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Dengeki has posted a bunch of screenshots from Xenoblade Chronicles X. View them all in the gallery below.

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Activision has prepared a new behind the scenes trailer for Guitar Hero Live. Watch it below.

This month’s issue of EDGE has an extensive feature about Splatoon. Naturally, a great deal of the piece focuses on the Wii U game, but the magazine was also able to ask Nintendo EAD general manager Katsuya Eguchi an off-hand question as well.

Discussing how Nintendo’s approach to HD development has evolved over the course of working with Wii U, Eguchi said:

“As you say, HD development tends to need a lot more people due to the higher standards required. The question of how to secure the necessary programmers and designers is one common to all companies in the industry, and everyone has to find ways of dealing with it. For example, if you increase the number of staff, there will be a greater difference in skill levels between them, which makes managing quality control extremely important.

“However, what’s really critical is making sure that this increased number of staff aren’t doing any unnecessary work. It hurts to imagine just how many people’s work would be wasted if we had to redo something. Being able to judge what needs to be done is the key to making sure that people and time are not wasted. This applies not only to decisions about specific features after development has started, but also to the starting point itself – what kind of new game to make, for example. That is critical, and getting it wrong runs the risk of the whole project amounting to nothing.

“It’s normal that, when a company decides what to start developing, the opinions of the people at the top of the organisation are given the most weight. It makes sense because the people in those roles have had a lot of experience and success stories. However, Nintendo is an entertainment company, and good ideas for entertainment can come from anywhere… Young people are also more sensitive to new trends, developments and technologies that are appearing. We are trying to use the opinions of this younger generation even at the start of a project.”

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IGN put up a new preview with a bunch of additional details about Splatoon. For a summary of what was shared, read on below. You can also read up on IGN’s report here.

Battle Dojo

– Battle Dojo: 1v1 offline multiplayer versus mode
– Pop balloons in Battle Dojo
– A column of colored rings indicates where a set of inflated targets will spawn
– The player with the highest score at the end of five minutes wins
– The point value doubles in the later moments of a match
– There ate special moves as a potential X factor
– Wooden crates have surprise abilities to dominate your rival
– Need to use these abilities right away
– Not all of the special moves seen in multiplayer show up in this mode
– The first player to score 30 points wins (basically a mercy rule)

amiibo

– Inkopolis has an empty amiibo box
– Scan amiibo by the container to summon one of the three characters onto the pedestal
– You’ll see a list of trials and potential rewards after scanning figures
– Get gold or amiibo-only equipment from certain missions

Divide between online/offline modes

– The shopkeepers plus their gear are a big part of the online multiplayer package
– If you’re not connected to the Internet, you cannot buy anything to customize your character
– Seems like Nintendo will send out new gear over time that provides both a unique look and useful utility
– Single-player has its own sets of gear
– Also has a separate form of currency called Power Eggs, which beefs up your gear
– Miss out on some gear if you’re playing offline
– Producer Hisashi Nogami:

“There isn’t a gear or equipment link between single-player and multiplayer. So, it’s not that you earn money in single player to then spend in multiplayer. Instead, the link is more focused on skill. You practice your controls and develop skills in single player and then you can take those with you into multiplayer.”

Other

– No custom match types with friends like Smash Bros.
– Adjust specific user settings for look sensitivity controls before or after a match

EnjoyUp Games released the first screenshots from the Wii U version of FullBlast. We’ve posted them in the gallery below.

EnjoyUp also passed along the following details:

Many have tried and lost their lives … it seemed that the war against these damned things would be a cakewalk, but this is taking more than expected, humanity needs you!

You’re our hero, Kill them!

Fullblast is a fast paced action game, go and save the earth through an amazing level full of aliens.

-Fantastic and gorgeous 3D graphics
-Power ups and power downs!!, watch out what you pick
-Heavy metal sound track
-Achievements and online leaderboards!
– 2 Players
– Off-TV

It’s not often that we hear about improved stability for a game when Nintendo launches new firmware, but that’s exactly what happened with yesterday’s 3DS update. Version 9.7.0-25 actually addresses crashing issues with Pokemon Rumble World while playing on New 3DS units. The Pokemon Company apologized for any trouble that may have been caused, and players are advised to grab the new upgrade.

Thanks to Anthony for the tip.

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Nintendo isn’t limiting its new Splatoon Wii U bundle to North America. Over on Twitter, the company announced that the same package is bound for Europe as well.

Consumers will find a Wii U console and a copy of Splatoon in the bundle. However, it appears that the European version goes with a physical copy rather than a digital copy, as is the case in North America. There’s also no pre-installed copy of Nintendo Land, with Nintendo instead opting for a Wii Karaoke U trial.

The European Splatoon bundle also carries an unexpected release date. It won’t be available until June 19, which is several weeks after the actual game launches.

Nintendo’s latest tweet is as follows:


Source

New Splatoon videos

Posted on 9 years ago by (@NE_Brian) in Videos, Wii U | 0 comments

GameXplain uploaded a few videos from Splatoon showcasing more footage from the game. You can find them all below.

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German website nplayer has uploaded a few more photos of the upcoming Smash Bros. amiibo. We have another look at Lucina, Robin, and Ness. You can find the full set of images below.

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Thus far, we’ve seen Bravely Default and Bravely Second. There’s no question that the series will continue, and producer Tomoya Asano is already thinking about a third entry.

Speaking with Famitsu this week, Asano said:

“I don’t know what to say about that at this time [with Bravely Second releasing soon] but I already have some ideas for Bravely Third in my head. If Bravely Second sells well, I plan on presenting plans for it right away. Thank you for your continued support.”


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