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Glixel has a massive interview up with Nintendo of America president Reggie Fils-Aime. We’ve included some of the excerpts below, but there’s much more here.

As a small follow-up to last night’s Salmon Run report, you can actually increase the difficulty beyond 100% and go all the way up to 200%. Once you’ve taken on a successful run in this mode, 5% of additional difficulty will be available in your game.

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A couple of years ago, Shigeru Miyamoto stated that Pikmin 4 was “very close to completion.” However, we’ve yet to see the game at all, and some have been concerned that Hey! Pikmin was the project he was referring to.

Eurogamer caught up with Miyamoto at E3 this week and asked for an update on Pikmin 4. There’s no need to fear, as Pikmin 4 and Hey! Pikmin are separate.

Regarding Pikmin 4, Miyamoto teased: “I’ve been told not to share anything about this from PR, but I can tell you it is progressing.” Nintendo also told the site separately, “We can confirm that Pikmin 4 is in development but that is all we can confirm at present.”

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Nintendo shared a technical update about Splatoon 2 during the Treehouse Live stream today. According to one of the staffers demonstrating the game, it’ll run at 1080p when docked (720p in handheld mode). Splatoon 2 will also be 60 frames per second. When that information was brought up, Splatoon 2 producer Hisashi Nogami indicated that this is indeed correct.

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This information comes from Nintendo’s Yoshio Sakamoto…

“It’s the same game. … All of the fundamental design is the same … in that the basic map structure is all based off the Metroid II map. Basically what we’ve done is we’ve used this new technology that we have at our fingertips to just polish up what was already there and to improve upon it. Maybe the thing that felt so different was that it was in full color.”

On whether Samus Returns is getting the same expansion as Zero Mission…

“I believe that yes you can go ahead and look forward to some of those same experiences that you had with Zero Mission.”

On whether we’ll get an additional layer of back story like Zero Mission…

“[In] this game there’s a lot of background, there’s a lot of lore involved in this title. But it’s not like a novel or something. It incorporates the lore, but it’s not integral to the gameplay experience. It’s in the background more than in the foreground. There is definitely information for the players to get that revolves around sort of the larger storyline.”

This information comes from a PressFire interview with Mojang CEO Jonas Märtensson…

We’re tying everything together with Xbox Live. So you log in with Xbox Live …

Even on Switch?

Yes. (Laughs) That’s pretty unique as well! But everyone that’s in on this, all the platform holders, have been pretty pragmatic and understanding of that what we’re trying to do is create a good experience for the players. We needed a good system to connect everyone, and Xbox Live is a good system.

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