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One more excerpt from Nintendo’s investor briefing Q&A – supporting third-parties with the 3DS’ 3D effect. Read on below for Satoru Iwata’s official comments.


Satoru Iwata addressed Nintendo’s network policy during the company’s investor meeting last week. This is another topic that we covered fairly heavily last week, but the official translation has now arrived. You can find it below.


One investor asked Nintendo president Satoru Iwata to explain the Nintendo Web Framework during the company’s investor meeting last week.

He did just that, responding:


The launch of the Wii Vitality Sensor is “pending”, Nintendo president Satoru Iwata has said.

Nintendo has been developing the accessory for a number of years, which was first announced during its E3 2009 press conference. Unfortunately, the Wii Vitality Sensor hasn’t performed up to expectations. It may work for 90 percent of consumers, but that’s simply not good enough.

Thus, Nintendo hasn’t “been able to launch it as a commercial product because we could not get it to work as we expected and it was of narrower application than we had originally thought.” In order for it to release, Iwata said: “We would like to launch it into the market if technology advancements enable 999 of 1,000 people to use it without any problems, not only 90 out of 100 people. I actually think that it must be 1,000 of 1,000 people, but (since we use the living body signal with individual differences) it is a little bit of a stretch to make it applicable to every single person.”

Iwata’s full statements from Nintendo’s investor briefing Q&A held last week:


Third-party support for Wii U was one topic discussed by Nintendo president Satoru Iwata during the company’s latest investor briefing Q&A.

Iwata noted that even though some overseas developers may not be creating titles for Wii U, “other big publishers have made all of their main titles available for the platform.”

In order to regain third-party support, Iwata reiterated the need to improve Wii U momentum with first-party releases. Second, Nintendo would like to see a third-party title break out on the console. Although there were quite a few third-party games to choose from at the Wii U launch, “most of them were converted from other platforms and therefore could not enjoy brisk sales. As a result, some software developers have become pessimistic about Wii U.”

Iwata also restated something that we’ve been hearing over the past month or so. Regarding third-parties, Iwata said there are “more key titles to be announced by them”.


A series of new games hit the StreetPass Mii Plaza – in Europe and Japan – as downloadable content last month. Nintendo president Satoru Iwata recently said that these new mini-games came out because the company felt 3DS users would be itching for new content inside the app.

Iwata also drew comparisons to Wii Play: Motion. Much like that title, the StreetPass Mii Plaza games were created by individual developers. Also, had the model been in place and digital distribution saw a rise in popularity, Wii Play: Motion could have been considered as a DLC-type package.

Iwata additionally confirmed a fairly impressive stat: sales of the new StreetPass Mii Plaza games have already exceeded 200,000 digital copies.


Nintendo president Satoru Iwata tackled a question regarding Virtual Boy games on the 3DS during the company’s most-recent investor meeting Q&A. This is something that we posted about last week, but we now have the official translation.

Iwata’s statement reads:

I cannot talk about any unannounced products on occasions like this, but Virtual Boy is a game console Nintendo launched in the past that allows players to experience a 3D world in black and red only by just looking into it. It was not a commercial success, but some say that it was an attractive and extremely unique product by the standards at that time. I believe your comment is that we should take advantage of our software assets from Virtual Boy and I would like to take note of that advice for the future.

Source


During the last hardware generation, Nintendo was known for its unique control schemes. The Wii introduced motion controls. The DS provided dual-screen gameplay.

Nintendo president Satoru Iwata spoke about the company’s approach to new control types at a recent investor briefing Q&A. His comments came in response to one attendee who expressed disappointment in how these new schemes contributed to the creation of fresh experiences.

Iwata said:



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