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The quotes below come from Scott Moffitt, executive vice president of sales and marketing at Nintendo of America, who spoke with GamesBeat…

On the surprises he’s seen now that the conferences have aired…

Scott Moffitt: From a Nintendo standpoint, our goal this year, our objective, was to showcase how we can leverage the power and imagination of our developers to transform how people are playing on our platforms. With iconic franchises like Mario, like Star Fox, or new franchises like Amiibo, you combine that with the imagination of our developers and you get magic.

What emerges are games like Star Fox, a new and exciting version of Star Fox that fans haven’t seen before. It has walker capabilities, two-screen gameplay, the drone capability. That’s an exciting game that fans reacted well to and they’re looking forward to it. It’ll be a big seller this holiday.

You take Amiibo. We’re transforming what consumers have come to expect in the world of toys-to-life. We’ll be the first with Amiibo Cards in Animal Crossing and Happy Home Designer. You’ll see how you can leverage smart cards, Amiibo Cards with the same NFC read-write capability. You can use that to energize or re-imagine a game like Animal Crossing that people have loved in the past.

On how it seemed like a lot of information that could be conveyed through cards, as opposed to toys…

Moffitt: They’re going to be easy for consumers to trade. We’ve announced 100 of them coming so far. There’s a great breadth of cards out there for fans to buy and to collect and trade. You’ll be able to do great things with them. There are special cards and regular cards. You can save your home design to that card and then bring it to someone else’s game. That’s an interesting application of the technology. We’re transforming what people have come to expect in Amiibo.

With Super Mario Maker, we had a great reaction. It’s a game we’ve shown before, but now it’s on the precipice of coming to market. We’re all about showing things that will be playable this year. We have 14 total games that we’re launching between now and the end of the year. That’s a lot of exciting content for fans – eight on Wii U, six on 3DS. The imagination of creativity, the transforming power of all those franchises, is spectacular.

With Super Mario Marker, for the first time, gamers are going to be able to play game designer and design their own levels and challenge others to complete their level. They can play other people’s levels. Celebrities, fans, YouTubers—you may have levels posted by people from all walks of life — kids, adults, pros, non-pros. We think people are going to have a lot of fun building imaginative and creative gameplay of their own with Mario. It’s transforming what people expect. You have a 30-year-old franchise in Super Mario, and now it’s re-imagined with user-generated creations.

– 10 worlds
– 4 levels apiece
– The Mystery Mushroom levels “Body is Ready” (with Wii Fit Trainer) and “Adventures of Link” include nice touches like WFT’s voice coming out of the GamePad and Link drawing a sword when he comes to a stop after running
– “10 Mario” mode makes you clear eight random worlds (complete with a requisite Peach kidnapping cutscene), within 10 levels
– The quick test the representative did before the demo had the Adventures of Link, then “Automatic Mario 4”, and the tech got 1-ups when he completed the second level without getting hit
– “Leap of Faith” level: sets up a death jump unless you can fit through a one-block wide gap to hit the flagpole
– “Beetle Surfing”: sets you up with a Buzzy Beetle helmet, then has you jump on another Beetle and ride it for half the level
– Other demos feature speed challenges
– In one level, a Star was provided and had you sprint to the finish in under 10 seconds,
– “Swim Faster!”: swim through a field of the Jelectro from Super Mario Bros 3 and get to the end in 50 seconds using Super Mario World physics

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– Access online features in the “Course World” menu
– “Makers”: see creators that you’ve chosen to follow
– Tap on the names to get a close look at the levels they’re created
– See how many people have played the level and what they’ve rated said level
– Will always be updated on the courses created by makers you follow
– “Courses” provides a wider selection
– Browser courses featured by Nintendo on the “featured” tab
– “Star Ranking”: view courses as ranked by popularity
– “Up & Coming”: view new courses,
– Sort view by difficulty, location, and time perio
– People can name their levels whatever they’d like,
– Star or comment on the course after beating a level
– Make comments during play, which stick around the world
– These comments can be toggled

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– use amiibo to roll
– toggle to see what can happen ahead of where you roll
– earn happy points and bells
– corner of the screen shows an overall board map
– every turn corresponds to one day in Animal Crossing
– events come up based on date
– there’s character backstory that you’ll hear
– each game can be played as a full month
– the date/month you pick will impact how the board looks
– events you land on on the board get you various happy points
– whoever has the most happy points at the end of the game wins
– bells will be converted to happy points
– animals live in the town
– your character will interact with animals that live in town
– the host animal that explains all the board game rules also lives in the town
– Katie likes to collect cards and also puts event spaces on the board
– she’ll play games with you that let you earn stuff, such as playing high/low based on numbers
– you earn item cards that let you do special things, like move a certain amount of spaces
– interacts with Animal Crossing: Happy Home Designer via amiibo cards
– use amiibo cards to invite animals to the boards game
– if you designed a home for someone in Happy Home Designer, that home will be brought to the board game as well
– K.K. Slider wears a guitar case as he moves around the board
– buy turnips to gain money on the stalk market
– can’t horde turnips longer than a week
– board spaces show how much you can cash your turnips in for
– characters roles in the Animal Crossing series are implemented into the board game as well
– gyroids give you stamps portions, with gyroids in each corner of the map
– collecting all portions to get a happy point bonus
– Crazy Redd appears in game and adds special spots on the board
– there is more to the game than just the board game, but details aren’t allowed to be shared just yet


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