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Wii U

Mario Party 10’s file size is in. The game should require about 3500MB of free space, though this may vary slightly by region.

Mario Party 10 is due out in Japan on March 12, and in North America/Europe on March 20.

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At one point, Pipeworks Software was planning an original board game style IP for Wii U. The project ended up being cancelled for unspecified reasons. Pipeworks is said to have been making Wii U games through 2012 and 2013.

The company did end up with a couple of titles on Wii U. Wheel of Fortune and Jeopardy were originally published by THQ, and are now owned by Nordic Games.

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Headstrong Games, the developer behind the Art Academy and Battalion Wars titles, may have an unannounced Wii U game in the works. Former programmer Callum Brighting lists the project on his LinkedIn profile, which is apparently not the Wii U version of Art Academy. It’s unclear if it’s still in the works, or was cancelled.

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Several characters models from an unannounced Disney Interactive game have appeared online, via the online profile of 3D artist Cari Mayle. The game is coming to the Wii U, but it’s unknown if other platforms will be receiving it as well. We know that the project is a fantasy game of some sort… and not much else!

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The Super Smash Bros. soundtrack appears to be making its way out to Club Nintendo members.

As of today, Nintendo has started sending emails about an unnamed physical reward being shipped. Since the order number is in line with what’s listed on users’ Club Nintendo page, it appears that this is in fact the Smash Bros. soundtrack.

Fans were able to reserve the soundtrack by registering Super Smash Bros. Wii U/3DS on Nintendo’s rewards site. Another bonus – Mewtwo DLC – will be available this spring.

Thanks to Anthony for the tip.

The world in Xenoblade Chronicles X is huge. However, there are several ways that navigation can be made easier in the game.

We’ve already seen elements like the Hopper Camera and Navigation Ball. On the Xenoblade Chronicles X Twitter account, director Koh Kojima mentioned that there’s also an auto-run feature as well as skip travel.

He said:

It appears that the Hopper Camera and Navigation Ball have been well received. For straight movement, there’s an auto-run feature and of course, there’s also the skip travel. As a developer, however, I feel conflicted because I want you to travel leisurely and enjoy the various views and the enemy placement…This is a tricky point, isn’t it.

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