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Update: Zelda: Majora’s Mask 3D Limited Edition now sold out on Best Buy! That was very quick!


Well, this is certainly strange! Even though Nintendo said yesterday that The Legend of Zelda: Majora’s Mask 3D Limited Edition would only available at Amazon, GameStop, and Fry’s, it’s currently up for pre-order on Best Buy.

You can place an order here. Be quick, as stock will likely sell out fast.

In a recent issue of Famitsu, it was confirmed that Devil Survivor 2: Record Breaker will feature characters from Durarara!!, a Japanese light novel series. Celty Sturluson, Izaya Orihara, and Shizuo Heiwajima will all see cameo appearances.

Famitsu doesn’t go into much detail regarding their involvement, but they will partake in battle. We should learn more in the weeks ahead.

If you’re wondering what the connection is between Devil Survivor 2: Record Breaker and Durarara!!, artist Suzuhito Yasuda worked on character designs for both projects.

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From Soy Sauce has been hard at work on Touhou Super Smash Battles, a new fighter for Wii U. The game will release sometime between October 2015 and February 2016 on the eShop.

Here’s what you can expect:

– Several modes including Vs., Break the Targets Board the Platforms, Story
– Online will be supported
– 8-player online support might be possible
– Anywhere from 15 to 23 stages
– Anywhere from 15 to 26 characters
– Touhou Super Smash Battles will make use of the USB Multitap for GameCube controllers

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Adventures of Lolo is coming to the North American 3DS Virtual Console tomorrow, Nintendo’s website confirms. It will be available for $4.99. If any other Virtual Console games are being added to the eShop tomorrow, we’ll find out once the Nintendo Download report is issued.

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The GBA version of Super Ghouls ‘N Ghosts has now been rated for Wii U by the ESRB. It’s likely a sign that the game will be released soon. No date yet, but we’ll let you know when we hear something.

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A Monster Hunter 4 Ultimate localization blog post went up on Capcom-Unity yesterday. It’s rather interesting and gives some insight into the western release.

Courtesy of localization director Andrew Alfonso, we learn that Capcom approached Monster Hunter 4 Ultimate’s overseas version in a different manner than previous entries in the series. Alfonso reveals that for this entry, he sat in on meetings with the development team during development of the game itself.

Localization plans began in September 2013 or so. As for why Monster Hunter games take so long to localize, you may be surprised to hear that there’s more text in these titles than something like Ace Attorney or Dragon’s Dogma.

Later in the blog, Alfonso touched on how the localization process for Monster Hunter has come a long way from the days of Monster Hunter Freedom Unite. Fans are now being treated to a much higher quality localization. For this latest game, the team went as far as to make adjustments to the UI and tutorials.

“Another thing we did with MH4U that we couldn’t do with MH3U is related to the UI and tutorials. We were able to tinker with them in ways that we weren’t able to do in the past. We consulted with MH4U director Kaname Fujioka and lead designer Yuya Tokuda about what we wanted to do for the western release and received their blessing to change the UI and tutorials in subtle ways that will make the experience smoother for players overseas.”

You can find the full Capcom localization blog for Monster Hunter 4 Ultimate here.

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