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Nintendo has been sending out an email to Japanese Club Nintendo members, which contains a lovely piece of art to celebrate the Hanabi festival. It’s a Zelda-centric piece featuring Link and Majora’s Mask. I wouldn’t say this hints at a Majora’s Mask remake as some have speculated, but it’s nice to look at in any case!

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Console Wars author Blake Harris has been tweeting out photos from Nintendo’s 1993 character guide. In it, we see that Yoshi’s proper name is… “T. Yoshisaur Munchakoopas”. There’s also a personality profile for Mario.

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Activision gave Neversoft the go-ahead to create a sequel to Gun, but the studio was forced to drop the project due to a lack of manpower. Former president Joel Jewitt told Game Informer this month that it would have been impossible for the studio to take on Gun 2 in addition to another skateboarding title.

He said:

“(Neversoft) had a bunch of guys that fought really hard over on the Activision side and we got the sequel approved, and then we more or less had to make the call over here that we couldn’t do it for business reasons. We just didn’t have the manpower to make [Gun 2] and another skateboarding game. We had to take our engine to the next level, because we were [moving to] the Xbox 360. We had to put everybody back on the [Tony] Hawk franchises.”

The first and only Gun game launched in 2005. It ended up on several platforms, including the GameCube.

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Since The Legend of Zelda: Ocarina of Time’s launch, most had been in agreement that Sheik is a woman. After all, Sheik is Zelda when all is said and done.

But just to clear up any potential uncertainty, Polygon caught up with Nintendo senior product marketing manager Bill Trinen for an official answer. He told the site: “The definitive answer is that Sheik is a woman — simply Zelda in a different outfit.”

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Jakks Pacific is preparing fully articulated figures that will be released under the company’s World of Nintendo line. One Australian retailer has outed 4-inch Mario, Yoshi, and Link toys as well as 6-inch Bowser and Donkey Kong figures. Each one will apparently be released in September.

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Kotaku has obtained documents from GameStop that reveal imminent plans to revamp the retailer’s trade-in service.

Customers won’t need to delegate money towards pre-orders/promotions in order to get the most value any longer. Instead, you’ll instead be able to take advantage of flat rates. The only variations will be for GameStop Power Up Rewards members and whether you decide to receive cash instead of store credit.

GameStop’s “average base value” of games will increase by 20 percent.

Check out this excerpt from one of the GameStop documents:

“By eliminating the higher end price of products we buy and raising the lower end, we are able to raise the overall value the customers will receive. With this program, we will not have complex multi-tiered trade promotions for the associates to remember and less math for the customer to understand what they are getting for their games.”

Another excerpt details how GameStop will be asking its employees to interact with consumers with regard to trade-ins, and how they’ll be looking to use the terms “buy” and “sell” instead:

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Dan Adelman has issued his own personal response about leaving Nintendo on a website he launched today.

Adelman was the founder of Nintendo of America’s digital distribution business and remained with the company for nine years. Today, however, Adelman revealed he left the company last week and is creating his own business to help smaller developers in various ways.

In any case, here’s what Adelman had to say about Nintendo – in which he also states that the eShop “is in good hands”:

Dan Adelman assisted indies during his time at Nintendo. Now, he’s going indie himself.

Adelman, the founder of Nintendo of America’s digital distribution business, intends to continue his success with the company “in a direct role on the ground across independent studios.”

An official announcement sent out by Adelman states:

During his time at Nintendo, Dan oversaw the launch of hundreds of games and advised indie developers on game design, marketing campaigns, and general business strategy. He is best known for identifying and bringing great indie games like World of Goo, Cave Story and the BIT.TRIP series to major consoles before competing platforms took notice of indie developers.

Many indie teams recognize that the business-side is crucial to success but don’t have the resources to hire a full-time business or marketing expert. In his new endeavor, Adelman will take indie developers to the next level of success by working with them as a virtual team member to help them make informed business decisions and stand out from the rising tide of indies.

Prior to joining Nintendo in 2005, Adelman was a part of the launch team for the original Xbox, handling multi-million dollar third-party publisher business development deals as well as strategy planning for Xbox Live, which included launching XBLA. He graduated with honors from Oberlin College, and has an M.A. from Nagoya University and an MBA from Columbia University.

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