Senran Kagura Burst hitting the North American 3DS eShop next week
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Senran Kagura Burst will launch in North America on November 14, XSEED has announced. Pricing is set at $29.99. The game will be available as a download on the eShop.
You can find the newly opened website here. Screenshots are posted above.
Source: XSEED PR
More: Marvelous AQL, Senran Kagura Burst, top, XSEED
AeternoBlade reconfirmed for North America/Europe, Arc System Works publishing in Japan
Posted on 11 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Corecell previously said it was looking into a publisher for AeternoBlade’s release in North America. The company has reconfirmed plans to bring the game stateside – as well as to Europe – though it’s unclear which third-party will be doing so. In Japan, Arc System Works will be handling publishing duties.
More: AeternoBlade, Corecell, indie
Another round of Toki Tori Wii U footage
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 0 comments
More: indie, Toki Tori, Two Tribes
Oxygene Media bringing Luv Me Buddies game to Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
After announcing Fit Music for Wii U earlier this week, Oxygene Media has followed up with a second reveal for Nintendo’s console.
The publisher will be releasing the first game based on Luv Me Buddies. Reward Studios is developing the title for release later this year in Europe. In North America and Japan, it’ll be out in the first quarter of 2014.
Here’s the official game overview straight from Oxygene Media:
The product will be a collection of Luv Me Buddies-inspired minigames that is designed for a target age relatively low. The game mechanics will require to the user an easy approach based on the use of the GamePad, but for additional content that will become available in the future the user could be use the Wii Remote to perform a particular minigames in the game.
Each challenge will be focused in a particular context or with a main character, and will require different types of approach in accordance with the objective that the user must reach . In some cases you will be required to use spirit of observation and quick reflexes to identify specific characters or objects that will be presented on the screen. Other times the task will require, besides a good deal of concentration, a large memory usage, which may become necessary to assemble the objects or solve puzzles that will be proposed. There will be also a lot of dynamic challenges that will make the product varied and hectic. Luv Me Buddies: Wonderland represents a gaming sample that expresses itself through enjoyment. The product is aimed at those who do not seek a gaming revolution, but merely a videogame whose validity is achieved through an immediate and progressively more challenging gameplay, which can involve the player for a quick game or for few hours of fun.
You can find some images from Luv Me Buddies above.
One Piece: Unlimited World Red scan
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Images | 0 comments
Marth comparison – Super Smash Bros. Brawl vs. Smash Bros. Wii U/3DS
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Screenshots, Wii, Wii U | 9 Comments
Marth’s look has seen a fairly significant update in Super Smash Bros. for Wii U/3DS. Let’s take a look at the differences between the models found in Brawl and the upcoming games, shall we?
Check it out below:
Marth(SSBB) vs. Marth (SSB4) pic.twitter.com/FwAtuywbVs
— Joe white (@MrCoffeeCake) November 8, 2013
Video: Super Mario 3D World comes with Luigi Bros., Luigi version of Mario Bros. arcade game
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
More: Mario, Super Mario 3D World, top
Dakko Dakko shares details about Scram Kitty and his Buddy on Rails, Pro Controller support confirmed
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U eShop | 0 comments
Dakko Dakko has discussed the different elements of Scram Kitty and his Buddy on Rails as part of an interview with Nintendo Life.
First up, lead designer Rhodri Broadbent and producer Dan Croucher shared the following about TV and GamePad usage:
RB: Yeah, we let you swap if you want to, if you want to play on the TV that’s one of the strengths of the Wii U that you can change it. But the game is designed for the intimate immediacy of having it right in front of you on the GamePad. So, you control with the left stick and you can shoot as much as you like with infinite ammo. You also have a charged slash attack that you hold down and then release to spin around, and there’s a special jump that you have to experience to understand, as you have to jump and get pulled back in by gravity, a sort of magnetic leash.
And yet the whole time the player is looking at the GamePad, the TV is freed up to display extra information and might help or just be fun to watch.
DC: The TV shows the gameplay as well, so you can follow what’s going on and be excited about things, but then it cuts away to useful info or things you need to collect, just cool stuff. It’s designed for other people in the room, primarily, to entertain / bring extra commentary / give a sports broadcast. You can’t really look at it when you’re playing because it’s so fast, it’s not really possible apart from those key points where it gives extra information.
RB: With the sort of games we make you’re always going to have to be focused on the main screen. When I used to play games with my brother growing up, he used to say “why didn’t you go over there”, so we decided to feed into that and really play it up as we have the second screen, let’s encourage people to get involved with the game.
DC: When I used to play games like this on the Amiga there’d be a quick turnaround, throwing the controller around and waiting for your turn. With this it’s something you can be involved in while you’re waiting for your go.
A few more Zelda: A Link Between Worlds details
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News | 0 comments
Kotaku has published a new preview for The Legend of Zelda: A Link Between Worlds, and we’ve rounded up the details below. There aren’t really any spoilers here, so you don’t have to worry across coming information that could affect your experience. Read on below for the information.
– Wallet limitations removed
– Don’t need most weapons right away
– New dungeons seem to require just one new one at a time
– Obtaining multiple weapons you don’t need yet, you’ll be able to access a lot of otherwise inaccessible areas
– Once again, Ravio takes away rented items if you die
– Something that cost 50 Rupees to rent will cost 400 to buy
– You can buy items you don’t need yet, but you won’t lose them if you die
– Early dungeon entrances are marked with icons that indicate which item you’ll need in the dungeon
– Fast-travel options let you quickly get back to Ravio’s shop to grab the object you need
– Game seems to have some sort of rapping character
– Place up to 20 pins on the main map to mark things you’re interested in and may want to return to
– Can’t draw scribble notes on the map
– Many songs are remixes of A Link To The Past
– Nintendo has “done something fun with bees”