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This information comes from a Wired interview with Zelda producer Eiji Aonuma…

On Miyamoto stepping back a bit…

“I’m actually the one who was the most affected by Miyamoto taking a step back, because now I have to take on all the responsibilities of Zelda. I thought, hey, this is my chance to create something I really want to create!

Miyamoto is God, so even when I say, hey, this is what I think should be done, they’ll always question: ‘Well, what would Miyamoto say?’ Up until about two years ago, Miyamoto actually had a lot of comments and advice about Breath of the Wild.”

On having it be a single-screen experience…

“We realized that having something on the GamePad and looking back and forth between the TV screen and the GamePad actually disrupts the gameplay, and the concentration that the game player may be experiencing. You have your car’s GPS system on your dash. If you had it down in your lap, you’re going to get into an accident!”

Source

This information comes from Zelda producer Eiji Aonuma regarding Zelda: Breath of the Wild via a TIME interview

On letting Link jump manually…

Aonuma: We never really questioned it, we just created a game where there wasn’t a jump function. But we always had an auto-jump. In order to create an environment where we implement an auto-jump function, we had to make sure players always know where to go. We basically created an environment where, say there’s a cliff, a wall, then we created a wider area where users could approach and then auto-jump.
In Breath of the Wild, where you have an environment where things are rounder and rockier, it’s really hard to create that auto-jump function. That meant we had to let it go. We really wanted for Link to climb up things, but it wasn’t fun to create an auto-climb function. By contrast, it was really fun to have Link actually grab on things, and then being able to control that climbing motion. That’s why we needed to introduce jumping, so Link could jump up on things and start climbing.

Back when we were working on this, I wasn’t 100% sure players would be happy with the change, because it’s been such a big part of the franchise for such a long time. But after this E3 experience, I’ve gained confidence it was the right decision.

Ubisoft is one of the few third-party publishers to have announced an actual game for NX. During its E3 2016 media briefing earlier this week, the company confirmed plans to bring Just Dance 2017 to the platform.

Here’s what Ubisoft EMEA boss Alain Corre had to say regarding NX:

“We have always appreciated the relationship with Nintendo, the co-creation and the fact that they are really concentrating on quality – they have fantastic brands. And they are addressing the family market in a very different way, their own way, which we appreciate. We have done a lot of products and successes with Nintendo in the past, and we believe that the NX will recapture a lot of the lapsed Wii players. So we will see when they release it, but we are confident.”

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Nintendo’s E3 2016 website contains a special page for Zelda: Breath of the Wild, including a fact sheet. We’ve gone ahead and attached that below.

STEP INTO A WORLD OF ADVENTURE

Forget everything you know about The Legend of Zelda games. Step into a world of discovery, exploration and adventure in The Legend of Zelda: Breath of the Wild, a boundary-breaking new game in the acclaimed series. Travel across fields, through forests and to mountain peaks as you discover what has become of the ruined kingdom of Hyrule in this stunning open-air adventure.

Features:

Explore the wilds of Hyrule any way you like – Climb up towers and mountain peaks in search of new destinations, then set your own path to get there and plunge into the wilderness. Along the way, you’ll battle towering enemies, hunt wild beasts and gather ingredients for the food and elixirs you’ll need to sustain you on your journey.

Seems that The Legend of Zelda: Breath of the Wild will be truly open to players. According to Eiji Aonuma, in an interview with Polygon, players can skip the story and even go straight to the final boss if they go the right way.

“Users may not actually get the full story depending on how they play this game and how they strategize and solve puzzles. Users are able to go to the very end goal without revealing why Link woke up the way he did and where he did. Whether you want to reveal the storyline and find out why Link woke up, or you want to just go straight to the goal, that’s an option totally up to the user […] Anybody who can go straight to the goal without doing anything else — there’s two possibilities. Either they’re a really good gamer, or they could be somebody that’s a little bit crazy. But it’s not impossible. I created the game like that.”

Though Aonuma suggested that this was not the best or natural way to play, he also suggested the game would be good for players to race each other in.

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Gamexplain has uploaded 40 minutes of footage from The Legend of Zelda: Breath of the Wild, all as direct feed with no commentary. You can check it out below:

The official Japanese website for The Legend of Zelda: Breath of the Wild is now open. The site features an animation and music for Link surveying the overworld, as well as the trailer and screenshots from earlier in the day. You can view the new screenshots below:

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Nintendo has now issued the entire recording for the first day Treehouse stream. You can watch it below.

* Note: the video is still rendering, so it may show only four hours instead of eight initially.

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Nintendo has issued a new press release recapping all of today’s news from its Treehouse stream. You can read it in full below.

Nintendo kicked off its presence at the E3 video game trade show in Los Angeles this morning with the first in-depth look at gameplay from The Legend of Zelda: Breath of the Wild, and the Pokémon Sun and Pokémon Moon games. Nintendo Treehouse: Live dedicated the rest of its schedule for the day to showcasing more content from The Legend of Zelda: Breath of the Wild. The massive demo for E3 represents just a fraction of the total game, but beyond the physical size of the demo is the depth of the experiences offered, which go well beyond the expanse of the map. Even with a full day of demos, Nintendo only began to scratch the surface of this stunning open-air adventure.

Here’s a quick recap of just a few of today’s highlights. For even more details about The Legend of Zelda: Breath of the Wild, visit http://e3.nintendo.com/videos to watch individual Nintendo Treehouse: Live segments and more.

Some exclusive Shrines were shown from Zelda: Breath of the Wild to close out the first day of Nintendo’s Treehouse stream. Check out the full recording below.


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