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General Nintendo

Dan Adelman assisted indies during his time at Nintendo. Now, he’s going indie himself.

Adelman, the founder of Nintendo of America’s digital distribution business, intends to continue his success with the company “in a direct role on the ground across independent studios.”

An official announcement sent out by Adelman states:

During his time at Nintendo, Dan oversaw the launch of hundreds of games and advised indie developers on game design, marketing campaigns, and general business strategy. He is best known for identifying and bringing great indie games like World of Goo, Cave Story and the BIT.TRIP series to major consoles before competing platforms took notice of indie developers.

Many indie teams recognize that the business-side is crucial to success but don’t have the resources to hire a full-time business or marketing expert. In his new endeavor, Adelman will take indie developers to the next level of success by working with them as a virtual team member to help them make informed business decisions and stand out from the rising tide of indies.

Prior to joining Nintendo in 2005, Adelman was a part of the launch team for the original Xbox, handling multi-million dollar third-party publisher business development deals as well as strategy planning for Xbox Live, which included launching XBLA. He graduated with honors from Oberlin College, and has an M.A. from Nagoya University and an MBA from Columbia University.

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Nintendo eShop

Dan Adelman, one of the men in charge of leading Nintendo’s indie efforts, has left the company after nine years. Kotaku reports that Friday was his last day with the Big N.

Adelman has gone independent, and Nintendo is said to be supportive of the move.

Head past the break for some comments from Adelman on his decision to leave Nintendo and much more.

Square Enix is developing a new Dragon Quest Monsters game, the company has revealed.

At the Dragon Quest Summer Festival held at the AiiA Theater at Tokyo this weekend, producer Taichi Inuzuka teased, “We’re working on a new Dragon Quest Monsters game, and its competitiveness will be as fun as always.”

Inuzuka said that information about the new Dragon Quest Monsters game including platform for release will be announced soon.

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Just prior to Nintendo’s E3 2012 conference, artists Pablo Belmonte and Paco Martínez released a video of The Legend of Zelda: Majora’s Mask opening remade in high-definition. Belmonte and Martínez have now returned with a brand new video showing a recreation of various assets, translating work into stereoscopic 3D, and more.

What exactly the two fans are planning isn’t entirely clear at present. They’re calling this a “project”. Are they developing a fan-made PC remake of Majora’s Mask? Or something more?

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USAopoly will be releasing a Zelda monopoly set next month. If you purchase the item from GameStop, you’ll receive a few extra goodies, including the Ocarina of Time token, Hyrule Map Lithograph and 6 Item Cards.

Below is the full overview of the Zelda monopoly set:

Custom Square box Packaging (Game Stop Exclusive)
Custom designed game board
6 Collectible tokens:

  • Bow
  • Hookshot
  • Boomerang
  • Triforce
  • Hylian Shield
  • Ocarina of Time (Game Stop Exclusive token)
  • Houses renamed Deku Sprouts, Hotels renamed Deku Trees
  • Chance and Community Chest cards are renamed Empty Bottle and Treasure Chest
  • Custom Deed Cards
  • 6 Item Power Cards for added game play (Game Stop Exclusive)Zelda themed money
    • Goddess Harp
    • Wind Walker
    • Minish Cap
    • Spirit Flute
    • Phantom Hourglass
    • Ocarina of Time
  • Zelda themed money
  • Custom rules including Item Card instructions
  • 11″x17″ Hyrule Map Lithograph in Treasure Chest Holder (Game Stop Exclusive)

You can pre-order the GameStop exclusive Zelda monopoly set here. It’s apparently due for release on September 15.

Next week’s issue of Famitsu will have a big scoop, as noted in the magazine’s current edition. At least if the tease leads to a disappointing reveal or a non-Nintendo announcement, we’ll be able to look forward to more coverage of Monster Hunter 4 Ultimate as well. Famitsu also promises a recommended games feature for readers.

The next issue of Famitsu should arrive during the middle of next week. However, as is usually the case, leaks will occur as early as Tuesday.

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A report published on Japanese website Business Journal details alleged turmoil within management at Nintendo.

The article claims that there’s a shared recognition of Iwata being the culprit among management. While there is a strong desire to bring games/franchises like Mario to smartphones, Iwata is strongly vetoing the idea. Iwata reiterates that “Nintendo’s strength is in unified development of game hardware and software”, stubbornly rejects the “net” (seems to reference how smartphones don’t use physical media since they download games), and fixates over “game consoles” – perhaps in light of his pride as a former developer.

GameSpot stores in Philadelphia are now fingerprinting customers who trade in games. The records are stored in a database to help law enforcement track down thieves who fence stolen goods.

There is a law in place that makes this possible, though GameStop isn’t actually forced to abide by the pawnbroker’s ordinance. Customers don’t seem too pleased with the retailer’s requirement, so it will be interesting to see how long this continues.

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SEGA reported its first quarter financial results earlier today, which unfortunately have brought about some disappointing news.

For the period ending June 30, SEGA’s profits dropped by 57.4 percent. While revenue rose slightly year-over-year to ¥88.3 billion ($858 million), net profits dipped to ¥5.5 billion. Half-year losses are estimated to come in at ¥7 billion ($68 million).

Persona Q: Shadow of the Labyrinth was the only title released this quarter. It did quite well having sold 250,000 copies in Japan. Another 1.7 million game units originated from older titles.

SEGA’s arcade business primarily drove revenue for the company. Pachinko and Pachislot drove ¥47.5 billion ($461 million) in revenue and an operating profit of ¥13 billion ($126 million).

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