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Wii U

First details have come in for Sonic Boom – find them below.

– Will deliver a “fresh approach that will be at once both familiar and new”
– Sonic Boom will extend into television, gaming, merchandise and more
– Won’t replace modern Sonic
– Will take “the franchise to another level”
– Officially the third title in SEGA’s exclusive deal with Nintendo
– Game will take advantage of Wii U 3DS
– Features Sonic’s sense of speed
– New “Enerbeam” mechanic: explore the game’s world in unique ways
– Wii U version focuses on combat and exploration
– Game developed using CryEngine 3
– Wii U title will “operate in harmony with the television series and act as a prequel to the series”
– Big Red Button CEO Bob Raffei said the game will be “a very different Sonic, both in tone and art direction”
– Sanzaru Games handling 3DS version
– Will feature slightly different content on each platform
– 3DS version has different environments and enemies
– CG TV series from OuiDo! Productions
– Will air in North America on Cartoon Network during the 2014-2015 season
– 52 episodes, 11 minutes long
– Wii U version offers two-player co-op in the main campaign
– Will have modes for 4 players
– Game centers on an adnveutre in an ancient land
– Exploration, melee combat, speed
– 3DS version happens in the same world
– Focus on teamwork
– Expanded roles for Tails, Knuckles, Amy
– Each have their special abilities that link up with Sonic and possibly each other
– No online co-op

Source 1, Source 2

Chairman and CEO of Disney Interactive Bob Iger, speaking during an investor call, officially confirmed a sequel for Disney Infinity.

He said:

“On the interactive front there will be new iterations of Infinity. What that game prove to us is the strength of that platform – basically the game-play itself which was great, and the fact that Disney characters, Disney intellectual property could work on that platform, so that’s a big deal. So what’s next of course is, new iterations of that, a 2.0 or 3.0 and mining a broader set of our more popular characters.

Iger wasn’t inclined to reveal any specific details as to what’s in store for Disney Infinity’s sequel. Guess we’ll have to wait for an official announcement!

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More unconfirmed Sonic Boom tidbits have appeared through a report published by TSSZ.

The site claims that the upcoming game is indeed planned as the third Nintendo-exclusive Sonic title. It’s a bit unclear whether the game will ultimately remain on Nintendo platforms though, in part due to the Jazwares sign spotted at the International Toy Fair last weekend.

At least for now, Sonic Boom is said to be a part of the main Sonic canon going forward. SEGA may change its plans depending on how fans react, which could ultimately impact Boom’s direction in the future.

Lastly, the new Sonic Boom game is apparently a 3D platformer with an emphasis on exploration. Multiplayer characters will apparently be playable.

That’s all for now. Note that SEGA has not officially confirmed this information.

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More:

Sonic Boom appears to be developed by Big Red Button Entertainment on Wii U and Sanzaru Games on 3DS. The former studio is comprised of ex-Naughty Dog developers while the latter team worked on Sly Cooper: Thieves in Time.

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Team Donkey Kong up with Diddy Kong, Dixie Kong or Cranky Kong and fight the frost playing solo or with a friend

6th February 2014 – Donkey Kong and his D.K. Crew are back for another wild platform adventure in Donkey Kong Country: Tropical Freeze, launching exclusively on Wii U on 21st February 2014. This frosty jungle caper features colourful HD graphics bringing vibran t detail both to the big ape’s fur as well as the lush, dynamic scenery, paired with a chest-thumping soundtrack composed by the celebrated David Wise. Visit the brand new website for a taste of all the powerful action, or take a look at the Donkey Kong Hub to savour some of DK’s history.

This time around, the Kongs have their island home invaded by the Snowmads: new cold-hearted foes who arrive on longships and, with a toot of a magical horn, turn the tropical paradise into their frozen fortress. To make matters worse, when the arctic cyclone sweeps over Donkey Kong Island, the Kongs are blown far away and must begin an epic journey spanning six differently-themed islands, to reclaim their banana hoard and thaw out their home. On each island, a multitude of fierce and frantic levels await that throw Rambi rides, underwater antics, epic boss battles and secret exits across your path. On many occasions, the new dynamic camera twists the action in a way never seen before, lending a more cinematic point of view to frenzies of Barrel Cannon blasts and Mine Carts careering off the rails.

Aside from NBA 2K13, Take-Two Interactive hasn’t produced much content for Wii U. That’s unlikely to change in the future.

Take-Two Interactive CEO Strauss Zelnick once again commented on Wii U, telling GamesIndustry:

“We haven’t talked about specific titles in development, but we’ve said our strategy is to meet consumers where they are. If they’re buying hardware, we’ll be there with software. That said, we make these really big, AAA titles that work on some platforms, but not others.”

Zelnick said in June 2012 that he was “skeptical” about Wii U when it comes to core games. Apparently, his mentality hasn’t changed much since then.

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Along with the above screenshot, Sakurai passed along the following message via Miiverse:

Pic of the day. It is said that the cosmos is beneath Rosalina’s gown. This was actually featured briefly in her debut video.

Warner Bros. Games Montreal, developer of Batman: Arkham Origins and the Wii U version of Batman: Arkham City, has a new game in the works for Nintendo’s console.

Lead game designer Pierre-Luc Foisy lists an “Unannounced Project” on his LinkedIn profile. Along with Wii U, the title is slated for the PlayStation 3, Xbox 360, and PC.

Given Warner Bros. Montreal’s past, one would think that the project has a chance of being Batman-related. That’s most definitely not confirmed though and is one of many possibilities.

Source, Via 1, Via 2


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