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View the latest deals from the North American Wii U eShop below:

Arrow Time U – $0.99 (was $1.99) until Jan. 15
Ducktales Remastered – $6.75 (was $14.99) until Jan. 2
Dungeons & Dragons: Chronicles of Mystara – $5.99 (was $14.99) until Jan. 2
EDGE – $1.50 (was $1.99) until Jan. 8
GetClose – $2.99 (was $4.99) until Jan. 2
Knytt Underground – $6.49 (was $12.99) until Jan. 1
LEGO Batman 3: Beyond Gotham – $37.49 (was $49.99) until Dec. 31
LEGO The Hobbit – $20.99 (was $29.99) until Dec. 31
Monster Hunter 3 Ultimate – $15.99 (was $39.99) until Jan. 2
Paper Monsters Recut – $3.99 (was $7.99) until Jan. 15
Pure Chess – $3.99 (was $7.99) until Jan. 1
Resident Evil: Revelations – $15.99 (was $39.99) until Jan. 2
Rock Zombie – $4.99 (was $6.99) until Jan. 15
RUSH – $1.50 (was $1.99) until Jan. 8
Shuttle Rush – $3.99 (was $7.99) until Jan. 16
Stick it to the Man – $4.99 (was $9.99) until Jan. 1
Swords & Soldiers – $1.99 (was $2.99) until Jan. 8
The Amazing Spider-Man 2 – $24.99 (was $49.99) until Jan. 1
The Amazing Spider-Man Ultimate Edition – $19.99 (was $39.99) until Jan. 1
The LEGO Movie Videogame – $15.00 (was $29.99) until Dec. 31
TNT Racers: Nitro Machines Edition – $4.99 (was $7.99) until Jan. 8
Toki Tori – $1.50 was $1.99) until Jan. 8
Toki Tori 2+ – $5.99 (was $14.99) until Jan. 8
Transformers: Rise of the Dark Spark – $14.99 (was $39.99) until Jan. 1
Trine 2: Director’s Cut – $9.99 (was $19.99) until Jan. 15
The Voice – $24.99 (was $39.99) until Jan 1
Wipeout Create & Crash – $19.99 (was $39.99) until Jan 1
Xavier – $2.49 (was $4.99) until Jan. 8

More:

The DLC costumes for Hyrule Warriors can now be purchased in North America. You can grab the Ocarina of Time, Twilight Princess, Skyward Sword, and Demon King Costume Packs for $0.99 each.

The first three DLC sets offer new costumes for Link and Zelda. The Demon King set, on the other hand, provides new costumes for Ganondorf.

Players could obtain the Ocarina of Time, Twilight Princess, and Skyward Sword packs as pre-order bonuses. Ganondorf’s DLC was made available as an early bonus to Club Nintendo members.

Thanks to Aaron W for the tip.

Thanks to Jake for the tip.

Source

We now have another round of quotes from Japanese developers regarding their plans for 2015 courtesy of an article from Japanese website 4Gamer. These include comments from Devil’s Third creator Tomonobu Itagaki, Tetsuya Watanaba from Game Freak, Level-5 boss Akihiro Hino, and more.

Read their responses below:

Tomonobu Itagaki (Valhalla Game Studios)
Known for: Devil’s Third (Wii U)

“We’re finally coming upon the release of Devil’s Third on the Wii U after six years, two of which were spent conceptualizing the game and four of which were spent on actual development. I know I’ve made my fans wait a long time for this game, but I figure that if I’m going to strike out on my own for this thing, I better do it with a bang, so the game just ended up taking a real life of its own as time went on. Although given that there aren’t necessarily a lot of independent developers that have that sort of luxury with time, maybe it’s a bit hard to relate to in the end. Regardless, the single player content for the game should rank favorably with what we’ve seen in action games until now. And then when it comes to online versus mode stuff, I think people are going to be pleasantly surprised at the breadth and scope of content we’ve manage to make for it. We still don’t have a release date to announce quite yet, but once it’s out, I look forward to playing it with everything. It’s going to be packed full of awesome content!”

Tetsuya Watanaba (Game Freak)
Known for: Pokemon series

“We’re doing a lot of different things with respect to our next project, so right now we’re focusing on getting ready to announce it. We sincerely hope from the bottom of our hearts that it’ll be worth checking out once we get to that point.”

More:

A couple of more excerpts from 4Gamer’s interview with Nintendo president Satoru Iwata are now available.

First, Iwata shared the following when it comes to story and modern games:

Iwata: So [modern games] are backed by this huge amount of effort and technology, but it feels like very few people remember them [story moments] or players skip over things within the game.

Kawakami:
It certainly feels like there’s too many cut-scenes these days.

Iwata: Of course, you can use them effectively; I’m not trying to dismiss them completely, but I can’t help but wonder what could have been instead done with the energy [time, money, resources] that went into them. Miyamoto has never used many cut-scenes, in his games, but recently I think he has begun to think the same way, too.

Iwata additionally had the following to say regarding the Internet:

Super Smash Bros. director Masahiro Sakurai has opened up on the thinking behind the Wii U game’s Smash Tour.

In a column published in Game Informer, Sakurai explained that the mode “is the result of us pressing forward in our original direction – having a lot of changing elements in the field, leading to totally unpredictable situations.”

Sakurai’s full words are below:


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