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Did you know that the monsters in Capcom’s Monster Hunter games feature animations that are done by hand? The only exceptions are certain cut-scenes where a small amount of motion capture is involved.. But for the most part, Monster Hunter 4 Ultimate director Kaname Fujioka informed Siliconera that “animators create monsters’ motions by hand as it requires more careful craftsmanship as they talk with the game designers.”

He said:

“For cutscenes, there are cases where we utilize motion capture techniques for monsters which might have similar skeletal structure to human beings such as the Palicoes. However, in most cases, our animators create monsters’ motions by hand as it requires more careful craftsmanship as they talk with the game designers. It’s very important that the motion and the game mechanics are properly intertwined for the gameplay. When we try to showcase a monster’s personality and expressions, we reference frameworks from real life beings and habitats to make them believable. We visit zoos and aquariums and also watch documentary films for reference material.”

It’s necessary for Capcom to nail the animation of monsters since the series is about pattern recognition. The way monsters react give players clues about how they should proceed.

“It’s important for us that players understand what kind of tactics they need to use. We give clues to players on how a monster may act based on its various expressions, and emotional and behavioural states (such as alarmed, enraged, exhausted, etc.) We plan for the monster’s behaviour first, so we keep in mind things such as distance between the player and the monster, logic behind the monster’s behaviours, and so on.”

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The first review of The Legend of Zelda: Majora’s Mask 3D has come out of Game Informer. The classic N64 title, now revitalized on 3DS, was very well received.

Editor Kyle Hilliard awarded Majora’s Mask 3D a 9.25 out of 10. In one surmising statement, Hilliard notes: “Even without being remade, Majora’s Mask stands as one of the most interesting and through-provoking entries. The experience has only been made better for the 3DS”.

A new set of downloadable tracks have arrived for Japanese Theatrhythm Final Fantasy: Curtain Call players. As of today, the following songs can be purchased:

BMS Final Fantasy IX — “Vamo’ alla Flamenco”
BMS Sword of Mana 2 / Seiken Densetsu 3 — “Swivel”
BMS SaGa Frontier 2 — “Mi?gestalt”
BMS Chrono Trigger — “Frog’s Theme”
FMS Legend of Mana — “Ruined Sparkling City”
FMS NieR Gestalt/RepliCant — “Kainé/Salvation”

These tracks should be coming west on February 19.

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Capcom posted its nine-month financial results today for the period ended December 31, 2014.

The company’s revenue decreased by 36 percent to ¥47.8 billion even with decent sales from Monster Hunter 4 Ultimate. One bright spot is that Capcom’s operating income rose by nearly 10 percent to ¥6.5 billion.

Specifically regarding Monster Hunter 4 Ultimate, Capcom says they were “largely in line with the plan”.

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Last night’s 3DS firmware was more than just a simple stability update. We’re hearing that Nintendo made a change to the “ARM9 binary” in order to add a new layer of encryption.

With the increased security, Nintendo seems to be attempting to crack down on the Gateway flashcard. Owners of the device are now unable to run multiple ROMS from the same SD card.

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This week’s Famitsu review scores are as follows:

Samurai Warriors 4-II (PS4/PS3/PSV) – 9/9/9/9
Lords of the Fallen (PS4) – 8/9/8/7
Hyakka Yakou (PSV) – 8/8/7/7
Ukiyo no Shish (PSV) – 7/7/8/7
Wooden Sen’Sey (Wii U) – 6/7/8/8
Another World: 20th Anniversary Edition (Wii U/3DS) – 7/7/8/6
The Seven Deadly Sins: Unjust Sin (3DS) – 7/7/7/7
Daitoshokan no Hitsujikai Library Party (PSV) – 7/7/7/7

In the latest Weekly Famitsu, Masaya Games has announced they will be releasing a new Langrisser for the 3DS this summer.

It has been fifteen years since this particular series has seen a new release.

Character design for the game will be done by Hiroshi Kaieda.

This game will take place in a world flooded with water and the story follows a young man who bears the legendary sword Excalibur on a quest to be reunited with a childhood friend  and must cross an empire’s army to do so.

This game could look particularly different from previous titles as thier seems to be hints that instead of the fantasy-style of the other games in the series, this one might have a more futuristic look and feel as well as a steampunk elements.

More details are sure to be released soon as we near the release date of this game.

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