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The Wii U GamePad is a perfectly fine controller, but it’d be tough to argue that developers have tapped into its potential. Even Nintendo has not yet produced a string of titles that truly show what it’s capable of. For the most part, titles we’ve seen thus far use the GamePad for off-TV play or as a map.

NintendoWorldReport reached out to four indie developers as part of a new article that touches on the lack of proper GamePad usage. You can find a collection of their comments below.

Renegade Kid’s Jools Watsham

“Nintendo helps promote…as much as the game helps to promote the innovative qualities of the Wii U.”

“If you’re going to dedicate your time and effort to taking advantage of the unique features of the Wii U, you need for it to pay off in sales if you’re going to be able to continue making games for a living.”

“The GamePad is clearly not the revolution that the Wii Remote was. There, I said it.”

“The Wii U never lived up to its own potential, even from its creators. You have to lead [by] example, and Nintendo are the kings of doing this, but they failed to deliver with the Wii U in terms of utilizing their own platform, which has resulted in a self-fulfilling prophecy.”

“It’s not like the Wii U has failed gamers in a general sense, but in regards to how well the GamePad has been utilized, overall [it] has unfortunately been somewhat of a failure. And that is Nintendo’s burden to bear.”

Kotaku has put together a full listing of tracks from Theatrhythm Dragon Quest. There are currently over 60 tracks in the game, with more coming as DLC.

Here’s the lineup of songs that players have access to at the moment:

Dragon Quest

Chateau Ladtorm (FMS)
Unknown World (FMS)
Dungeons (FMS)
Fight (BMS)
Finale (EMS)
Finale [Famicom Version] (FMS) {DLC}
Dragon King (BMS)

Dragon Quest II

Dead or Alive (BMS)
Love Song (FMS)
Distant Journey (FMS)
Deathfight (FMS)
Ocean Journey (FMS) {DLC}
Endless World (FMS)
My Road My Journey (EMS)
Fright in Dungeon (FMS)

Dragon Quest III

The Challenge!! (BMS)
Rondo (FMS) {DLC}
Into the Legend (EMS)
Heavenly Flight (FMS)
Pyramid (FMS)
Adventure (FMS)
Fighting Spirits (BMS)

We’re still waiting on the Wii U version of Oddworld: New ‘n’ Tasty, but Oddworld Inhabitants and Just Add Water have once again said that it’s in the pipeline.

That comment was prompted by an announcement made earlier today. Specifically, it’s been revealed that a remake of Oddworld: Abe’s Exoddus is in development, though it’s unclear if a Wii U version is in the works.

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Activision released the first set of screenshots from Guitar Hero Live. You can find them below.

We also have a look at the new guitar controller:

Guitar Hero Live_Guitar Controller_White

Project CARS’ primary launch is planned for mid-May. Unfortunately, Wii U owners will be forced to wait until later this year for the game’s arrival.

An FAQ on the Project CARS website does confirm that the Wii U version remains in development. But just like the Steam OS release, it will “follow later in 2015.”

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Playtonic Games shared a first look at Project Ukulele’s minion in celebration of reaching 30,000 followers on Twitter. Take a look below:


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New details have emerged about the Fire Emblem If card game, known as TCG Fire Emblem 0 (Cipher).

A photo from Japanese website Inside Games provides a look at the “Dark War Volume”. This has a download code for “The Prince of Altea, Marth” while the “Awakening Volume” starter deck contains a code for “The Swordsman Who Goes By Marth, Lucina”. Additionally, the booster box features a preview card of the next series of cards and a code to get “Pegasus Knight Minerva” in Fire Emblem If.

There are also plans to release “White Kingdom” and “Black Kingdom” card series based on Fire Emblem If. Other than that, a third series known as “Trace of Blue Flames” is due out at some point.

Fire Emblem fans in Japan can purchase the first series of cards on June 25 – the same day Fire Emblem If launches. Pricing for the starter deck is set at 1,300 yen, and booster packs cost 350 yen.

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There were a few unexpected trophy inclusions in the new Smash Bros. One of these was CommanderVideo, the star of the Bit.Trip series.

CommanderVideo’s inclusion in Smash Bros. Wii U came about thanks to some persistence from Choice Provisions. The company reached out to Nintendo, and that’s pretty much all it took!

Associate producer Dant Rambo Nintendo Life:

We were the ones to approach Nintendo. We’ve always loved the idea of CommanderVideo showing up in a Smash Bros. game in some capacity, and thanks to our longstanding relationship with Nintendo, we were able to make it happen!

But yes, the “process” here was really just us emailing Nintendo a lot and being annoying.

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The Wii U may be missing out on Rock Band 4, but Activision is filling the music gap with Guitar Hero Live. Following plenty of speculation, the game was made official today – and we also know that it’s bound for Nintendo’s console.

Guitar Hero Live is being developed by DJ Hero creator FreeStyleGames. There are a couple of new gimmicks in this entry, including a first-person view.

Here’s the full rundown:


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