Photos of the Sonic amiibo
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo | 6 Comments
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Rumor: Details emerge about cancelled Metroid 3DS project
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Rumors | 40 Comments
Back in December, there was talk about a cancelled Metroid project for 3DS. Not much was known about it at the time, but a few concrete details have since surfaced.
The folks over at Unseen64 put up a new podcast on Patreon that shares a bit more on the mysterious Metroid project. It was made clear by the site’s Liam Robertson that this was an attempt to revive 2D Metroid on 3DS. Based on a rough prototype Robertson saw, the title was a tad faster than Super Metroid and Metroid Fusion.
Mutant Mudds Super Challenge details
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News, Wii U eShop | 0 comments
Renegade Kid revealed its latest eShop project, Mutant Mudds Super Challenge, towards the end of January. Studio co-founder Jools Watsham offers further information about the Wii U and 3DS eShop game in this month’s issue of Nintendo Force.
Mutant Mudds Super Challenge picks up right where the original game picks off (assuming you completed the Grannie levels). Max learns about the location of the original meteor impact site, and that Mutant Mudds are still originating from it. He then sets off to find and destroy the meteor.
Mega Man Zero 2 Wii U Virtual Console trailer (Europe)
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
More: Capcom, Mega Man Zero 2, Virtual Console
Moon Chronicles Episode 2 footage
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 0 comments
More: indie, Moon Chronicles, Renegade Kid
Xenoblade Chronicles X screenshots
Posted on 10 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 20 Comments
Japanese Xenoblade Chronicles X boxart
Posted on 10 years ago by Brian(@NE_Brian) in Images, Wii U | 25 Comments
We did see the Xenoblade Chronicles X boxart as part of the Japanese bundle image posted yesterday, but now we have it in high-quality. View it above!
More: boxart, Japan, Monolith Soft, Xenoblade Chronicles X
Mega Man Zero 2 Wii U Virtual Console footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
More: Capcom, Mega Man Zero 2, Virtual Console
Xenoblade Chronicles New 3DS vs. Wii comparison
Posted on 10 years ago by Brian(@NE_Brian) in New Nintendo 3DS, Videos, Wii | 18 Comments
A recap of how a cancelled Koizumi project influenced Zelda: Majora’s Mask
Posted on 10 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
German website Nintendo-Online published a new report about The Legend of Zelda: Majora’s Mask today. The site took a look back on the game’s creation and how it came to be.
One interesting aspect about Majora’s Mask is that it was partially inspired by a cancelled project from Yoshiaki Koizumi, who went on to work on the Ocarina of Time sequel. If you haven’t heard about this before, you may want to check out the information summary passed along by Nintendo-Online – it’s definitely interesting!
– Yoshiaki Koizumi, current producer of the 3D Super Mario games at EAD Tokyo, co-directed Super Mario 64 and Ocarina of Time
– After Ocarina of Time, Koizumi started working on a new game (late 1998?)
– The project was likely a completely new game; Koizumi described it as “a board game, based around the theme of cops and robbers”
– The player was supposed to catch a robber within a week, which in reality should take about a hour
– Takumi Kawagoe, cut scene director of OoT, was also involved with this project
– Shortly after the beginning of the project, Miyamoto and Aonuma transferred Koizumi as a co-director to Majora’s Mask
– Because of that, Koizumi’s new project was cancelled (early 1999?); there is no more information available on the game
– The Three-Day-System of Majora’s Mask has been heavily influenced by Koizumi’s cancelled project
– Accordingly, Majora’s Mask was originally supposed to take seven days to complete, but the concept had to be scaled down to three days as Majora’s Mask had to be developed within only one year