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REDMOND, Wash.–(BUSINESS WIRE)– On May 24 the worlds of Mario Kart and NASCAR collide when Matt Kenseth races in the Nationwide Series History 300 at Charlotte Motor Speedway in the No. 20 GameStop sponsored car featuring Mario Kart 8 graphics. Kenseth’s car will be outfitted with artwork from the game showing Mario defying gravity and racing upside-down. A time-lapse video of the car getting wrapped can be viewed here: http://youtu.be/zdzfzOFIZWI.

On May 24 the worlds of Mario Kart and NASCAR collide when Matt Kenseth races in the Nationwide Series History 300 at Charlotte Motor Speedway in the No. 20 GameStop sponsored car featuring Mario Kart 8 graphics. (Photo: Business Wire)

Mario Kart 8 players win chance to have their best races broadcast on E4

Channel 4 Sales today announced a new partnership with E4 and Nintendo to celebrate its latest release Mario Kart 8 on Wii U, due to hit the shelves on Friday 30th May.

Mario Kart 8’s new Mario Kart TV feature allows players to share a 30, 45 or 60-second highlight reel of their best race moments with their friends immediately after play via Nintendo’s MiiVerse social network and YouTube.

When we first posted the E3 2014 floor plans, they turned out to be incomplete/outdated. The photos above seem to be the real deal as they were updated on the official site today.

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VG247 has published a new interview with Kirby Triple Deluxe director Shinya Kumazaki, HAL Laboratory managing director Yurie Hattori, and the team’s public relations staff Satoshi Ishida. One of the more interesting responses came about when Kumazaki and Hattori were asked about potential interest in making a fully 3D Kirby game somewhat like Super Mario Galaxy.

Both of the Kirby devs expressed significant interest in creating such a title, with Kumazaki stating that he believes “there are also more than a few users who’d appreciate being able to freely run around a sprawling map, fighting with copy abilities.” He also said, “I hope that one of our next challenges will be to produce a Kirby game in full 3D that still maintains the same depth of play our fans have come to expect.”

Check out Kumazaki and Hattori’s complete comments below.

Square Enix has been keen on putting Dragon Quest games on smartphones as of late. But with the series’ next entry, fans can rest easy knowing that it won’t be going the mobile route again.

Creator Yuji Horii, speaking with V Jump, confirmed that he wants to be “more aggressive” in making the next Dragon Quest and it’s not intended for smartphones. Given the franchise’s recent history, it might be safe to say that we’ll be seeing it on a Nintendo platform.

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ONM has published a new interview with former Rare staffer and Gory Detail founder Chris Seavor. Seavor discussed his background, the indie project The Unlikely Legend of Rusty Pup for Wii U/3DS, and voicing Slippy Toad.

You can find a few excerpts from the interview below. ONM’s full piece is located here.

The Nintendo Wi-Fi Connection is officially no more.

All services were terminated just a few minutes ago, meaning it’s no longer possible to play the various Wii and DS titles that took advantage of the functionality (at least through traditional means). DLC offered through the Nintendo Wi-Fi Connection is now unavailable as well.

It was nice while it lasted!

Activision is one of the elements people tend to point to when discussing how the rhythm genre collapsed. Between 2006 and 2011, there was at least one new “Hero”-related release from the company each year.

Original Guitar Hero developer Harmonix believes that Activision did play a role in the decline of rhythm games, but feels that the publisher wasn’t the only factor.

Harmonix co-founder Alex Rigopulos wrote in a Reddit AMA held earlier today:

I think there’s probably some truth to the notion that Activision “over-published” Guitar Hero. But I wouldn’t agree that the decline of the genre was “entirely the fault of Activision”. Reality is always more complicated than this. For example, it didn’t help that GH and RB were the most expensive video games on the market during a brutal recession. I also don’t think that either GH or RB delivered enough (or the right kind of) evolution of the experience in the years that followed the initial releases–something we hope to address at some point in the next outing.

[M]usic games need to evolve just like every aspect of pop culture. The band game boom was followed by a dance game boom, which will be followed by some other manifestation of music games–hopefully some of the new stuff Harmonix is working on! Music is a permanent aspect of the human experience, and so is gameplay. It’s Harmonix’s job to figure out new ways for music and gameplay to amplify each other’s emotional power.

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In February 2009, Wall Wireless, LLC initiated a patent infringement case against Nintendo. But today, Nintendo announced that the court dismissed the case after the United States Patent and Trademark Office canceled all the patent claims Wall Wireless was relying on in its case.

Wall Wireless, LLC primarily enforces patents, for those unaware. The company claimed that the DS and DSi family of systems infringed a patent.

You can find Nintendo’s full announcement below.


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