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Did you know that Minecraft: Story Mode – The Complete Adventure is now available? Perhaps not, as it was never actually announced, nor was there any official notice about it’s release. But hey, it’s here. And there’s an update to go online with it.

After starting up the Minecraft: Story Mode – The Complete Adventure disc, you might notice that an update is live. It takes up a decent amount of space at 118 MB. It’s unclear what it entails, but we’ll let you know if we hear anything.

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Nintendo opened an official website today to wish its fans a happy holiday. You can find it right here.

Although there isn’t much to see on the site, the lone video there is noteworthy. We’re able to see a few more seconds of Link snowboarding on his shield in Zelda: Breath of the Wild. If you’d prefer a YouTube version, we have it below.


Minecraft: Wii U Edition will soon be adding some new DLC based on Fallout, Bethesda’s post-apocalyptic RPG franchise. Mojang announced the new DLC today and also shared first details about what’s included.

Here’s the lowdown:

“Working in the depths of their bunker complex, our artists and builders have been busy blasting Minecraft’s glorious overworld into an irradiated wasteland fit for Fallout fans to wander. Friendly cows, gently sauteed in the light of a thousand suns, have now sprouted second heads, while the familiar supersized spiders have made way for other overgrown arachnids, who scuttle through the dark wielding brutal stingers.

These are not the only mobs to get a little bit melty. Lurking in the shadow of the series’ familiar landmarks – like the Capitol building or Tenpenny Tower – are ghouls, mutants and madmen of many kinds. Vault Dwellers beware: you may be S.P.E.C.I.A.L., but the wasteland is a very dangerous place indeed.

Minecraft: Wii U Edition

Maintenance for Minecraft: Wii U Edition has been penciled in for next week. The game’s network services will be impacted on December 21 (December 22 in Europe).

The schedule is as follows:

– 4:50 PM PT (December 21) – 6:30 PM PT (December 21)
– 7:50 PM ET (December 21) – 9:30 PM ET (December 21)
– 12:50 AM in the UK (December 22) – 2:30 AM in the UK (December 22)
– 1:50 AM in Europe (December 22) – 3:30 AM in Europe (December 22)

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Now until the launch of The Legend of Zelda: Breath of the Wild, we’ll be exploring the Hyrulian landscape with new screenshots.

Over on Facebook, Nintendo is sharing brand new screenshots from The Legend of Zelda: Breath of the Wild that will “be exploring the Hyrulian landscape”. Images will continue to be released up until launch. We have the first one above.

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The latest Japanese hardware sales from Media Create are as follows:

PS4 – 85,218
New 3DS LL – 67,247
2DS – 33,439
Vita – 22,314
New 3DS – 7,887
PS4 Pro – 7,499
Wii U – 4,656
Xbox One – 1,245
PS3 – 853
3DS – 314
3DS LL – 88

For comparison’s sake, here are the hardware numbers from last week:

PS4 – 110,318
New 3DS LL – 53,414
Vita – 20,141
2DS – 17,623
PS4 Pro – 8,032
New 3DS – 7,432
Wii U – 4,718
PS3 – 704
3DS – 368
Xbox One – 256
3DS LL – 92

And here are the software charts:

Polygon has put up the latest – and final – video in its “Devs Make Mario” series. In today’s feature, Touhou Project creator Jun’ya Ota (ZUN) makes a level in the game. View it below.

Bloodstained: Ritual of the Night creator Koji Igarashi took to Kickstarter today and explained how the team is going about improving environments on the game.

One of the issues Igarashi wanted to address was players being unsure of “where a platform was, or whether the thing they were looking at was a wall or something they could pass through.” This has been improved by increasing the brightness of the front side of platforms while making more distant parts of the environments darker.

The Bloodstained team is also now making use of procedural generation in environments. Before that term scares you off, the explanation makes sense, as it will allow for smoother development. To put it simply, procedural generation is being used “to auto-generate environmental grime and destruction effects.” Doing so means environments will have more of a visual flair and will ensure that areas won’t give off the impression of being “looped”. Variation could have been done by hand, but it “would require a disproportionately large amount of resources,” Igarashi noted. Procedural generation allows for that variation without putting a huge burden on the developers.

The following video shows the usage of procedural generation:

For the full Kickstarter update, visit the source link below.

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Shovel Knight has sold 1.5 million copies, USGamer reports. Although that number isn’t entirely made up of Wii U and 3DS owners, we know that the game performed incredibly well on Nintendo platforms.

Our last Shovel Knight sales update was in April. Yacht Club Games said at the time that 1.2 million copies had been sold and it had shifted 180,000 amiibo figures.

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Playtonic delivered the surprising news today that Yooka-Laylee’s Wii U version has been scrapped. In its place though, the team appears to be refocusing its Nintendo efforts entirely on Switch.

GamesIndustry spoke with Playtonic studio head Gavin Price to inquire further about the delay. He was asked if the recent news about Wii U production affected the decision, to which he denied.

Price explained:


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