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GameSpot stores in Philadelphia are now fingerprinting customers who trade in games. The records are stored in a database to help law enforcement track down thieves who fence stolen goods.

There is a law in place that makes this possible, though GameStop isn’t actually forced to abide by the pawnbroker’s ordinance. Customers don’t seem too pleased with the retailer’s requirement, so it will be interesting to see how long this continues.

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SEGA reported its first quarter financial results earlier today, which unfortunately have brought about some disappointing news.

For the period ending June 30, SEGA’s profits dropped by 57.4 percent. While revenue rose slightly year-over-year to ¥88.3 billion ($858 million), net profits dipped to ¥5.5 billion. Half-year losses are estimated to come in at ¥7 billion ($68 million).

Persona Q: Shadow of the Labyrinth was the only title released this quarter. It did quite well having sold 250,000 copies in Japan. Another 1.7 million game units originated from older titles.

SEGA’s arcade business primarily drove revenue for the company. Pachinko and Pachislot drove ¥47.5 billion ($461 million) in revenue and an operating profit of ¥13 billion ($126 million).

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Italian website NintendOn caught up with Rika Suzuki, who was once the vice president of Cing. Suzuki spoke about what it’s like making games with a narrative focus, the studio’s closure, and interest in continuing Kyle Hyde’s story (Hotel Dusk).

Head past the break for Suzuki’s comments. The full interview can be found here.