SEGA of America hit by small number of layoffs
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
GamesBeat has received confirmation from SEGA that the company has laid off an unspecified amount of employees.
A statement provided to the site reads:
“As the gaming industry continues to evolve, companies must adapt and adjust in order to compete and succeed in an ever-changing environment. As a result of this, Sega of America has recently undergone a restructure that will enable the company to focus efficiently on developing new and existing content across digital platforms as well as continuing to focus on key brands for packaged goods.”
It’s unclear just how many staffers were affected. However, GamesBeat’s says that the “number is small.”
Nintendo kicks off Japanese Club Nintendo promotion for opportunity to receive older first-party 3DS game
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo has just started a new promotion in Japan that can net Club Nintendo members an older first-party 3DS game.
Those who purchase a pair of 3DS titles and register them on the site between September 1 and January 13, 2014 will receive a download code at no extra cost. Players can obtain codes for the following:
Fire Emblem: Awakening
Mario Tennis Open
Kid Icarus: Uprising
The Legend of Zelda: Ocarina of Time 3D
Brain Age: Concentration Training
The 3D Encyclopedia of Flora and Fauna
Art Academy: Lessons for Everyone
Nintendogs + Cats: French Bulldog & New Friends
Nintendogs + Cats: Golden Retriever& New Friends& New Friends
Nintendogs + Cats: Toy Poodle & New Friends
Culdcept
Pocket Soccer League: Calcobit
Pilotwings Resort
Starfox 64 3D
Ubisoft Quebec looking to add 500 staffers by 2020
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Ubisoft today announced plans to increase the scope of its Quebec studio by 500 jobs, increasing the division’s total staff count to more than 3,500. If all goes well, all new employees will be brought in by 2020.
Ubisoft Quebec’s expansion will be a $373-million investment. The studio is expected to be working on new console and mobile titles in the future.
Shu Takumi “would love to see” Ace Attorney and Ghost Trick crossover
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 2 Comments
Shu Takumi is largely known for the Ace Attorney series. But Takumi also created Ghost Trick, an under-appreciated DS (and iOS) game that came out just a few years ago.
Capcom has already given Ace Attorney the crossover treatment in Professor Layton vs. Phoenix Wright: Ace Attorney. Could a mingling of the Ace Attorney and Ghost Trick IPs also happen one day? While nothing is confirmed, Takumi “would love to see” it happen.
Takumi talked about the possibility in this month’s issue of ONM. Here’s the full exchange between the two:
ONM: Could you imagine an Ace Attorney/Ghost Trick crossover? Any deaths that we couldn’t prevent by way of possession could then go to trial in a courtroom…
Takumi: …or Phoenix Wright could be killed and Sissel could prosecute his killer in court! Whatever form it might take, a crossover between these games is something I would love to see happen.
Thanks to joclo for the tip.
Off-screen Mario Kart Arcade GP DX footage – Pac-Man gameplay
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
Mario Kart 7 lightning trophy hits Club Nintendo Europe
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Over the past year or so, Nintendo has made a few Mario Kart 7 trophies available on Club Nintendo. Another one has now been added to the mix: lightning.
For 5,000 points, you can add the trophy to your collection, which measures roughly 10 x 7 cm. Each trophy is individually numbered and comes in two parts: base and insignia.
You can order the lightning trophy here.
Miyamoto discusses how Nintendo approaches franchises, talks a bit about 1080°
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo has a lot of franchises at its disposal. There are obviously heavy-hitters like Mario and Zelda, but the company has created plenty of smaller series as well.
Shigeru Miyamoto explained some of the thoughts that go into revisiting franchises in the latest issue of ONM. Ultimately, as Nintendo has said before, the company tends to looking at “what type of game style we want to create and what type of new experience we’re creating” as opposed to picking a franchise and going from there.
Miyamoto explained to the magazine:
Mighty No. 9 documentary – episode 0
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, Videos, Wii U eShop | 1 Comment
Resident Evil 4’s action focus came from “commercial failure” of Resident Evil remake
Posted on 11 years ago by Brian(@NE_Brian) in GameCube, General Nintendo, News, Podcast Stories, Wii | 1 Comment
Resident Evil 4 adopted a fairly different approach than its predecessors. For the game’s development, Capcom decided to make the game more action-oriented.
This was a conscious decision made by Shinji Mikami, who was director of the project. Because the 2002 remake of Resident Evil was a “commercial failure”, Mikami wanted to emphasize gameplay as opposed to scaring players.
Mikami told IGN in a new interview:
Robin Williams shares his favorite and last Zelda game he completed
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 0 comments
It’s no secret how big of a Zelda fan Robin Williams is. He and his daughter, Zelda, were featured in a number of commercials a couple of years ago to promote Ocarina of Time 3D, Four Swords Anniversary Edition, and Skyward Sword.
So what’s Williams’ favorite Zelda game of all time? That’d be Ocarina of Time, which also happens to be the last Zelda he fully completed.
Writing in a Reddit IAMA session, Williams said:
“I think the last game I played was Ocarina of Time, and that was the last one I’ve had the chance to play all the way through.”
Also in the IAMA, Williams cleared up a common misconception about the name of his daughter. While this had been confirmed previously, Williams said his son originally came up with the idea for Zelda.
“It wasn’t actually me, it was my son Zachary who came up with the idea. But once Marsha and I heard it, we said it was great.”