Submit a news tip



General Nintendo

Nintendo World previously announced plans to host a live broadcast of Nintendo’s E3 Digital Event. And just a couple of minutes ago, the store also revealed that a private viewing party will be held for the Super Smash Bros. Invitational next Tuesday between 7 PM and 10 PM.

Only 75 tickets will be made available. They’ll be free, and will be dished out on a first come, first serve basis on June 9 starting at 6 PM.


Source

Nintendo has prevailed in another legal battle in the fight against R4 cards. ChipSpain, a retailer that had been selling and distributing these products, admitted fault before the two sides entered a court room. ChipSpain acknowledged that the sale of the cards was illegal under Spanish law.

In a statement, Nintendo Spain deputy general manager Rafael Martínez Moya-Angeler said (roughly translated):

The marketing of devices that violate the protective measures of consoles and video games has led to the proliferation of illegal game downloads online. This situation has caused irreparable economic harm. Piracy is the biggest threat to creativity in this industry, so this statement is a big step forward for the gaming industry.

Source, Via

Update: The thread has now been removed, but the evidence sadly remains.


This is about as bizarre as it gets. Oxygene Media, who may now be most well-known for astroturfing on Miiverse, has slammed the developer of I’ve Got to Run! over a review.

Syrenne McNulty reviewed one of Oxygene Media’s latest games, Fit Music for Wii U, as she is both a developer and journalist. Oxygene wasn’t pleased with the verdict, and after learning that McNulty is the creator of I’ve Got to Run!, posted the above message on Miiverse.

Things didn’t end there though. Oxygene continued its posts, and McNulty also stepped in briefly to mention that the company isn’t being professional:

o2_miiverse-2

Definitely sad to see something like this. Can’t we all get along?!

Source

The folks over at Nintendo-Online recently examined the amount of employees working at Monolith Soft between 2007 and 2014. Below, you can get an estimated look at how the staff count changed over the years based on the studio’s website.

– Nintendo bought Monolith Soft in 2007. After that the studio headcount sank from 111 in 2007 to 75 in 2011.
– In the following years the headcount increased steadily.
– In 2013 there were 108 employees working at Monolith Soft; in 2014 that number rose to 123.
– Concludingly, 15 new people were employed by Monolith Soft within the last year.

Source

Nintendo has confirmed the closure of its Großostheim location. The whole area will be shut down, including the warehouse, meaning there will be only one remaining premise in Germany.

A total of 130 employees will be affected by Nintendo’s decision. Some staffers will be moved to Frankfurt.

Here’s a rough translation of Nintendo’s statement:

Nintendo of Europe has started a consultation process with respect to several changes in its organizational structure. The long term goal of these changes is that they should allow the company to better adapt to a rapidly changing market. These changes include the merging of the two sites Frankfurt am Main and Großostheim – Frankfurt would then become the new European headquarters of the company – the closure of the warehouse and the office location Großostheim, as well as outsourcing and reorganization of other functional areas. The decision to give this change measures in the consultation process was not taken lightly. Rather are their comprehensive analysis and conscientious considerations based. Unfortunately, these measures have for some of the employees in Großostheim direct consequences, as around 130 permanent employees would lose their jobs.

We’ll update this post with any additional news that comes in.

Source, Via

More:

About a year ago, Gunman Clive creator Bertil Hörberg shared a look at a brand new title. The project, which was said to be “very heavily inspired by the early Zelda games”, all but disappeared soon after.

Hörberg took to Twitter today and confirmed that his Zelda-inspired title has been cancelled. On the bright side though, he may have news to share about his actual next game in the coming days.

Hörberg wrote:


Source

Gaijin Games is no more – in a name sense at least. Going forward, the studio will be known as “Choice Provisions”.

Choice Provisions explained the name change in a blog post, stating:

When Gaijin Games was founded in September of 2008, it was with the goal of creating the kinds of games we played in our youth. As it turns out, many of the games we grew up playing were developed outside of the US. This is what inspired us to brand ourselves as “gaijins.”

The name made sense, but it also carried somewhat of a negative connotation to it. No matter how you may feel about the word “gaijin” personally, I think it’s fair to say that some people out there view it as a negative term. Being the upbeat, positive folks we are, the last thing we wanted was for people to be offended by our name. We are but humble purveyors of video games, and the end goal of all the work we do is to make people happy.

Ergo, we’re changing our name to Choice Provisions.

Along with today’s news, Choice Provisions has officially confirmed Woah Dave! for 3DS. The title is due out this summer.

Source

Nintendo president Satoru Iwata will not be attending E3 2014 next week, Nintendo of America has confirmed. Iwata was advised not to travel overseas in the immediate future on the advice of his physician.

A representative told Polygon that “it is business as usual for Mr. Iwata, and he continues his normal duties as president of Nintendo Co., Ltd. while he remains in Japan.” Nintendo added, “As always, he will be actively involved in all of Nintendo’s activities at the show.”

Source

Things are starting to come together – slowly but surely! Nintendo’s E3 2014 booth is currently being worked on, and should be ready for prime time on Tuesday.

Source

More:


Manage Cookie Settings