Omega Ruby/Alpha Sapphire Eon Ticket serial code to be distributed on Pokemon website
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News | 4 Comments
Have you been unable to obtain an Eon Ticket in Pokemon Omega Ruby/Alpha Sapphire? Well, good news! A new (and arguably simpler) method of obtaining a ticket is on the way.
Starting on February 27, a series code will be distributed on the official Pokemon website, which in turn allows players to nab an Eon Ticket. It can be used to obtain Latias in Omega Ruby or Latios in Alpha Sapphire. The promotion lasts through March 2.
Thanks to Cameron for the tip.
Kirby and the Rainbow Curse accolades trailer
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 1 Comment
Pokemon Omega Ruby/Alpha Sapphire playing cards coming to Japan next month
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News | 1 Comment
Nintendo is bringing out a new set of Pokemon cards in Japan next month. For 500 yen a pack, consumers can pick up a card set based on Pokemon Omega Ruby and Alpha Sapphire. While Both get the same Joker cards, they have their own unique Pokemon based on which version you pick up.
Smash Bros. Wii U/3DS Club Nintendo soundtrack seemingly being sent out
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 8 Comments
The Super Smash Bros. soundtrack appears to be making its way out to Club Nintendo members.
As of today, Nintendo has started sending emails about an unnamed physical reward being shipped. Since the order number is in line with what’s listed on users’ Club Nintendo page, it appears that this is in fact the Smash Bros. soundtrack.
Fans were able to reserve the soundtrack by registering Super Smash Bros. Wii U/3DS on Nintendo’s rewards site. Another bonus – Mewtwo DLC – will be available this spring.
Thanks to Anthony for the tip.
Monster Hunter 4 Ultimate – Monoblos video
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Videos | 0 comments
More: Capcom, Monster Hunter 4 Ultimate
Cube Creator 3D demo has been downloaded over 200,000 times
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 1 Comment
The demo for Cube Creator 3D has been downloaded over 200,000 times, Big John Games has confirmed.
Writing on Twitter, the studio said:
THIS JUST IN! The download number has surpassed 200K!!! Thanks to everyone enjoying the free #CubeCreator3D demo on their #Nintendo #3DS.
— Big John Games (@BigJohnGames) February 23, 2015
Cube Creator 3D’s previous milestone was 125,000 downloads for the demo. That number was reached last month.
More: Big John Games, Cube Creator 3D, demo, indie
Liege PAX East 2015 trailer, combat demo video
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U eShop | 2 Comments
More: indie, Liege, PAX East 2015
Titan Attacks! block size
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, News | 0 comments
Another block size is in for a downloadable 3DS eShop game. Titan Attacks!, from Curve Studios and Puppy Games, requires 244 blocks of space. Titan Attacks! will be out this Thursday in North America and Europe.
More: block size, Curve Studios, file size, Titan Attacks
Zombie Incident trailer
Posted on 10 years ago by Brian(@NE_Brian) in 3DS eShop, Videos | 0 comments
More: CoderChild, indie, Zombie Incident
Xenoblade Chronicles X director talks more about navigating the world
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
The world in Xenoblade Chronicles X is huge. However, there are several ways that navigation can be made easier in the game.
We’ve already seen elements like the Hopper Camera and Navigation Ball. On the Xenoblade Chronicles X Twitter account, director Koh Kojima mentioned that there’s also an auto-run feature as well as skip travel.
He said:
It appears that the Hopper Camera and Navigation Ball have been well received. For straight movement, there’s an auto-run feature and of course, there’s also the skip travel. As a developer, however, I feel conflicted because I want you to travel leisurely and enjoy the various views and the enemy placement…This is a tricky point, isn’t it.



