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Over the past few years, Marvel has been building the “Marvel Cinematic Universe” through various media – movies, television, and more. Now there appear to be similar plans in place for video games as well.

Speaking at a SXSW panel on Saturday, Marvel VP of games TQ Jefferson said:

“You might have noticed that certain similarities and threads touch from one game to the next. Much like you see in publishing and film, we’re trying to build a gaming universe connected by common elements and narrative into a larger gaming initiative.”

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Gamescom 2014 is still a ways off, but we already have confirmation that Nintendo will be at the expo. Other major companies like Ubisoft, EA, and Konami will also be in attendance.

Compared to last year, there has been a 50 percent increase in the amount of exhibitors confirmed to be attending Gamescom. Exhibitors have registered from 26 different countries.

Thanks to LetsPlayWiiU for the tip.

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In a message posted on Twitter earlier today, Nintendo announced that maintenance will be taking place on the European Club Nintendo site tomorrow. Users may have trouble accessing the service throughout the day.

The tweet in full is as follows:


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The photos above come from Japanese site Inside Games, which show Nintendo’s new development studio in Kyoto. It’s said to be of roughly the same scale as the company’s headquarters.

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Nintendo Everything is introducing a brand new feature known as “Developer Musings”. For each entry, a few different Nintendo developers (usually between 3-5) will share their thoughts about a particular topic, ranging from developer-specific ones (like our first topic below) to more “light” subjects (such as their favorite Nintendo games).

We’re kicking things off today with three prominent developers you should recognize if you’ve been keeping up with the indie scene: Renegade Kid’s Jools Watsham, Gunman Clive creator Bertil Hörberg, and Yacht Club Games’ Sean Velasco.

For our first topic, we asked these trio of prominent developers about making game trailers. How do they decide on what elements to include in these videos? Which areas of the game do they choose to focus on? How do they decide on which gameplay features to showcase? How do they determine the amount of gameplay to include? These are just some of the questions we sought to gain insight on.

Head past the break for some thoughts from Watsham, Hörberg, and Velasco about creating game trailers.

Over on the Capcom-Unity boards, Capcom USA community manager Brett Elston acknowledged the interest fans have in seeing a new Mega Man collection.

Responding to a fan on the forum, Elston said:

Nothing to announce or tease at the moment, but I’ve definitely taken note of – and passed along – the desire for a modern collection. Those 2004 / 2006 discs are getting pretty old at this point and I’d love to get those games out to a new audience – plus give people like us an excuse to play them yet again.

Capcom hasn’t done anything major with Mega Man in quite some time. That applies to collections as well. Capcom seems to be hesitant to put out a new Mega Man game on consoles, but how about a new product that bundles a few of the series’ previous entries together?

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