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Codemasters was listed in the lineup of developer partners on board with Switch last October. Thus far, however, the company has yet to produce any games for the console.

GameIndustry did ask creative director Lee Mather if Codemasters will return to Nintendo platforms by supporting Switch in the future. He acknowledged that, given its success, “there’s certainly the possibility we’ll look at doing something on Switch.” However, bringing over Codemasters’ same exact games from the PlayStation 4 and Xbox One is unlikely.

The physical version of Axiom Verge was dated for October 17 awhile back. Unfortunately though, a delay is happening. Creator Tom Happ estimates that the physical copies will be pushed back by “a couple of weeks”. Both Switch and Wii U will be affected.

There might be one bright spot here. Happ put out a tweet asking fans if they’d like the digital version to release on the eShop as planned. Based on the Twitter poll, that may very well happen.


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Japan’s second Splatfest in Splatoon 2 is currently underway. It’s the McDonald’s-themed event featuring french fries and Chicken McNuggets.

For the Splatfest, Nintendo has put up a new Shifty Station layout making its debut for the first time. You’d have to imagine that it will eventually head west. For now, check out some footage below.

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The Legend of Zelda: Breath of the Wild reached a major milestone in Japan this past week. Based on the latest data from Media Create, it has now outsold Twilight Princess.

Media Create has Breath of the Wild selling a total 576,067 units on Switch. You can add another 133,024 copies for the Wii U version. We should also note that Media Create hasn’t provided an update for the Wii U version in quite some time, so the sales there should be even higher.

Update (9/9): Following European pricing, we have official confirmation that L.A. Noire is $10 more on Switch. GameStop shows it’s $50 for the Switch version. It’ll be $40 on PlayStation 4 and Xbox One.


Original (9/7): Rockstar Games made a notable announcement today, revealing L.A. Noire for new platforms, including Switch. Now we have the game’s boxart above. It’s technically the European version, but the US version will simply swap out the the PEGI rating for the ESRB version.

We also have an update on pricing. On Switch, L.A. Noire will cost €49.99 / £44.99. The PlayStation 4 and Xbox One versions are €39.99 / £34.99. We don’t have US pricing yet, but $49.99 is likely a safe bet.

L.A. Noire will be another instance in which a Switch game costs $10 more at retail compared to other platforms. Nintendo has never commented on the situation officially, but the cost of producing cartridges is likely a factor.

Yesterday, Ubisoft held a special stream for Rayman Legends Definitive Edition. Finn Wolfhard from the Netflix show Stranger Things was brought in to try the game. Watch the full recording below.

Custom Splattershot Jr. was added to Splatoon 2 tonight as the game’s newest weapon. Get a look at some footage below.

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Nintendo Dream kept up with its monthly interviews with the Fire Emblem Warriors developers in its latest issue. Following the reveals of Female Robin and Cordelia, the Japanese magazine spoke with producer Yosuke Hayashi and director Hiroya Usuda.

Naturally the discussion had plenty of discussion about those two characters (including why Male Robin was chosen over Female Robin for the story). Hayashi and Usuda also discussed things like implementing the Pegasus Knights for gameplay and the difficulties there, incorporating strategic elements from the Fire Emblem franchise, and more.

Read our full translation with Hayashi and Usuda below. Previous Nintendo Dream interviews can be found here and here.

A major feature is being added to Cave Story+ next week. Co-op is coming to the game on September 15, Nicalis has announced. It will be possible to play together with a friend locally.

Nicalis shared the news on Twitter, and gave a brief look at co-op in action:


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Rolling Stone published a lengthy interview with Christian Whitehead, the director of Sonic Mania. The two sides chatted about a wide array of topics, including the game’s Easter eggs, how the initial plan for the sequence of Zones was scrapped, potentially coming back for a sequel, and more.

We’ve highlighted some notable excerpts from the interview below. You can read the full talk on Rolling Stone here.


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