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At BitSummit a couple of weeks ago, Inti Creates CEO Takuya Aizu hosted a special stage show. It was here where Mighty Gunvolt Burst and Azure Striker Gunvolt: Striker Pack on Switch were officially revealed. Before the two announcements were made, Aizu was able to talk about how Blaster Master Zero came to be.

Sunsoft originally reached out to Inti Creates about the remake. However, the company was pretty busy at the time, and only said that they’d think about it.

Shakedown: Hawaii is planned for Switch, but we also can’t forget about the 3DS version. Just recently, Vblank Entertainment posted a short clip of a new zoomed out camera option on the handheld, which you can view below. The studio recommends using it only with XL systems.

IGN published a BitSummit-focused article containing small previews of various indie games. Among these is GORSD, an upcoming title for Switch. Find some information about the project below along with a few minutes of footage.

Saber Interactive is still working towards NBA Playgrounds’ first big Switch update. Although it’s taking awhile, it might be worth the wait in the end.

Saber CEO Matt Karch has been interacting with fans on Facebook, and offered additional details about what the first update for NBA Playgrounds on Switch will entail. Two big things confirmed is a reduction in file size as well as an increase of resolution. Of course, online play is also coming.

Karch’s full comments on the update:

Inti Creates held a live stream on Twitch this week and showed off Mighty Gunvolt Burst with plenty of gameplay. Watch 18 minutes of footage from the recording below.

Vblank Entertainment prepared a new Shakedown: Hawaii video showing off the game’s color options. Several choices will be included, such as the one pictured above. The full set can be seen in the video below.

A few new games out came out this week on the Wii U and 3DS eShops. If you’re interested in checking out what’s new in screenshot form, take a look at the gallery below.

Chucklefish shared a short but sweet blog post for Wargroove today. Attached above, the studio showed a first look at the game’s world map. More information about the game is promised “soon.”

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I and Me is on the way to Switch, Ratalakia Games announced today. The publisher is working with Wish Fang on the game.

I and Me is a puzzle-platformer which hit Steam last year. You can find a trailer below as well as many additional details.

In an extensive video chat with Gamasutra, Thumper co-creator Marc Flury spoke at length about the game.  Some noteworthy topics include the creation of an original game engine as opposed to using a popular, third party one such as Unity, and how the use of rumble in Thumper attracted the attention of Nintendo.

On the subject of Nintendo being interested in the use of rumble in Thumper, it seems that the game caught the eye of some Nintendo executives when it was being shown off in Japan for PS4 and PC. Flury was asked if he would be interested in working with Nintendo’s new rumble system, which we now know as the HD Rumble used in the Joy-Cons on the Switch.

On the subject of creating an original engine instead of using a pre-built one to make a game, Flury wanted to emphasize that this approach shouldn’t be seen as crazy and unrealistic as it often is. He believes a lot of the anxiety around such an approach in the games industry comes from a lack of proper education. He believes that it might be time for schools to rethink their approach to introducing programming to younger individuals.

Check out the full video below.

Watch live video from Gamasutra on www.twitch.tv
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