Amazon ranks the top 10 games of 2014
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 15 Comments
Amazon published a ranking of the top ten games of 2014. You’ll find the full list below.
10. Dragon Age: Inquisition
9. Ocotdad: Dadliest Catch
8. Mario Kart 8
7. South Park: The Stick of Truth
6. Super Smash Bros.
5. Sportsfriends
4. Towerfall: Ascension
3. Dark Souls II
2. Transistor
1. Middle-earth: Shadow of Mordor
You may remember that Amazon posted a similar list for the best games of 2013. If you’re interested in checking that out, visit this link.
Here’s an interesting piece of Hyrule Warriors concept art
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
We’ve posted shots from the Hyrule Warriors art book before, but Destructoid has picked out design that looks particularly interesting. It’s not entirely clear what’s going on, though it seems like Link is cutting off a Bulblin’s arm. The woman in the design was featured in at least one more piece of finished art.
More: Hyrule Warriors, Koei Tecmo, Omega Force, Team Ninja
Nintendo sales data from 1983 to 2014
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, DS, GameCube, GBA, News, Wii, Wii U | 4 Comments
NeoGAF’s “Celine” has put together a comprehensive roundup of Nintendo data. We have hardware and software data from 1983 all the way up to 2014. Several charts have been made as well.
Some notes:
– Based on shipment data provided by Nintendo itself directly from their site or other reports which used Nintendo data
– Only games published by Nintendo which shipped more than 1 million are presented
– For games released on NES, GB/C,SNES, N64, GBA, GC their LTDs are updated as of December 2006 with a few exception (GC top selling software)
– 4 games released on DS, Wii, 3DS, Wii U their LTDs are updated as of December 2013 or March 2014 (top-selling games are updated as of March 2014)
– Only exception is Mario Kart 8 for which shipment data was taken from July 2014
– Hardware data is shipment provided by Nintendo itself as of March 2014
– Most of these figures can be considered close to definitive with the exception of 3DS and Wii U
– GB contains GBC sales units as the two are considered one single platform by Nintendo
– Every figure is in millions of units
– Includes bundled units and DL units
Sakurai on Wii Fit Trainer and Villager’s inclusion in Smash Bros., chose order of character announcements
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 4 Comments
Super Smash Bros. director Masahiro Sakurai recently spoke about the inclusion of the Wii Fit Trainer in the new Wii U and 3DS entries.
Sakurai’s words come from the latest issue of Japanese issue Nintendo Dream. You’ll find our translation of the excerpt below.
ND: Not only guest characters were shocking, but Wii Fit Trainer as well. It was a character no one saw coming, right?
MS: Yes, that’s right. Zero, none… (laughs)
(everyone laughs)
Dolphin emulator now supports Wii U’s GameCube Controller Adapter
Posted on 10 years ago by Brian(@NE_Brian) in GameCube, News, Wii U | 4 Comments
The well-known Dolphin emulator now features functionality for Wii U’s GameCube Controller Adapter. There’s native support, meaning Dolphin will auto-detect the accessory once users set everything up.
Arguably the best aspect of today’s news is that the GameCube Controller Adapter for Wii U allows for 1:1 joystick input. Players no longer need to deal with strange deadzones or messed up L/R triggers.
Sakurai on the inclusions of the Mii Fighter, Dr. Mario, Duck Hunt in Smash Bros. Wii U/3DS
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
The latest translations from Nintendo Dream’s interview with Masahiro Sakurai cover the inclusion of three characters in Super Smash Bros. for Wii U/3DS. We get to hear more about why Sakurai wanted to feature Duck Hunt in the game, as well as the Mii Fighter and the return of Dr. Mario.
The translation in full:
Sakurai talks Smash Bros. patches, thoughts on competitive play
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 71 Comments
More excerpts from Nintendo Dream’s interview with Smash Bros. director Masahiro Sakurai are now available.
In these latest translations, Sakurai talks about patches – such as the timeframe for the latest patch, and the possibility of future updates. He also shares some thoughts regarding competitive Smash Bros. play.
Head past the break for all of Sakurai’s comments.
GameStop ad (12/31 – 1/6)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, Images, Wii, Wii U | 0 comments
One newcomer was almost cut from Smash Bros. Wii U/3DS
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 8 Comments
In this month’s issue of Nintendo Dream, Smash Bros. director Masahiro Sakurai discussed the process of choosing characters for the game’s roster.
Sakurai confirmed that he looked into featuring characters from unreleased new games at the very beginning of development. By the time the project proposal finished – which was May 2012 – “all characters were already decided.” As production continues, the team decides which characters to cut from the proposal given their priority.
Speaking of cut characters, Sakurai revealed that there was one newcomer who was almost cut. We won’t reveal who it was just to be safe with spoilers, though most of you should know who the character is at this point.
Head past the break for the character in question plus the full excerpt from Nintendo Dream.
Sakurai explains why Bandai Namco was brought in for Smash Bros. development
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 1 Comment
Super Smash Bros. for Wii U/3DS marks the first time that Bandai Namco worked on new entries in Nintendo’s well-known series.
As for why Bandai Namco was chosen to handle development, director Masahiro Sakurai told Nintendo Dream in the magazine’s latest issue that having a single company create the games was thought to be the best option. And since Bandai Namco has the capability to create “a large-scale fighting-game, there was only this one company.” Sakurai feels that it would have been a difficult challenge for other developers to attempt.
Here are Sakurai’s full words: