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Wii U

– Boba Fett will be accessible in all versions of the game
– Fett can deal out additional damage and flashier moves
– Can go into the over-the-shoulder close-up view for targeting
– Younger players can simply tap on the fire button and he’ll do the rest
– Can use a grapple move
– This fires a wrist-mounted cable at an enemy and pulls them within melee range
– Finisher: after pulling them close, he places a stick mine on their chest and then kicks them away
– They aren’t disintegrated, but they’re out of commission
– This is practically a guaranteed kill against virtually everything but bosses
– In the Toy Box, Fett’s jet packs let you soar above the action
– Fett’s the only Star Wars character who can fly in Disney Infinity 3.0
– Charge a meter, then jam on a button to have Fett firing wave after wave of missiles, which split into several smaller missiles, each with a damaging area of effect

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We heard that Star Wolf would be in Star Fox Zero through Kotaku’s report, but here’s the official confirmation!

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– Single court in the E3 demo
– Fast-paced, arcade-style tennis game
– E3 matches are a part of Mega Battle mode
– This has enormous mushrooms wandering onto the field from time to time
– Pick up a mushroom to grow
– When bigger, the increased reach and wingspan makes it easier to return wide shots, but Mario’s head can get in the way
– Always have the same techniques regardless of size
– You also have the Topspin and Slice shots at all times
– These are the A and B buttons respectively
– Ultra Smash: keeps the multi-button shot combos from Mario Tennis Open:
– ‘A’ followed by ‘B’ sets up a Lob, for instance, and ‘B’ followed by ‘A’ a Drop Shot
– One new addition for Ultra Smash is the Jumpshot
– By pressing ‘A’ or ‘B’ twice in a row you can return the ball from mid-air
– Chance Shots: sometimes see differently colored spotlights appear where the ball is about to land
– If you make it to the ball in time and pull off the particular shot indicated by the colour in the circle, you’ll send back your return with a massive boost
– Rred for Topspins, white for Drop Shots, etc.
– Play with a Pro Controller
– New dive button assigned to “R”
– Tap “X” to activate the best shot for the situation every time, including during Chance Shot opportunities

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This information comes from producer Shinjiro Takata…

“I’m not too sure, since this all happened a long time ago. But the way it all started, Atlus was involved with Nintendo when we were making a purikura [Japanese photo booth] app for the Nintendo DSi and the Nintendo 3DS. Then there was a conversation that started about whether Atlus might be in charge of making a new Fire Emblem game. It wasn’t anything serious at the time. I think we turned it down at first because we had too much on our plates.”

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The quotes below come from Scott Moffitt, executive vice president of sales and marketing at Nintendo of America, who spoke with GamesBeat…

On the surprises he’s seen now that the conferences have aired…

Scott Moffitt: From a Nintendo standpoint, our goal this year, our objective, was to showcase how we can leverage the power and imagination of our developers to transform how people are playing on our platforms. With iconic franchises like Mario, like Star Fox, or new franchises like Amiibo, you combine that with the imagination of our developers and you get magic.

What emerges are games like Star Fox, a new and exciting version of Star Fox that fans haven’t seen before. It has walker capabilities, two-screen gameplay, the drone capability. That’s an exciting game that fans reacted well to and they’re looking forward to it. It’ll be a big seller this holiday.

You take Amiibo. We’re transforming what consumers have come to expect in the world of toys-to-life. We’ll be the first with Amiibo Cards in Animal Crossing and Happy Home Designer. You’ll see how you can leverage smart cards, Amiibo Cards with the same NFC read-write capability. You can use that to energize or re-imagine a game like Animal Crossing that people have loved in the past.

On how it seemed like a lot of information that could be conveyed through cards, as opposed to toys…

Moffitt: They’re going to be easy for consumers to trade. We’ve announced 100 of them coming so far. There’s a great breadth of cards out there for fans to buy and to collect and trade. You’ll be able to do great things with them. There are special cards and regular cards. You can save your home design to that card and then bring it to someone else’s game. That’s an interesting application of the technology. We’re transforming what people have come to expect in Amiibo.

With Super Mario Maker, we had a great reaction. It’s a game we’ve shown before, but now it’s on the precipice of coming to market. We’re all about showing things that will be playable this year. We have 14 total games that we’re launching between now and the end of the year. That’s a lot of exciting content for fans – eight on Wii U, six on 3DS. The imagination of creativity, the transforming power of all those franchises, is spectacular.

With Super Mario Marker, for the first time, gamers are going to be able to play game designer and design their own levels and challenge others to complete their level. They can play other people’s levels. Celebrities, fans, YouTubers—you may have levels posted by people from all walks of life — kids, adults, pros, non-pros. We think people are going to have a lot of fun building imaginative and creative gameplay of their own with Mario. It’s transforming what people expect. You have a 30-year-old franchise in Super Mario, and now it’s re-imagined with user-generated creations.

– 10 worlds
– 4 levels apiece
– The Mystery Mushroom levels “Body is Ready” (with Wii Fit Trainer) and “Adventures of Link” include nice touches like WFT’s voice coming out of the GamePad and Link drawing a sword when he comes to a stop after running
– “10 Mario” mode makes you clear eight random worlds (complete with a requisite Peach kidnapping cutscene), within 10 levels
– The quick test the representative did before the demo had the Adventures of Link, then “Automatic Mario 4”, and the tech got 1-ups when he completed the second level without getting hit
– “Leap of Faith” level: sets up a death jump unless you can fit through a one-block wide gap to hit the flagpole
– “Beetle Surfing”: sets you up with a Buzzy Beetle helmet, then has you jump on another Beetle and ride it for half the level
– Other demos feature speed challenges
– In one level, a Star was provided and had you sprint to the finish in under 10 seconds,
– “Swim Faster!”: swim through a field of the Jelectro from Super Mario Bros 3 and get to the end in 50 seconds using Super Mario World physics

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