Nintendo considered YouTube uploads for Super Mario Maker, but wanted players to experience things first hand
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 7 Comments
Nintendo’s Takashi Tezuka said the following when Game Informer asked about the ability to upload Super Mario Maker creation videos and replays to YouTube…
We thought about having YouTube uploading, but it’s not in our game. The reason for that is other than just watching movies of courses, we’d rather players play them and experience them in that way.
More: interview, Super Mario Maker, Takashi Tezuka, top
Nintendo Treehouse @ E3 2015 – Super Mario Maker (day 2), more footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 1 Comment
More: Super Mario Maker
Yoshi’s Woolly World footage (IGN stage show)
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
More: Good Feel, Yoshi's Woolly World
More off-screen Yooka-Laylee footage
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 2 Comments
More: Playtonic, Yooka-Laylee
Skylanders SuperChargers footage (GameSpot stage demo)
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii, Wii U | 0 comments
Disney Infinity 3.0 – Boba Fett details
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
– Boba Fett will be accessible in all versions of the game
– Fett can deal out additional damage and flashier moves
– Can go into the over-the-shoulder close-up view for targeting
– Younger players can simply tap on the fire button and he’ll do the rest
– Can use a grapple move
– This fires a wrist-mounted cable at an enemy and pulls them within melee range
– Finisher: after pulling them close, he places a stick mine on their chest and then kicks them away
– They aren’t disintegrated, but they’re out of commission
– This is practically a guaranteed kill against virtually everything but bosses
– In the Toy Box, Fett’s jet packs let you soar above the action
– Fett’s the only Star Wars character who can fly in Disney Infinity 3.0
– Charge a meter, then jam on a button to have Fett firing wave after wave of missiles, which split into several smaller missiles, each with a damaging area of effect
Director officially confirms that Star Wolf will be in Star Fox Zero
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 47 Comments
Star Wolf WILL return in StarFox Zero!
— ???? (@PG_y_hashimoto) June 17, 2015
We heard that Star Wolf would be in Star Fox Zero through Kotaku’s report, but here’s the official confirmation!
More: PlatinumGames, Star Fox Zero
Nintendo Treehouse @ E3 2015 – Xenoblade Chronicles X (localized build)
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 4 Comments
Guitar Hero Live footage (IGN stage show)
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
More Mario Tennis: Ultra Smash details
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
– Single court in the E3 demo
– Fast-paced, arcade-style tennis game
– E3 matches are a part of Mega Battle mode
– This has enormous mushrooms wandering onto the field from time to time
– Pick up a mushroom to grow
– When bigger, the increased reach and wingspan makes it easier to return wide shots, but Mario’s head can get in the way
– Always have the same techniques regardless of size
– You also have the Topspin and Slice shots at all times
– These are the A and B buttons respectively
– Ultra Smash: keeps the multi-button shot combos from Mario Tennis Open:
– ‘A’ followed by ‘B’ sets up a Lob, for instance, and ‘B’ followed by ‘A’ a Drop Shot
– One new addition for Ultra Smash is the Jumpshot
– By pressing ‘A’ or ‘B’ twice in a row you can return the ball from mid-air
– Chance Shots: sometimes see differently colored spotlights appear where the ball is about to land
– If you make it to the ball in time and pull off the particular shot indicated by the colour in the circle, you’ll send back your return with a massive boost
– Rred for Topspins, white for Drop Shots, etc.
– Play with a Pro Controller
– New dive button assigned to “R”
– Tap “X” to activate the best shot for the situation every time, including during Chance Shot opportunities