Captain Toad re-imagined as a Game Boy Color game
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, Videos, Wii U | 2 Comments
What would Captain Toad look like if it were on the Game Boy Color? One person may have the answer!
Take a look at artist Johan Vinet’s attempt at re-imagining Captain Toad for the classic portable:
CAPTAIN TOAD on the New Game Boy Color 😉 #8bit #pixelart #CaptainToad pic.twitter.com/H9AfrJnDrn
— Johan Vinet (@johanvinet) December 30, 2014
Nyamyam says Tengami sales on Wii U “have been somewhat disappointing”
Posted on 9 years ago by Brian(@NE_Brian) in News, Wii U | 17 Comments
Update: Nyamyam also added the following on Twitter…
I think people are reading a little bit too much into Phil saying the Wii U sales were disappointing, as he doesn't give a reference point..
— Nyamyam (@nyamyamgames) December 30, 2014
..for what good sales would have looked like.
— Nyamyam (@nyamyamgames) December 30, 2014
Sales number X might be disappointing to Phil, but good news for another developer.
— Nyamyam (@nyamyamgames) December 30, 2014
Nyamyam hasn’t disclosed any specific sales figures for Tengami, but the studio says that the game’s performance on Wii U has been “somewhat disappointing”.
Co-creator Phil Tossell told Nintendo Life in a recent interview:
Tengami has done very well for us on iOS. No doubt the worldwide Editor’s Choice was a large contributing factor. I hate to think what might have happened had we not been featured. I’d say that the Wii U sales have been somewhat disappointing. Although we had much lower expectations than iOS, I think even taking that into consideration we’ve been disappointed with the sales so far.
Tengami has been out on Wii U for about two months. Hopefully the game’s sales can pick up over time!
More: indie, Nyamyam, Phil Tossell, sales, Tengami
Tomonobu Itagaki shares a Devil’s Third holiday card
Posted on 9 years ago by Brian(@NE_Brian) in Images, Wii U | 4 Comments
It’s been awhile since we received anything even remotely close to promotional material for Devil’s Third, but creator Tomonobu Itagaki did share a holiday card pertaining to the Wii U title. You can find it attached to this post.
More: Devil's Third, Tomonobu Itagaki
Reggie on Nintendo’s performance and sales, high-demand amiibo, more
Posted on 9 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 15 Comments
Last week, The Seattle Times put up a few new quotes from Reggie Fils-Aime. The Nintendo of America addressed the company’s performance and talked a bit about sales, high-demand amiibo, and more.
You’ll find a roundup of Reggie’s comments below. You can find The Seattle Times’ full article here.
On whether Nintendo is now on a rebound…
“(Nintendo is) doing better this year than we did last year. The way I would frame it: Our goal is to drive an ongoing positive trajectory. Certainly with the momentum we’re seeing with our hardware, the momentum we’re seeing with our key software titles, that gives us a lot of confidence.”
More: Amiibo, Reggie Fils-Aime, top
Sonic & SEGA All-Stars Racing, Sonic & All-Stars Racing Transformed – concept art
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, Images, Wii, Wii U | 0 comments
Sonic Stadium recently came across a bunch of concept art for Sonic & SEGA All-Stars Racing and Sonic & All-Stars Racing Transformed. Art ranges from the very early stages of development up through the initial pitch for Transformed. We even get a look at the Gilius Thunderhead on Chicken Leg concept Sumo Digital’s Steve Lycett spoke about previously.
View the concept art below:
German Captain Toad: Treasure Tracker commercials
Posted on 9 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
UK software sales (Week ending 12/27)
Posted on 9 years ago by Kirara Koneko(@KiraraKoneko) in 3DS, News, Wii U | 5 Comments
More: Chart-Track, charts, sales, top, UK
UK software sales (Week ending 12/27) – Wii U/3DS charts
Posted on 9 years ago by Kirara Koneko(@KiraraKoneko) in 3DS, News, Wii U | 2 Comments
This week’s UK Â Wii U/3DS specific software sales are as follows;
Wii U
1. Super Smash Bros. – Nintendo
2. Mario Kart 8 – Nintendo
3. New Super Mario Bros. U – Nintendo
4. Super Mario 3D World – Nintendo
5. Just Dance 2015 – Ubisoft
6. Lego Batman 3: Beyond Gotham – Traveller’s Tales
7. Bayonetta 2 – Nintendo
8. Hyrule Warriors – Nintendo
9. Nintendoland – Nintendo
10. Disney Infinity 2.0 – Avalanche Software
3DS
1. Pokemon Omega Ruby – Nintendo
2. Pokemon Alpha Sapphire – Nintendo
3. Super Smash Bros. – Nintendo
4. Tomodachi Life – Nintendo
5. Mario Kart 7 – Nintendo
6. New Super Mario Bros. 2 – Nintendo
7. Frozen: Olaf’s Quest – 1st Playable
8. Animal Crossing: New Leaf – Nintendo
9. Lego Batman 3: Beyond Gotham – Traveller’s Tales
10. Luigi’s Mansion 2 – Nintendo
More: Chart-Track, charts, sales, top, UK
Famitsu’s most wanted games (12/28/14)
Posted on 9 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 4 Comments
It’s time for the latest Famitsu’s most wanted games chart! Final Fantasy XV, Bravely Second, Persona 5, Dragon Quest Heroes, and Tales of Zestiria are the new top five.
Head past the break for the full chart. All votes were cast between December 11 and December 17.
More: Famitsu, Famitsu's most wanted
Iwata talks hardware frustration and trying to fix things with previous systems
Posted on 9 years ago by Brian(@NE_Brian) in GBA, News, Wii U | 47 Comments
Yet another translation has come in from 4Gamer’s interview with Nintendo president Satoru Iwata.
In this latest excerpt, Iwata discusses hardware frustration and attempting to fix things Nintendo couldn’t do on previous systems. With the Game Boy Advance SP for example, Iwata pushed for sleep functionality when the system closed. This sadly didn’t make it into the final build. However, Iwata did inform the hardware team that implementing sleep mode into Nintendo’s next system (which would end up being the DS) was a necessity.
What may be even more interesting is what Iwata said about the Wii U. Soon after the console came out, Dwango’s Nobuo Kawakami provided some feedback.
“I had a similar feeling of frustration to the GBA SP situation then,” Iwata said, as he believed that Nintendo will need to implement some of Kawakami’s suggestions in future hardware. Iwata ended by saying, “because of that frustration, not only do we want it to connect with features next time, we are actually working to fix it for next time.” Hmm…