ARMS – updated character profiles
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 2 Comments
At the end of last week, we posted several character profiles for ARMS. The game’s Japanese website provided additional information on Spring Man, Ribbon Girl, Ninjara, Master Mummy, Min Min, and Mechanica.
We took a look at the overviews ourselves, and noticed that there was some extra information not included in the original translation. Continue on below for the complete character profiles
Spring Man
Affiliation: Spring Gym*
Height: 5’11”
Weight: 168 lbs
Age: 20
Favorite things: Working out, pizza (my record is 12 pies)Furious fighter with spring-shaped arms!
Acts like a goofball, but he’s no joke in the ring.
His indomitable spirit keeps him in a constantly charged state while he’s in a pinch, as he aims for the reigning champion’s belt!
More: Arms
Nintendo Badge Arcade – North American updates for the week of April 10, 2017
Posted on 8 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Update: Added in Sunday’s updates.
Nintendo Badge Arcade has been receiving daily updates since heading to the 3DS eShop. Because it’s continually updated with content, we’re rounding up all of the additions and changes in a weekly post.
Here’s what’s on tap for the week of April 10:
April 10
– 13 Kirby panels
– 8 Mario & Luigi: Paper Jam panels
– 6 Mario Party panels
– 3 Fire Emblem panels
– Thank-you badges until April 20
– 1 free play
More: Nintendo Badge Arcade
New Sonic Forces screenshots
Posted on 8 years ago by Brian(@NE_Brian) in Screenshots, Switch | 4 Comments
A trio of new screenshots are online for Sonic Forces. Take a look at the latest images from SEGA’s upcoming game below.
More: SEGA, Sonic Forces
Zelda: Breath of the Wild players are finding ways to leave The Great Plateau early… sort of
Posted on 8 years ago by Brian(@NE_Brian) in Switch, Videos, Wii U | 9 Comments
The Legend of Zelda: Breath of the Wild has very few restrictions. Even in the opening section, you have a huge area to explore – that being The Great Plateau.
The only limitation is that you need to complete a few tasks before leaving The Great Plateau. Once that’s done, you’ll be given Link’s trusty paraglider. It’s then that you’re free to leave and explore Hyrule to its fullest.
Capcom on choosing Ultra Street Fighter II for Switch, different features, character additions, more
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 18 Comments
A recent issue of Famitsu contained an interview about Ultra Street Fighter II: The Final Challengers. The magazine caught up with assistant producer Tomoaki Ayano to learn more about the upcoming Switch game.
Ayano started out by discussing why this particular title was chosen for Switch. He explained that it’s Street Fighter’s 30th anniversary, so the thinking here was to provide an environment for longtime fans who have been supporting the series and want to play Street Fighter again as a way of saying thanks. Right at that time, Switch came into the picture. When thinking of a Street Fighter game that was on Nintendo consoles and very popular among the generation who are now parents, Street Fighter II came to mind.
Messhof: Nidhogg 2 on Switch “makes sense”
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch eShop | 2 Comments
At the end of last year, we heard Messhof co-founder Kristy Norindr say that Switch and Nidhogg would be a “perfect” match. Creative director Mark Essen apparently feels the same way.
Gamereactor asked Essen about a potential version of the upcoming sequel, Nidhogg 2. He said in response: “Yeah, definitely, I mean it’s two players so it makes sense, simple control scheme, so…”
Nidhogg 2 launches later this year. If we hear anything official about a Switch version, we’ll be sure to let you know.
More: indie, Mark Essen, Messhof, Nidhogg
Miitomo – returning Miitomo Drop stage (4/16/17)
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 0 comments
In celebration of Miitomo’s first anniversary, Nintendo has brought back the “Elegance in darkness… Gothic Fashion” stage as voted in through a Twitter survey. Users can obtain popular items in this coin-exclusive special level.
It includes the following:
– Gothic lord hat (set)
– Gothic lord coat (set)
– Gothic lady crown (set)
– Gothic lady gown (set)
– Cat-ear hat w/ chains
– Goth-punk girl outfit
– Dark faerie dress
– Dark faerie shirt + breeches
The returning stage will be available until April 22 at 6:59 PM PT / 9:59 PM ET.
More: Miitomo
Video: Indie devs talk developing for Switch at EGX Rezzed
Posted on 8 years ago by Brian(@NE_Brian) in Switch, Videos | 1 Comment
At EGX Rezzed earlier this month, a special Switch panel was held. Representatives from Dangerous Kitchen, Image & Form, Ghost Town Games, and Zoink Games stopped by to talk about developing indie games on the platform. The full recording is now available, and we have it below.
Namco Museum may have a physical version
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch | 6 Comments
Bandai Namco revealed Namco Museum for Switch during this week’s Nintendo Direct. It was announced as an eShop title, but new evidence suggests that a physical release is in the cards as well.
Included with the official news about Namco Museum is a boxart image, shown above. Nintendo’s website also shows the boxart along with a $29.99 price point.
We reached out to Bandai Namco to clarify the situation, but have thus far not heard back. If Namco Museum is indeed getting a physical version, it wouldn’t be the only piece of incorrect information shared during the Nintendo Direct. Although Nintendo also said that Battle Chasers: Nightwar will come to Switch first, developer Airship Syndicate later clarified that it isn’t actually the case.
More: Bandai Namco, Namco Museum
Zelda: Breath of the Wild devs scrapped idea of stabbing and resting on weapons following Miyamoto feedback
Posted on 8 years ago by Brian(@NE_Brian) in News, Switch, Wii U | 71 Comments
Not every idea made it into The Legend of Zelda: Breath of the Wild. For instance, Nintendo considered including tiny people as well as the Hookshot and Beetle items.
Art director Satoru Takizawa and director Hidemaro Fujibayashi revealed another cut idea while speaking with GameSpot. At one point, players would be able to stab their weapon into a wall. Doing so would let Link recover stamina.
Midway through development, the team decided against including the mechanic. This was in large part due to feedback from Shigeru Miyamoto, who essentially vetoed the idea due to it being illogical. The developers thought about stabbing weapons into cracks or crevices, though that wouldn’t work either since you’d be limited in where it could be done.
Takizawa and Fujibayashi said: