Some graphical effects have been removed from Metroid Prime Trilogy
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii | 0 comments
There doesn’t appear to be a huge difference, but the changes mostly lie in the beam cannon graphic effects. For example, you can see that Samus’ cannon does not freeze when charging up the ice beam.
Cheat system available for the DSi
Posted on 10 years ago by Brian(@NE_Brian) in DS, News | 0 comments
Xploder Is The First And Only Cheat System Available For Your DSi, FACT!
Yet Another World’s First for Xploder!
Doncaster, UK – 4th September 2009 – Legendary cheat experts Xploder have worked their magic once again by being the first to market with their cheat system for the Nintendo DSi.
For those of us DSi gamers who love to pamper our Nintendog pooches, we will for the first time be given the ability to unlock all toys, endless amounts of dog food and all of the new breeds, whilst those with a slightly darker side will be happy at the prospect of unlimited cash to expand our arsenal of weapons in GTA Chinatown Wars!
Thanks to Johannes for the news tip!
Resumes mention Wii Crush, mystery Wii/DS titles, more
It seems as though a wave of resumes from Nintendo employees, in addition to n-Space developers, have been discovered and give insight into a number of Wii/DS titles, many of which have yet to be announced…
First resume from Lee Phemister, Lead Artist/Animator:
H.A.M.M.E.R. 3rd Person Action
WiiCrush 3rd Person Action
Nintendo Software: Art Scheduling Manager / Animator
Bellevue, Washington; Sep 2007 – July 2008
Art scheduling manager and animator for Wii Crush an unreleased title for the Wii console. Animated Characters and Props and items for the game. Produced all Art milestone schedules for the over all art goals of the title using MS Project and Sql server.
Nintendo Software: Lead Artist
Bellevue, Washington; July 2005 – Aug 2007
Performed as an Art Lead for Project H.A.M.M.E.R. on the Nintendo Wii. Responsible for Models, Textures, Animation and FX for this unreleased title. Led a large group of artists, animators, contractors and scripters in production of all game related content. Produced art schedules and collaborated with design and engineering groups to meat milestone goals. Produced models, textures, animations and example art assets for items and world objects. Worked with Massive Black Studios on production of concept art work. Managed outsourcing of FMV assets to Poly Assets. Responsible for art team staffing, conducted reviewing, interviewing and hiring of all candidates.
This is Capcom’s Monter Hunter surprise
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii | 6 Comments
Update: You can check out the announcement on Capcom’s blog here. Right now, the contest says it’s Europe-exclusive, but we’ll have to see if that information is changed. They may have just copied the same details from the Europe release.
Remember the “monster” surprise Capcom was pumping up? Well, it’s been revealed…And…It’s two challenges. Winners will be credited in Monster Hunter 3. Below is the announcement from Capcom Europe, but the North American division should have their notice up soon as well.
You’ve slaughtered and captured monsters, gathered together for life-threatening missions and ventured in perilous grounds but do you have what it takes to forge the perfect Monster Hunter’s weapon? Prove it!
To celebrate its ever growing Community, Capcom has two challenges for all Monster Hunters:
WiiWare/VC/DSiWare downloads – block sizes
ColorZ – 232 blocks
Contra ReBirth – 275 blocks
Super Return of the Jedi – 32 blocks
Clubhouse Games Express: Family Favorites – 37 blocks
Shadow Walker screenshots/art