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LEGO Marvel Super Heroes

Warner Bros. is gearing up for its biggest LEGO video game campaign ever in the UK with the upcoming release of LEGO Marvel Super Heroes.

LEGO Marvel Super Heroes landed in North America late last month, but it won’t be available in Europe until next week. As launch approaches, Warner Bros. will be going after older gamers through social media and press advertising. Also worth mentioning, LEGO Marvel has already been featured ahead of the TV show Marvel Agents of S.H.I.E.L.D.

Kids will be a core focus for Warner Bros. as well. The game will receive coverage in the kids press, such as front covers and competitions.

Warner Interactive’s UK sales and marketing director Spencer Crossley told MCV:

“LEGO Marvel Super Heroes is our biggest LEGO video game launch to date with continuous above-the-line and experiential support throughout the campaign.

“This game not only appeals to our traditional kids audience, but also reaches a broader and older generation of Marvel superfans. We’ve seen a considerable broadening in the demographic of the market for LEGO video games since the huge success of LEGO Batman 2 and LEGO The Lord of the Rings and with the wider and deeper appeal of the LEGO Marvel licence, we’re looking forward to appealing to a much bigger market.”

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A short but sweet Nintendo segment just wrapped up on GT.TV, where Bill Trinen shared a few new details about Super Mario 3D World and The Legend of Zelda: A Link Between Worlds. You can find an overview of what was revealed in the summary below.

Super Mario 3D World

Shifty Boo Mansion

– Ghost house theme
– Team has done more with it in terms of shifting platforms, staircases

Pretty Plaza Panic

– Slightly different structure from a level standpoint
– Timer starts at 100
– Goal is to get anything you can within that time limit
– Stop watches give you additional time
– Get stars, other items
– Switch in the level designed to be activated only by Peach

Zelda: A Link Between Worlds

– Ice Ruins
– Central tower has elevators that go from top to bottom
– Going down, down down to the bottom of the level and then working your way back up
– Use the Fire Rod in the dungeon to melt blocks, etc.
– Shoots out a wave of fire
– Upgrade it further and it can almost become like a fire tornado

A few new screenshots and details have come in for Harvest Moon: Connect to a New Land. Famitsu published the report, and Siliconera translated the information. Read on below for the roundup of new content.

– Can swim in the game
– More interior decorating options
– Most of the item creating and crafting will be similar to previous entries
– Collect resources to create new objects
– Can go further than just adjusting the wall paper and floors
– Can create furniture such as cabinets and more
– This is in addition to adjusting the interior decoration of your home
– More customization options for character creation
– Similar choices from Harvest Moon: A New Beginning
– New optional accessories like hats and glasses

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Sales data is in for the top 100 best-selling games in Japan, based on Famitsu figures.

Games sold between January 1, 2001 and September 29, 2013 were taken into consideration. “Best” re-releases aren’t included, nor are sales bought directly as a digital download. However, download cards sold by retailers and copies bundled with hardware were used for the chart.

Here are the results in full:

famitsu_top_100_best_selling_games

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Another lovely piece of art from The Legend of Zelda: A Link Between Worlds was posted on the Zelda UK Facebook page recently. You can find it above.

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Famitsu posted a new Bravely Default: For the Sequel article yesterday with new details about the game. The publication also had a few words with producer Tomoya Asano. You can find a roundup of information below.

– Lucifer, Mammon, Beelzebub are in from Final Fantasy: The 4 Heroes of Light as special bosses
– Fight each of the bosses through Wi-Fi connectivity
– The bosses appear as an invasion of Norende Village
– This is the town you’ll be working on restoring through StreetPass
– Can also acquire the monsters by StreetPassing with other players who already have them
– Producer Tomoya Asano says the idea behind the tweaked difficulty and encounter rate adjustments was to have a game that can be enjoyed while relaxing
– There are some players who feel that the game offers so many jobs and abilities, but not enough challenges
– Therefore, the dev. team wanted to meet that demand

On whether the “Adventurers” enemies will be even more powerful in For the Sequel

“Since they’re monsters you’ll be getting as content from outside the game, we’re currently thinking about how strong they should be. We’re thinking about having their strength match the current progress of the player. In the end, we plan on having monsters who are even stronger than the ‘Adventurers’.”

On the inclusion of the 4 Heroes of Light bosses

“There are many parts of the artwork that are similar, so I thought it’d be a great match. However, there won’t be any related settings between the two worlds… at least for now.”

On whether we’ll be seeing other powerful monsters similar to the ones announced

“Hmm yes, we’re currently thinking of a schedule to add more [bosses] even after the release of the game, so players will be able to continue enjoying the game afterwards. Please look forward to it!”

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