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The Splatoon hype continues as Inside-Games just announced via Twitter that plushies based off of the squids in Splatoon are heading to Japan in late July.

These awesome plushies will come in orange and green and will be both be priced at 2,800 yen.

As someone who’s excited for Splatoon beyond comprehension, and wants as much Splatoon merchandise as possible, this is really exciting to see. Let’s hope these make their way to the west and we see even more plushies later down the line! Maybe some Inklings and Octolings too? Let’s just hope these are ink-free.

Splatoon releases on May 29th, 2015

 

Source 1, Source 2

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Nintendo hasn’t shared any specific figures about its hardware or games for the month of April in the United States, but GamesBeat was able to obtain a few tidbits from the company.

According to the site’s report:

Through the first four months of 2014, the 3DS’s sales have increased by 65 percent compared to the same four-month period in 2014. For the Wii U, it is up 15 percent in the first four months of 2015 compared to that period in 2014.

GamesBeat also heard from Nintendo that Xenoblade Chronicles 3D was the fifth best-selling game in the U.S. last month if you do not combine sales for platforms.

Source

NPD Group has released a listing of the top ten best-selling games in the U.S. for the month of April 2015. The results can be found below.

1. Mortal Kombat X (PS4, Xbox One)
2. Grand Theft Auto V (PS4, Xbox One, PC, 360, PS3)
3. Battlefield: Hardline (Xbox One, PS4, 360, PS3, PC)
4. MLB 15: The Show (PS4, PS3)
5. Minecraft (360, PS3, Xbox One, PS4)
6. NBA 2K15 (Xbox One, PS4, 360, PS3, PC)
7. Call of Duty: Advanced Warfare (Xbox One, PS4, 360, PS3, PC)
8. Dark Souls II: Scholar of the First Sin (PS4, Xbox One, 360, PS3)
9. Super Smash Bros. (3DS, Wii U)
10. Borderlands: The Handsome Collection (PS4, Xbox One)

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Game Informer went live with another article about Disney Infinity 3.0 today. The latest information covers the game’s farming, Dispenser, path tool, proximity detector elements.

A summary of details are rounded up below. Be sure to give Game Informer’s full piece a look here.

Farming

– Farming is one of the Toy Box’s biggest additions
– More content for the so-called nurturing players
– With the farming system, players can cultivate and harvest crops
– This can be done alone or with a sidekick buddy
– Sidekicks eat food
– Feeding them will allow the sidekicks to gain experience in different ways
– Sidekicks become better helpers and stronger companions in the new Toy Box Takeover dungeon-crawler game

Dispenser

– The new Dispenser addresses the problem of overwhelming players with too much content
– The Dispenser is like an oversized gunball machine
– It’s loaded with toy-filled capsules
– Stand on its button, and a capsule pops out, containing a random Toy Box item that you’ve already unlocked
– When you chuck it onto the ground, its contents are revealed
– Every new Toy Box world starts out with one of these dispensers

Path tool

– New path tool allows creators to add entirely new gameplay to their Toy Boxes, and add in elements and effects that were only previously possible through workarounds
– With the tool, players draw a path, dot by dot, in their world
– As each dot is added, the path attaches to those behind it
– When it’s finished, creators can use it as an A.I. path
– Can use the tool to create paths for A.I. drivers to navigate or create rail shooters
– The camera can swoop by on a path, adding a cinematic flair
– The camera can also be locked onto a 2D plane, allowing for actual side-scrolling platform games
– Paths can be of varying widths, and they can be used to trigger effects such as fireworks

Proximity detector

– Assign the toy to a character, and they then have several invisible concentric circles radiating from their bodies
– Each section can trigger a different response
– Ex: cross one of the outer rings, and a townsperson can tell you to back off
– Get closer into its user-defined comfort zone, and it can be configured to run away from you
– Put it on an object and have sound effects play when you get too close

Game Informer has uploaded a couple of videos showing the first gameplay from Disney Infinity 3.0. In the first video, we get a look at the Tatooine track in Speedway. The second video showcases a bit of gameplay from the different playsets.

Source 1, Source 2

Unofficial translations came up over the past few days regarding what Nintendo has in store for its new system codenamed “NX”. Nintendo has now put up a translation of its own, which has a slightly fuller response.

Of course, CEO Satoru Iwata made sure to withhold major information, but he did say that it’s not intended to be “a simple ‘replacement’ for Nintendo 3DS or Wii U.” Nintendo is also “taking into consideration various factors, including the playing environments that differ by country.”

Head past the break for Iwata’s full comments on NX, plus what Nintendo won’t be showing at E3 (posted on the site previously).

LEGO Jurassic World is launching on June 12, Warner Bros. Interactive announced today.

The publisher has also confirmed a few pre-orders bonuses for the game. Those are as follows:

– GameStop – LEGO Dino Trap Mini Playset
– Target – Dr. Wu Minifigure
– Walmart – $10 Movie Cash Certificate

View a new trailer for LEGO Jurassic World below.

Source: Warner Bros. Interactive PR

Here is the latest commercial from Splatoon called “Ink It Up”!

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Xenoblade Chronicles X was a huge undertaking for Monolith Soft. Not only is the game quite a bit bigger than the original title on Wii, but this was also the studio’s first time working with HD development.

Xenoblade Chronicles X executive director Tetsuya Takahashi spoke about some of the challenges in making the project in this week’s issue of Famitsu. On the topic of having trouble creating a map five times the size of the original Xenoblade Chronicles in addition to numerous quests and equipment, Takahashi said:

As the volume was large, the most troublesome thing was debugging (laughs). As this was our first HD title, it was decided from the start that we won’t use cutting edge technology. When I considered what is the strength of Monolith Soft, I came to the conclusion it’s the ability to neatly put together huge volume.

Game Informer continued its coverage of Disney Infinity 3.0 today with a new article about combat and Ninja Theory’s Twilight of the Republic playset. If you’re interested in checking out the new information, give our summary a look below. You can also read Game Informer’s full article here.

Combat details

– Ninja Theory was asked to help improve combat Disney Infinity
– The studio was working on lightsaber combat six months before Disney Infinity 2.0 was finished
– Ninja Theory “made sure the animations start immediately, so when you press a button there is already movement and gives you that feeling of responsiveness”
– Combat improvements apply to the game as a whole, not just Star Wars
– Characters like Mr. Incredible will play better than before
– Younger players can still button mash
– The team wants to reward those seeking depth
– Luke Skywalker can use a blaster and a lightsaber
– Pausing mid-combo and holding down buttons will branch your attack off in different combo directions
– Characters with control over the Force can push and pull enemies
– Anakin’s special attack lets him use the force to make a giant ball of loose trash in the air and have it crash down on enemies
– You have full control over this attack and can release it early, even if it hasn’t reached its full potential
– The team has addressed confusing combat aspects of the first two games
– Auto-lock previously forced you to move toward the enemies you were attacking if you were playing as a character that used guns or blasters, but in this game, firing on an enemy will lock you onto a target, and you can flick between targets
– There’s also an option to enter manual targeting
– More enemy variety

Ninja Theory’s Twilight of the Republic playset

– Frames the action of the prequel trilogy
– Plot is set after the second movie
– Anakin has not yet embraced the dark side
– Anakin and the other Jedi have reached the height of their abilities
– Kicks off on Geonosis
– Here, players explore the reactivated Droid factory
– Cross paths with General Grievous, Jabba the Hutt, Cad Bane, Mace Windu, Sebulba, Darth Maul, and many others across planets like Coruscant and Tattooine
– The playset is authentic in the Star Wars canon and does properly slot in the timeline, but it still maintains Disney Infinity’s core conceit that these games star toy versions of notable characters in a toy playground
– That’s why Lucas and Avalanche opted to use the most iconic versions of the characters for its designs
– Technically not a canonical story


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