Give us your heart! http://t.co/9ikpE9SziU via @NexisGames
— statusphere (@NexisGames) October 21, 2014
New music and sound effects found in Donkey Kong
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
New music and sound effects have been found in Donkey Kong despite the fact that the game was released over thirty years ago.
One user over on the Cutting Room wiki came across three pieces of music as well as two sound effects. Although these items were never publicly accessible, some have appeared in later games including handheld ports.
You can listen to all of the content here.
More: Donkey Kong, top
Jade Raymond departs from Ubisoft
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
Ubisoft has announced that Jade Raymond has left the company.
Raymond was largely involved with many of Ubisoft’s titles over the past few years. She acted as producer on the original Assassin’s Creed, and was the executive producer of Assassin’s Creed II, Watch Dogs, and Splinter Cell: Blacklist.
Raymond said of today’s news:
“I’ve spent 10 extraordinary years at Ubisoft, and I am proud to have been part of many of the best teams in the industry making truly remarkable games. This is one of the hardest decisions of my career, but the Toronto studio is strong and on a solid path. I’m confident that now is a good time for me to transition leadership of the studio to Alex and to pursue my other ambitions and new opportunities. Stay tuned for more on what’s next for me, but for now, I’d like to thank Ubisoft for its partnership through the years, and I wish them the very best in all their next endeavours.”
Alexandre Parizeau, a founding team member of the Ubisoft Toronto studio, has taken over Raymond’s role as managing director.
Source: Ubisoft PR
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[Developer Musings] Oozing Integrity; three game developers reminisce on the man that gave indies a spot with Nintendo
Posted on 10 years ago by Brian(@NE_Brian) in Developer Musings, General Nintendo | 2 Comments
It’s been quite some time since Dan Adelman left Nintendo for greener pastures in the independent space (he “helps indies with the business stuff” now, according to his Twitter bio), but it does appear that he left something of a legacy behind with him through the games he helped release on WiiWare and the Nintendo eShops. World of Goo — perhaps the single most notable WiiWare game ever released — was released digitally almost entirely because of his appeals, and the recent release Shovel Knight came out as a Nintendo-focused game initially due to his support.
As sort of a tribute to these developers, this nice man, and the games that they, together, helped give us, we asked a few folks that Dan worked with over the years to talk about what he did and how he helped them get their games out. If you’ve ever wanted to know some of what goes on behind-the-scenes between platform holders and developers, there’s quite a bit worth reading down below.
(Unsure as to what Developer Musings is about? Check out our first entry here for an explanation.)
Level-5 CEO wants the company to become like Disney
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 4 Comments
Level-5 CEO Akihiro Hino has some pretty ambitious plans for the company.
In a recent interview, Hino stated that he hopes to transform Level-5 into something like Disney. The company would focus on worldwide entertainment as opposed to just games.
Hino mentioned that he hopes to accomplish this within five years.
More: Akihiro Hino, interview, Level-5, top
Nintendo Minute – “Debate”
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 3 Comments
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Bandai Namco on why Pokken Tournament is being made for arcade first
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 10 Comments
Prior to Pokken Tournament’s announcement, many gamers assumed that the title would be confirmed for Wii U. That didn’t happen though, as it’s only for arcades at present.
In an interview with Japanese website 4Gamer, Bandai Namco’s Katsuhiro Harada explained why Pokken Tournament is hitting arcades first. When 4Gamer said that Pokemon is considered family-oriented and that this isn’t necessarily the same for arcades, Harada responded:
Video: Senran Kagura producer interview – would want Samus/Peach to appear, more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, Videos, Wii U | 8 Comments
Marvelous published a new interview with Senran Kagura producer Kenichiro Takaki on its website. All of his responses can be found above.
If you don’t want to sit through the whole video, you can check out these interesting excerpts:
More: Kenichiro Takaki, marvelous, Senran Kagura
Game Freak on the possibility of a Pokemon game with all regions
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 15 Comments
New entries in the Pokemon series tend to introduce brand new regions. Generation 1, for example, brought us Kanto. There has also been Johto, Hoenn, Sinnoh, Unova and Kalos.
Something that could be interesting is a Pokemon game the encompasses all of the major regions we’ve seen thus far. Game Freak’s Junichi Masuda appears to be open to the possibility, though the team would need to “could come up with a way to really make that interesting”.
Masuda told Kotaku:
If we could come up with a way to really make that interesting, then it’s something we’d implement – but for me, personally, as a theory, I think it would be more fun for us all to enjoy different locations and then share that experience together than all have the same experience in the same region.