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More footage has arrived showing this week’s Wii U Virtual Console title Harvest Moon 64. Another 25 minutes is in the video below.

Digital Foundry published a lengthy report about the technical details surrounding Switch today. The piece is highlighted by the reveal of a new, optional handheld mode that boosts mobile clocks by 25 percent.

Here’s the rundown:

– Digital Foundry says Switch’s “build quality and design is excellent”
– 4310mAh, 16Whr battery takes up a good portion of the internal space
– Apparently “third party replacements by the end-user shouldn’t be too difficult”
– Switch is held together by screws
– Detachable microSD card reader
– This seems to sit on top of the heat-shield when the unit is first opened
– 32GB of eMMC NAND storage also seems to occupy its own mini-daughterboard, as opposed to being soldered directly onto the mainboard
– This offers Nintendo the chance to more easily produce premium SKUs with more generous storage capacity, while retaining the same mainboard
– Heat pipe siphons heat away from the Nvidia Tegra processor
– Active cooling is available to stop the processor overheating, ensuring consistent performance
– Seems to be a more lightly modified X1, still on the 20nm process
– Nintendo has added to the available performance modes available to developers in a recent update
– This bumps the mobile GPU power
– A new ‘NX add-on’ note introduces an expanded table of operating modes

 Available CPU SpeedsAvailable GPU SpeedsAvailable Memory Controller Speeds
Undocked1020MHz307.2MHz/384MHz1331.2MHz
Docked1020MHz307.2MHz/384MHz/768MHz1331.2MHz/1600MHz

– Developers can opt for a 384MHz GPU clock – a straight 25 per cent uplift in compute power compared to the default 307.2MHz option
– Both frequencies are available to developers in what it calls ‘normal mode’ operation
– Users can’t choose between them
– Adjustments have been made to available memory bandwidth
– 1600MHz option is now only available in ‘boost mode’ (when Switch is docked)
– 1600MHz support in mobile mode is deprecated
– Devs can opt to run handheld modes while in the dock too
– Documentation has no new modes for docked performance
– Not all games will use the 384MHz GPU mobile mode
– 307.2MHz remains the default option
– The expanded table above still shows memory frequencies in line with Tegra X1’s capabilities and a look at the Chinese Switch teardown shows two Samsung LPDDR4 modules in parallel, in exactly the same configuration used in Shield Android TV
– The only difference seems to come from the capacity of the RAM chips
– Shield uses two 1.5GB modules
– Switch ups that to a 2x 2GB configuration for 4GB of total system memory
– Configuration suggests a 64-bit memory bus
– Switch has a processor that looks like a Tegra X1, with specs from Nintendo in line with X1, and power consumption that fits the characteristics of the chip’s 20nm fabrication process
– Digital Foundry says Switch is “by far and away the most powerful handheld console ever made, backed by a dedicated API designed to extract maximum performance from the hardware”
– Gulf in performance between mobile and docked configurations is considerable

This is just a summary of Digital Foundry’s report. You can find even more information here.

More:

Zelda: Breath of the Wild doesn’t support English subtitles with Japanese voices, but you can play the game in different languages entirely by changing Switch’s system settings. We show that off below.

Nintendo shared yet another look at 1-2-Switch on its Japanese Twitter page with a video for the Air Guitar mini-game. Take a look at it below.


Source

More:

NIS America has opened pre-orders for Disgaea 5 Complete Limited Edition in Europe. You can reserve it from the publisher’s store here. It launches on May 26 for £74.99.

Thanks to axel for the tip.

More:

The Legend of Zelda: Breath of the Wild

Update: Added in details from the review at the bottom of the post. Some of the information is slightly spoilerish, so keep that in mind before you proceed.


Original: This month’s issue of EDGE is in. Only one Nintendo game is reviewed, but it’s a big one – Zelda: Breath of the Wild.

The lineup of scores are as follows:

The Legend of Zelda: Breath of the Wild [10]
Horizon Zero Dawn [9]
Nioh [9]
Sniper Elite 4 [7]
Torment: Tides of Numenera [8]
Aaero [7] / PC
Dexed [6] / PSVR
Dandy Dungeon [9] / iOS

The Switch and Wii U versions of Zelda were both tested apparently. We’re waiting on the finer details of EDGE’s review, so we’ll let you know when we have some specifics.

Here’s a look at the beautiful cover for the month:

The latest issue of Famitsu has shared a listing of the top 30 best-selling games in Japan for the month of January 2017. You can check out the full results below.

XSEED hosted a Story of Seasons: Trio of Towns stream last night, and showed a ton of footage from the game. The Twitch recording with over an hour of gameplay is after the break.

It’s not often that Nintendo talks about past Zelda games. Right now, all eyes are focused on Breath of the Wild. But in this month’s issue of RetroGamer, the magazine caught up with Zelda: A Link to the Past director Takashi Tezuka and script writer Kensuke Tanabe to look back on the classic game.

Most of the comments we have are from Tezuka, who talked about the game’s structure, scrapped idea, and more. Tanabe also chimed in with Tezuka at one point to talk about the advantages of working with the SNES at the time.

Head past the break for a rundown of Tezuka and Tanabe’s comments.

Ahead of its release next week, Nintendo of America published a new “hands on” video for Snipperclips. Check it out below.


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