Super Smash Bros. for Wii U screenshots (20/11/14)
Posted on 10 years ago by Jarop(@gamrah) in News, Screenshots, Wii U | 6 Comments
We knew that there’d be some connectivity between the Wii U and 3DS version of Smash and today Sakurai talks a little bit about how that will work:
He continues from the perspective of the 3DS:
This is what the screen looks like on the 3DS version when you link it with the Wii U version. We included this hoping that it might work as a remedy when you don’t have enough controllers.
Taiko no Tatsujin Tokumori footage
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Toys “R” Us: Buy 1, get 1 40% off all Wii U, Wii, 3DS, and DS games Friday and Saturday (in-store)
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, DS, News, Wii, Wii U | 4 Comments
Toys “R” Us is holding a buy 1, get 1 40% off sale on all Wii U, Wii, 3DS, and DS games later this week. The deal will only be valid on Friday and Saturday. For this particular sale, you’ll need to head on over to your local store.
Sakurai explains why Ridley isn’t a fighter in Smash Bros. Wii U/3DS
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 101 Comments
Ridley is in Super Smash Bros. for Wii U, but he isn’t playable. The well-known Metroid villain only appears in the Pyrosphere stage.
Super Smash Bros. director Masahiro Sakurai was recently asked by IGN why Ridley isn’t playable in the new Smash Bros. Here’s his explanation:
“I definitely know that Ridley’s a much-anticipated name for fans, but if we made Ridley as a fighter, it wouldn’t be Ridley any longer. It’d have to be shrunk down, or its wings reduced in size, or be unable to fly around freely.”
“Providing accurate portrayals of characters is something I want to pay ample attention to. If I don’t stick to that thought, then we’d have to lower the quality or break the balance of the game. Something that goes way off spec could break the entire game.”
Sakurai continued by noting Ridley’s presence in the Pyrosphere stage, which he felt would be more appropriate.
“Instead of going through a lot of very convoluted hocus-pocus to make Ridley a fighter, I figured it’d be better to keep Ridley as it currently is, the correct way, and have it feel like a truly threatening presence. There are other icons, too, like Metal Face and the Yellow Devil, which help effectively portray each of their world settings. They go a long way toward deepening the game world, and I think it’s been fun to experiment with.”
Sakurai on how the amiibo support in Smash Bros. came to be, involvement with the figures
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
IGN has another round of quotes from Super Smash Bros. director Masahiro Sakurai, this time focusing on amiibo. Sakurai discussed the origins of amiibo support in Smash Bros., how involved he was with the figure designs, and more.
Head past the break for the full comments.
Sakurai on why Mewtwo isn’t paid DLC in Smash Bros. Wii U/3DS
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 17 Comments
Mewtwo is coming to Super Smash Bros. on Wii U and 3DS, but the character isn’t paid DLC. So long as players have both versions of the game, they can obtain Mewtwo at no extra cost.
Smash Bros. director Masahiro Sakurai explained to IGN why the character doesn’t require an extra payment:
“As for why Mewtwo isn’t paid content from the start, releasing that character is an experiment meant to act as a foothold in content distribution; thus it’s simply meant as part of the service we’re providing to gamers.”
Sakurai also clarified the following before speaking on Mewtwo specifically:
“Creating a single fighter involves a huge investment, and we’ve already been giving it our all and investing a lot of work in the characters currently available in the game, and I think it’s an incredible package in terms of the sheer amount of content in the game. But it might be that people may not understand and may think that I am not offering enough just by looking at DLC itself.”
Bill Trinen on the amiibo name
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 1 Comment
Nintendo’s Bill Trinen recently spoke about the amiibo name while talking with TIME. Sadly, the exact origins are unknown.
Trinen told TIME that “amiibo” started in Japan. The “amii” part is associated with the sentiment of a friend in Japan, though the name as a whole seems to be a slight mystery.
Trinen said:
They came up with the name in Japan, and the ‘amii’ portion comes from a little something in Japanese that conveys the sentiment of friend, of playing with your friend. That’s what they’re really trying to convey with it. I think for us it sounds a little like amigo. That’s not the origin of the name, but it conveys the intent.
More: Amiibo, Bill Trinen, top
How to unlock content in Super Smash Bros. for Wii U
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 1 Comment
Just like Super Smash Bros. for 3DS, the Wii U version of the game has content to unlock. Characters and stages can both be added to your game by fulfilling certain requirements.
Wondering how you can go about unlocking content in Super Smash Bros. for Wii U? Head past the break for more information!
Meta Knight amiibo is exclusive to Best Buy
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Wii U | 8 Comments
It was recently revealed that the Shulk amiibo figure will only be available at GameStop. As expected, that’s not the only retailer-exclusive figure. Best Buy confirms in a new PR announcement that the amiibo for Meta Knight will only be sold through its store.
Sakurai: No premium Smash Bros. DLC currently planned, more
Posted on 10 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 28 Comments
Videogamer has posted a new interview with Super Smash Bros. director Masahiro Sakurai. Sakurai fielded questions about paid downloadable content for the Wii U and 3DS games, plus much more. Read on below for the Q&A.