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General Nintendo

Monster Hunter is seeing its 10th anniversary this year. To celebrate, Capcom released the video above highlighting the series’ previous entries.

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Well, this is one of the creepiest things I’ve seen… certainly when it comes to Pikachu! You have to wonder where the inspiration for this kind of thing comes from!

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Brownie Brown founder Shinichi Kameoka left the company, now known as 1-UP Studio, and went on to form “Brownies” in March of last year.

Kameoka described 2013 as a “very blessed year of development and releases” while speaking with 4Gamer last month. Before leaving Brownie Brown, he worked on Fantasy Life Link for Level-5, and then helped create “Shooting Hero” – Brownie’s debut title on iOS.

As for 2014, Kameoka teased that Brownies is working on “a little epic adventure”. While there’s no sort of guarantee that it will wind up on a Nintendo system, we’re certainly hoping the possibility exists given Kameoka’s previous projects.

Namco Bandai has gone by the name “Bandai Namco” in Japan since Bandai and Namco merged back in 2005. Overseas, though, the “Namco Bandai” name has been kept in tact.

That’s changed following a meeting of the board of directors held in Japan yesterday. The names of all 31 subsidiaries have been unified, and will be known as “Bandai Namco” going forward. In doing so, the company hopes to enhance the value and appeal” of the brand.

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Dakko Dakko lead designer Rhodri Broadbent has spoken very positively about the studio’s experience working with Nintendo and the Wii U hardware for Scram Kitty and his Buddy on Rails’ creation.

In an interview with ONM, Broadbent commented that Dakko Dakko has “found Nintendo to be tremendous to work with, and very supportive of Scram Kitty and his Buddy on Rails right from the start.”

Broadbent also shared a few remarks about developing for Wii U. He said that the recent report from an unnamed developer, which essentially blasted the console, was “out-of-date information and needless negativity around Wii U development.” Ultimately, he feels that “bringing your game to a Nintendo system should be about taking advantage of the toybox of possibilities they provide you with in terms of the controllers, the two screen setup, Miis, and so on.”

Be sure to head past the break for Broadbent’s comments in full. You can also find ONM’s full interview here, which includes comments about developing for one platform and more.

A message from Capcom CEO Kenzo Tsujimoto outlines some fairly ambitious plans for the company over the next five years, not the least of which is their plan to hire at least 100 new development staffers every year. The goal? To improve the strength of the team at Capcom and the quality of titles put out in order to build a stronger brand and make more money.

“Our next objective is to provide to as many people as possible a variety of products that take full advantage of Capcom’s vast amount of content,” he said, noting that certain games– Monster Hunter 4 in particular— performed excellently over the past year while others– Resident Evil 6 comes to mind– did not.

Capcom Website via Polygon

More:

Milan, Italy: The Court of Justice of the European Union (“CJEU”), the highest court in the European Union, today handed down its decision in Case C-355/12 (Nintendo v PC Box). Nintendo is pleased that the ruling of the CJEU is generally consistent with the opinion of Advocate General Sharpston and Nintendo’s own observations to the questions referred by the Milan Tribunal.

The CJEU’s interpretation of the Copyright Directive appears to be in line with the international obligations of the European Union and its Member States under the WIPO Copyright Treaty and furthermore, supports those national Courts in Belgium, France, Germany, Netherlands, Spain and the UK which have already considered and applied the same provisions of EU law consistently resulting in many positive decisions against sellers of circumvention devices.

Jimmy Fallon’s bit comes right at the beginning of the video:

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